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HW3 05-26-14 10:31 PM

Headed out under a Hunters Moon

http://img.photobucket.com/albums/v6...ps27c7d8eb.jpg

Jimbuna 05-27-14 05:28 AM

http://s29.postimg.org/66s8jefnb/image.jpg

http://s9.postimg.org/gcbren15b/image.jpg

makman94 05-28-14 09:11 AM


fitzcarraldo 05-28-14 07:51 PM

Nice shots Makman.:up:

A question: How can I modify your MEP 4 for 8 k environment?

Regards.

Fitzcarraldo :salute:

Jimbuna 05-29-14 06:33 AM

http://s10.postimg.org/8grsynekp/image.jpg

fitzcarraldo 05-29-14 11:03 AM

@Jimbuna: Please! Can you tell us where is the Flying Dutchman in the sea folder or the roster? I want to script the ship in another locations...

BTW. nice shots, all.

Many thanks!!!

Fitzcarraldo :salute:

Jimbuna 05-29-14 12:16 PM

Quote:

Originally Posted by fitzcarraldo (Post 2211896)
@Jimbuna: Please! Can you tell us where is the Flying Dutchman in the sea folder or the roster? I want to script the ship in another locations...

BTW. nice shots, all.

Many thanks!!!

Fitzcarraldo :salute:

The Flying Dutchman does not automatically come with GWX, it is a separate mod and must be added manually.

The link below:

http://www.mediafire.com/download/j3...g+Dutchman.rar

fitzcarraldo 05-29-14 12:33 PM

Quote:

Originally Posted by Jimbuna (Post 2211930)
The Flying Dutchman does not automatically come with GWX, it is a separate mod and must be added manually.

The link below:

http://www.mediafire.com/download/j3...g+Dutchman.rar

Many thanks Jimbuna! That is the reason I never see it in my GWX installation. Now thinking it seems the model is the SH4 vanilla converted to SH3 (I see the ghost ship in the Aleutians in my SH4).

I will script it in the Baltic (Richard Wagner homage) and the Caribbean (a Johnny Deep homage). :yeah:

Best regards.

Fitzcarraldo :salute:

Jimbuna 05-29-14 12:42 PM

Quote:

Originally Posted by fitzcarraldo (Post 2211937)
Many thanks Jimbuna! That is the reason I never see it in my GWX installation. Now thinking it seems the model is the SH4 vanilla converted to SH3 (I see the ghost ship in the Aleutians in my SH4).

I will script it in the Baltic (Richard Wagner homage) and the Caribbean (a Johnny Deep homage). :yeah:

Best regards.

Fitzcarraldo :salute:

SINK EM ALL!! http://s24.postimg.org/c148rgoj5/thumbsup_1.gif

Kaptlt.Endrass 05-30-14 12:40 AM

Ran into a small problem when I tried to upload some shots. I went into the SH3 folder and the Ubisoft folders, but no matter what, I couldn't find them. I also lost my previous ones as well. If someone could remind me where to find them, it will be greatly appreciated.

makman94 05-30-14 05:52 AM

Quote:

Originally Posted by fitzcarraldo (Post 2211727)
Nice shots Makman.:up:

A question: How can I modify your MEP 4 for 8 k environment?

Regards.

Fitzcarraldo :salute:

Hello Fitz,

there is not an easy answer for this Fitz,

but guessing that you are running on a weak pc you can do the following simple tweak and make the MEP very very 'lighter' for your machine:
open the scene.dat and at node sky--->EnvData--> find the LodFactor value and reduce it to something like 5 or even smaller.

Jimbuna 05-30-14 06:04 AM

http://s3.postimg.org/i9xfmv11f/image.jpg

fitzcarraldo 05-30-14 08:38 AM

Quote:

Originally Posted by makman94 (Post 2212121)
Hello Fitz,

there is not an easy answer for this Fitz,

but guessing that you are running on a weak pc you can do the following simple tweak and make the MEP very very 'lighter' for your machine:
open the scene.dat and at node sky--->EnvData--> find the LodFactor value and reduce it to something like 5 or even smaller.

Many thanks Makman!

My problem isnīt the PC, it is how looks the fog. In a 8K environment, I have a "haze" , an oppacity, simulating the heavy fog. But with a 20k environment, in heavy fog, the look is similar to no fog. Of course, the visuals are different and the crew see different, but the "look" (how I see thefog) is the problem. No haze with a 20K environment (yours or another, not an exclusive problem of your MEP4).

Best regards.

Fitzcarraldo :salute:

Jimbuna 05-30-14 11:23 AM

Shadowing
http://s15.postimg.org/ivcivo97f/image.jpg

Moving into position
http://s30.postimg.org/ub1260mip/image.jpg

makman94 05-31-14 02:56 AM

Quote:

Originally Posted by fitzcarraldo (Post 2212161)
Many thanks Makman!

My problem isnīt the PC, it is how looks the fog. In a 8K environment, I have a "haze" , an oppacity, simulating the heavy fog. But with a 20k environment, in heavy fog, the look is similar to no fog. Of course, the visuals are different and the crew see different, but the "look" (how I see thefog) is the problem. No haze with a 20K environment (yours or another, not an exclusive problem of your MEP4).

Best regards.

Fitzcarraldo :salute:

thats not a 20km or a 8km feature.

i will not agree that in MEP the heavy fog look similar to no fog and i could post pics prooving this. in MEP v4.3 the fog settings are setted to some specific distances that i don't want to reveal and ,indead, the heavy fog state is a little bit further but it is not so much though in order to call it the same with 'no fog'.

anyway, the point is that you can alter and make it as you wish in any enviro no matter if it is 20 or 16 or 8 km.

open your scene.dat and go at fog settings, in there there are four situations labeled as [0],[1],[2] and [3].
you are interested for the [3] (this is the heavy fog situation). in there you will find the ''ObjectsRelativeZMax'' and ''SeaRelativeZMax'' values. start reducing these values and you will see this 'haze' coming to you, continue reducing the values till it fits to your tastes.
have in mind that these values are analogical , i mean that same value in a 8km enviro and same at a 20km eviro is giving different outputs so don't look for copying values from a 8km enviro. just ...start moding and make it as you like :up:


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