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-   -   [REL] Open Horizons II (https://www.subsim.com/radioroom/showthread.php?t=189818)

Husksubsky 04-29-12 09:22 PM

I get CTD with 1.8. Back to 1.7 :(..!.8 didn t require new campaign start did it? Anyone else got problems? Havent had a CTD in ages with 1.7

MightyFine Crew Mod 1.2.1 Alt w beards
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environmental SH5 Vivid Colors V2.1
Dynamic Environment SH5 DarkerNights V2.1
sobers best ever fog V10 SH5
Enhanced FunelSmoke1.2_by HanSolo78
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_37_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke
EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Manos Scopes-patch for 16x9
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
OPEN HORIZONS II_full v1.7
OHII v1.7 patch1
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)
OH II Minefield map
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
TDW_No_Hydrophone_On_Surface_1_1_0
NewUIs_TDC_6_9_0_Real_Navigation

THE_MASK 04-29-12 10:26 PM

I would say you need a new campaign start :timeout:

THE_MASK 04-29-12 11:41 PM

Its not the bouys that stop the ships is it . I dunno what it is about dat files .

gap 04-30-12 11:41 AM

Post #1118 updated with some Air Force Squadrons that I had overlooked yesterday. New entries in bold.

Trevally. 04-30-12 12:24 PM

Thanks Gap:up:

gap 04-30-12 12:49 PM

...and this is a map prepared by me, showing allied airbases involved in MO.
Main stations in red, detachments in dark yellow:

http://img831.imageshack.us/img831/9...edairbases.jpg

too bad, I didn't manage to find a map showing the ranges of Allied aerial patrols on Indian Ocean for the years '43 and '44 :damn:

If you want, by using the data I've collecte until now I can create a table with the names of the bases, their position on the map, the squadrons using them, the temporal range of their use, etc.

patrol ranges could be desumed from the locations of airbases used at the same time by each squadron, and from the ranges of aircrafts that those squadros were equiped with at that time.

btw: I've noticed that the most commonly used aircraft was the Catalina... do we have any flying boat available in SH5? :06:

gap 04-30-12 01:06 PM

Important information for creating merchant traffic (if you were aware about it please ignore this post):

Mediterranean was open to Allied shipping starting from September 1943. After this date we should have several convoys heading from Indian Ocean to Gulf of Aden, Red Sea, etc. Before, shipping headed to Atlantic had mostly to round the Cape area. ;)

Trevally. 04-30-12 01:57 PM

Thanks Gap - I will try and add as many of these as I can but I must watch the stress placed on the game.
Also there is the nasty bug where planes attcking harbours cause CTDs.
I will be using threat zone to prevent this - but I have offten had to restrick airbase ranges to stop ctds:hmmm:

The same goes with adding too many more objects with the obejct editor - I must again ensure that it is not too much

Husksubsky 04-30-12 07:42 PM

Quote:

Originally Posted by sober (Post 1877430)
I would say you need a new campaign start :timeout:

Thx Sober but I ll play till I die :). Then I will try use your megamod awwww loads of work.
I m fiddling a lot with order of newest IRAI, NEW UIS 6_9_0, equipment upgrades by the beast, fx update and no hydro on surface by TDW. suggestions? I see you put IRAI after UI s sober while "Trevally put it before.(In his list , but not in the order sugegstion above. It s difficult)

Trevally. 05-01-12 07:27 AM

Quote:

Originally Posted by Husksubsky (Post 1877907)
Thx Sober but I ll play till I die :). Then I will try use your megamod awwww loads of work.
I m fiddling a lot with order of newest IRAI, NEW UIS 6_9_0, equipment upgrades by the beast, fx update and no hydro on surface by TDW. suggestions? I see you put IRAI after UI s sober while "Trevally put it before.(In his list , but not in the order sugegstion above. It s difficult)

