makman94 |
05-31-14 02:56 AM |
Quote:
Originally Posted by fitzcarraldo
(Post 2212161)
Many thanks Makman!
My problem isnīt the PC, it is how looks the fog. In a 8K environment, I have a "haze" , an oppacity, simulating the heavy fog. But with a 20k environment, in heavy fog, the look is similar to no fog. Of course, the visuals are different and the crew see different, but the "look" (how I see thefog) is the problem. No haze with a 20K environment (yours or another, not an exclusive problem of your MEP4).
Best regards.
Fitzcarraldo :salute:
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thats not a 20km or a 8km feature.
i will not agree that in MEP the heavy fog look similar to no fog and i could post pics prooving this. in MEP v4.3 the fog settings are setted to some specific distances that i don't want to reveal and ,indead, the heavy fog state is a little bit further but it is not so much though in order to call it the same with 'no fog'.
anyway, the point is that you can alter and make it as you wish in any enviro no matter if it is 20 or 16 or 8 km.
open your scene.dat and go at fog settings, in there there are four situations labeled as [0],[1],[2] and [3].
you are interested for the [3] (this is the heavy fog situation). in there you will find the ''ObjectsRelativeZMax'' and ''SeaRelativeZMax'' values. start reducing these values and you will see this 'haze' coming to you, continue reducing the values till it fits to your tastes.
have in mind that these values are analogical , i mean that same value in a 8km enviro and same at a 20km eviro is giving different outputs so don't look for copying values from a 8km enviro. just ...start moding and make it as you like :up:
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