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OMFG you hit the nail on the head with that picture
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:rotfl: :rotfl: :rotfl: |
Run Silent, Run Deep The Campaign (Version 110 Trigger Maru 1.6.5 Compatable) This version of RSRDC is 100% compatable with Trigger Maru 1.6.5 Compatable Installation / Compatibility RSRDC (TM Compatible) is designed to install over the top of Trigger Maru 1.6.5 using JSGME, hand installation is not recommended. You will need to start a new career after installation and old save games will not be compatible with RSRDC. Do not attempt to install this version of RSRDC on any version of SH4 other than TM 1.6.5 The changes to RSRDC were to support compatibility with TM 1.6.5 Added: - Tater’s Better IJNAF Bomb Loads version 1.3 and modified to support RSRDC - AI visuals Test ver 1.04 for Trigger Maru Link http://files.filefront.com/RSRDC+P1+.../fileinfo.html |
Nice job lurker :up:
RDP |
Patrols off Truk Island
:-? I've been running Trigger Maru (latest version 1.6.5) for awhile now & have completed patrols based out of Cavite, Surabaya & Fremantle before tranferring to Pearl & upgrading to a Gato. The program so far has run touble free. However on one patrol out of Pearl I decided to have a look around Truk Island whilest on the way. On approaches from the north then from the south I found that when in the shallow water section of the lagoon, my compass started to deviated from plotted course & the boat refused to go in the direction I wanted it to. It either stopped completely (the submerged depth under keel was still sufficient -10 feet to avoid running aground) or would veer off in a east/west direction. I couldn't even go astern to return to my orginal approach position. To get out of the situation I had to reload my last saved position. On repeating the same thing the abnormality occurred again when I tried a different approach. So far this has only happened around Truk Island.
Has anybody also experienced similar situations? |
Dumb Question IRT TM 1.6.5
I have TM 1.4, 1.5, 1.6 1.6.3 and now the 1.6.5 mods on my computer. Which ones do I need to run TM 1.6.5? In other words, can I get rid of TM 1.4 and TM 1.5 and install only TM 1.6 and TM 1.6.5?
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Both come as one d\l, see the first post for installation. Good luck with it. RDP |
Hi just a quick question if i may.
I just upgraded to 1.65 with graphic pack 22 n now when anything burns or the AA guns fire, i get oversized pixelated fire. http://img408.imageshack.us/img408/6...csh4el3.th.jpg Any ideas/suggestions for a fix would be appreciated as i'm loving this mod. Thanks for the hard work n thanks in advance for the help. :up: |
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To quote some great philosopher; ....some go through life and only see the shadows. Goes to show how primitive our methods of communication really are.....LOL. Drinks on me! No problem! Dive! Dive! Dive! Periscope depth please Mr. Planesman! Cheers Wilcke |
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Tonight I load up and go on a cruise no more MOD changes please.....I need to get out on patrol so take a vacation!:sunny: Thanks again! Wilcke |
Hi, first let me say a big thank-you Ducimus for all the work you have done on TM. TM was the first big mod I loaded for SH and I ran TM + ROW+ NSM for quite awhile. Eventually I unloaded it to try the RSRD campaign mod - which is excellent - and was very torn that all the other bits of TM had to be sacrificed. Now lurker has released his TM compat version of RSRD I am overjoyed to be able to load up TM 1.6.5 alongside and have the best of both worlds :)
One question, and forgive me if this has been covered elsewhere, but I see you have removed NSM from 1.6.5; can I ask is NSM (3.3 classic) still compatible with TM 1.65? (I saw that the faq says; "12) Short answer, yes." but the notes for ROW special effects says its either TM 1.63 + NSM or TM 1.65, so can I pretty please have the long answer? :/\\k:) You seem to have had good reasons to remove it but I have always liked that mod a lot for making the ships take a decent time to sink (compared to stock). I am also curious how 'hardcore' the torpedoes are after playing with the NSM hardcore torpedo mod for a long time but that I can figure out a lot more easily for myself. Anyway I am going to go and play TM 1.6.5/RSRD and I will see how the torpedoes and ship sinking goes :arrgh!: Thanks again for a great super-mod :up: |
download this file and add it to your JSGME mod folder with jsgme off
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http://files.filefront.com/ROW+Repai.../fileinfo.html Dave |
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You hit the "reefs" ( aka subnets ) arounf Truk, this is part of tater ICL mod that is built into TM |
RE blocky textures.
I included the textures to fix that. If your still getting this, you might be running low rez textures. With normal textures you shouldn't get that. |
With TM 1.65 with RSRD mod for TM, I have CTDs once in a while when moving on the map screen with compressed time.
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