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-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

kylesplanet 07-30-08 12:25 PM

Quote:

Originally Posted by Orion2012
Thanks LukeFF, very helpful.

Guess I got lucky, my first shot, I forgot to switch the detonator to contact, but set the depth to 5 feet...watched her run right underneath a small split freighter and absolutely decimate her. Although I ran out of fuel,(:damn:) guess I have to learn to dive during the day and not run surface till I find contacts...

Also, I do run PE3, and it seemed like the special effects (Oil Slick, floating boxes, the oil burning after it she sinks, and my fav. dead bodies!) were missing. I know it doesn't necessarily support RFB but it was listed in the install order on the main page..Any Ideas anyone?? Experienced somthing similar before with TMo and had to reinstall, but I'm trying to avoid that if at all possible.

Again, thanks for the fast reply and keep up the hard work! :up:

About your fuel consumption, diving during the day will make your fuel mileage much worse. Stay on the surface as much as possible at ahead standard and only use the faster settings when pursuing contacts.

Orion2012 07-30-08 02:01 PM

Quote:

Originally Posted by kylesplanet
Quote:

Originally Posted by Orion2012
Thanks LukeFF, very helpful.

Guess I got lucky, my first shot, I forgot to switch the detonator to contact, but set the depth to 5 feet...watched her run right underneath a small split freighter and absolutely decimate her. Although I ran out of fuel,(:damn:) guess I have to learn to dive during the day and not run surface till I find contacts...

Also, I do run PE3, and it seemed like the special effects (Oil Slick, floating boxes, the oil burning after it she sinks, and my fav. dead bodies!) were missing. I know it doesn't necessarily support RFB but it was listed in the install order on the main page..Any Ideas anyone?? Experienced somthing similar before with TMo and had to reinstall, but I'm trying to avoid that if at all possible.

Again, thanks for the fast reply and keep up the hard work! :up:

About your fuel consumption, diving during the day will make your fuel mileage much worse. Stay on the surface as much as possible at ahead standard and only use the faster settings when pursuing contacts.

I'm finally getting used to it, although it seems like I get better fuel consumptions with ahead 9kts then ahead standard, not greatly, but by 1500 M or so. Thanks for the help!

Fearless 07-30-08 07:37 PM

Quote:

Originally Posted by Orion2012
I'm finally getting used to it, although it seems like I get better fuel consumptions with ahead 9kts then ahead standard, not greatly, but by 1500 M or so. Thanks for the help!

Did a test run from Pearl to Tokyo at Standard setting and used approx 47% fuel. Return trip, should one wish to be cautious (like me), I pull in at Midway for a top-up. Now depending on where the mission location is (for me it is generally near Japan) I do make a course change towards Midway for a refill prior to heading to my assigned destination as I figured that extra top-up is always a buffer for getting back.

swdw 07-30-08 11:29 PM

Quote:

Originally Posted by Fearless
Now depending on where the mission location is (for me it is generally near Japan) I do make a course change towards Midway for a refill prior to heading to my assigned destination as I figured that extra top-up is always a buffer for getting back.

This is the historically accurate way to do it BTW.

Thesnake1977 07-31-08 06:07 AM

wen i use this mod i've some trubble with : Sound.act

i'm german and i have the german game, you know any ??

AVGWarhawk 07-31-08 06:08 AM

Quote:

Originally Posted by swdw
Quote:

Originally Posted by Fearless
Now depending on where the mission location is (for me it is generally near Japan) I do make a course change towards Midway for a refill prior to heading to my assigned destination as I figured that extra top-up is always a buffer for getting back.

This is the historically accurate way to do it BTW.

This is the way to do it. Also, as a time saver I flank speed to Midway. The diesel is free there so it does not matter how much I burn up between Pearl and Midway.

Orion2012 07-31-08 10:19 AM

Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by swdw
Quote:

Originally Posted by Fearless
Now depending on where the mission location is (for me it is generally near Japan) I do make a course change towards Midway for a refill prior to heading to my assigned destination as I figured that extra top-up is always a buffer for getting back.

This is the historically accurate way to do it BTW.

This is the way to do it. Also, as a time saver I flank speed to Midway. The diesel is free there so it does not matter how much I burn up between Pearl and Midway.

Tried that last night, plenty of fuel, even had enough to chase a convoy at ahead full for about 10 hours and not worry about consumption

Orion2012 07-31-08 10:42 AM

Quote:

Originally Posted by Thesnake1977
wen i use this mod i've some trubble with : Sound.act

i'm german and i have the german game, you know any ??

Possibly an issue with missing audio tracks. Is it looking for english dialogue, but finding the german tracks??

Only idea I have.

Thesnake1977 07-31-08 01:49 PM

I have it , it was a prob with the event eor the radio

Orion2012 07-31-08 04:42 PM

Quote:

Originally Posted by Thesnake1977
I have it , it was a prob with the event eor the radio

Ah. Good to know it's working.

Good Hunting:ping:

LukeFF 07-31-08 10:11 PM

Quote:

Originally Posted by Fearless
2. What type of engine sound is used? Basically because I cannot hear the electrical or diesel engines engaging or disengaging nor do I rarely hear the creaking sounds when going through the various depth stages? Just wondering as it is very noisy and has minimal sound pitch variation;

The diesel engine sound was recorded from the surface of a real U-boat. Outside of the machinery spaces, the sound of diesels was greatly muffled the farther one moved away from them. The electric motor sound is just the default, I believe. Creaking noises are being re-evaluated for the next release.

LukeFF 07-31-08 10:14 PM

Quote:

Originally Posted by Orion2012
And my "i feel so dumb question" the M on the map still stands for Nm right?? some of the objectives say "stay within X,M and some say stay within X, NM.

M is the standard abbreviation for Nautical Mile as used by the International Bureau of Weights and Measures and "by maritime authorities in the US" (according to Wikipedia).

Thesnake1977 08-01-08 05:25 AM

1 question i now have

cane i the extern camera from the mod extract and this insert in the normal game ??

the mod has an conflickt with an other mod, thats increase speed for the subs

The General 08-01-08 05:34 AM

Keep up the great work guys!
 
:up: Thanks for the update! It is greatly appreciated.:up:

Quote:

Originally Posted by RFB Team
Since we believe silence is counterproductive in maintaining interest in a mod... :yep:

The Greywolves team could take a leaf outta your book, but 'no news, is good news' right?:roll:

swdw 08-01-08 09:08 AM

Quote:

Originally Posted by Thesnake1977
1 question i now have

cane i the extern camera from the mod extract and this insert in the normal game ??

the mod has an conflickt with an other mod, thats increase speed for the subs

Someone did an update of the ROW camera mod for SH4 1.5. I don't remember who, but you can try to search and find it. The external camera will work the same in that mod.

Sub speeds in RFB are based on the actual way the speeds at different bells (1/3, 2/3/ Full, etc) are determined. The speeds in other mods come from a misunderstanding of what the bells mean. For example, 1/3 is not 1/3 of flank speed, but 1/3 of a standard bell speed.


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