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Flack cannon, help.
Every time I would shoot with the cannon cannon, i can't because when a wave hits the submarine, the crew abandons the cannon emplacements.
This is because the counter depth marks 8 meters below sea level, can I do something to stabilize this level and not having to order every second crew to get back to the cannon? P.S. i'm a noob |
A Warm Welcome To The Subsim Community > Silentfreak :subsim:
You Will Always Find Someone Here To Help You :sunny: New To Silent Hunter <> Need Help <> Click On My Thread Link. :salute: Subsim <> How To Donate <> See The Benefits <> Support The Community :yeah: Treat Yourself To The Wolves Of Steel Mega Mod <> SH5 The Dawn Of A New Beginning :) Post #24 Shaefer’s Season 2 Let's Play Silent Hunter 5 YouTube Videos :ping: I am not aware of a fix for the deck gun problem with the crew disappearing. The sea does not have to be that rough for them to keep nipping off to change their socks. It is quite understandable that the deck gun cannot be used in rough seas. |
Ok, thank you; one last thing, why i no longer have the XO?
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Hi Sf
Press the button near the nautical clock and you will see the XO icon there. Peter |
Thank you
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Window first Mate
1 Attachment(s)
Hello!
Tell me how to make a transparent window first Mate orders, that would have left only the text. Attachment 1552 |
Hey when i used this UI, i believe that it caused my map to no longer display the speed of the target automatically with map contact on like in the vanilla game.
Since i have huge problems finding the speed of the target, can anyone tell me how do i make it tell me the speed automatically when i hover my mouse over the target instead of having to calculate it? |
welcome aboard!
Zenia_M!:Kaleun_Salute:
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A Warm Welcome To The Subsim Community > Zenia_M:subsim:
You Will Always Find Someone Here To Help You :sunny: New To Silent Hunter <> Need Help <> Click On My Thread Link.:salute: Subsim <> How To Donate <> See The Benefits <> Support The Community :yeah: Treat Yourself To The Wolves Of Steel Mega Mod <> SH5 The Dawn Of A New Beginning :salute: Post #24 Shaefer’s Season 2 Let's Play Silent Hunter 5 YouTube Videos:ping: |
Hi KF
It is very easy to find the targets speed. Bring up the stopwatch or use a kitchen timer. The basis is you pause the game with the map opened wide so you can see the targets bow where you place a X mark on it and un-pause the game and start the stopwatch or timer. After 3 minutes and 15 seconds you repeat the process pausing the game again. With the compass measure the distance from X mark to X mark. 600metres = 6 knots 1200metres = 12 knots and so on. If using the stopwatch you can always use a bit of TC rather than using real time. Peter |
Got it thanks :D
And i realised that i can also do the same by taking two range readings using the stadimeter and then asking the navigator or something to calculate the speed as well :P Anyway, it turns out that speed calculations wasnt the problem. I was simply using the wrong angle of bow. Though that a ship on my starboard meant that the AOB was also on the starboard side when it fact it was the opposite :P |
Welcome to SubSim Zenia_M :sunny:
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Quote:
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Hi drronnie.
I've lost the plot. What exactly are you trying to do. Peter |
Currently at have v1.15 installed so I wanted to find an UI mod which is compatible but I see there is no other way unless I patch up to 1.2
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