Use Sober's list - mine is out of date - I will update it shortly:up:

gap 05-01-12 08:25 PM

Hi Trevally,

bad news for you :o: I have just realized that during my airbase data collection I had completely ignored Australian coastal defenses, so we should add some more airbases around the coasts of Australia. But don't worry: after getting a more or less complete list of bases, we will start to cream off it. At the end we will keep only the essential stations :DL

by the way... further information on RAF and other Common Wealth's Air Forces is found here:
http://www.rafweb.org/Org-index.htm#Squadrons

I'm trying to abstract in a single excel sheet datas collected from the many resources I've found until now. It should ease a lot the task of choosing the most important airbases to be featured in Monsun Campaign.

You might also like to have a glance at these webpages:
http://www.naval-history.net/xDKWD-EF1943a.htm
http://www.naval-history.net/xDKWD-E...ec-Apr1944.htm

I know that by now you might feel being swamped by all these readings I am recommending to you. Tell me :timeout: when you think that you had just enough of them :D

Trevally. 05-02-12 08:08 AM

Quote:

Originally Posted by gap (Post 1878470)
Hi Trevally,

bad news for you :o: I have just realized that during my airbase data collection I had completely ignored Australian coastal defenses, so we should add some more airbases around the coasts of Australia. But don't worry: after getting a more or less complete list of bases, we will start to cream off it. At the end we will keep only the essential stations :DL

:har: Thanks Gap - Yes, I was sure Australia have aeroplanes too:O::up:

Quote:

by the way... further information on RAF and other Common Wealth's Air Forces is found here:
http://www.rafweb.org/Org-index.htm#Squadrons

I'm trying to abstract in a single excel sheet datas collected from the many resources I've found until now. It should ease a lot the task of choosing the most important airbases to be featured in Monsun Campaign.

You might also like to have a glance at these webpages:
http://www.naval-history.net/xDKWD-EF1943a.htm
http://www.naval-history.net/xDKWD-E...ec-Apr1944.htm
Thanks again:up: - these are all very helpful for getting a good overall picture for what was going on at the time

Quote:

I know that by now you might feel being swamped by all these readings I am recommending to you. Tell me :timeout: when you think that you had just enough of them :D
:D
I am finding it very interesting as this was not an area of the war that I had looked at before:up:

Rongel 05-03-12 07:22 AM

Another Scapa report from yesterday!

So I was again approaching the Scapa Flow area, and the familiar CTD happened. Load the game again and continued and entered the area. It was night so I could sneak in surfaced.

Got to the firing position, launched three torpedoes from about 7 kilometers from target. Turned around and started to leave. The destroyers spotted my torpedoes and woke up and charged to my direction. Then I got a :o moment: one of the escorts turned towards the torpedo and exploded! She took the bullet that was ment for the Battleship! Have to respect that... Then other escorts spotted me and started firing, I quickly dove, but got a little beating, hull to 79 %. The other two torpedoes continued their path and hit the Battleship. NO CTD! Hooray, the new IRAI truly fixes this issue.

So I continued my escape, could hear the escorts pinging, but it seemed that the got stuck (the shallow water issue) and they never depth charged me and didn't follow me further. Because the BB didn't seem to sink yet, I did another attack run, destroyers were still stuck and didn't bother me. This time the BB went down, no CTD. :DL

So some clitches still, but atleast the big crash is history. The other crash remainded, no idea what could cause it. Oh, and I could see that many of the torpedo boats were on fire at the moment I saw them.

Still, it was fun! :salute:

quink99 05-03-12 02:00 PM

Though I'm sure many of you may have already found this excellent synopsis of Operation Monsun the following link;

http://www.uboataces.com/articles-fareast-boats1.shtml

.......will take you to an article on the Uboat Aces website which goes into many aspects of that campaign that Trevally is now making for us.

At the bottom af each page in the article is a link which will take you to the next of the four pages.

My thanks, Trevally! I, for one, can hardly wait!

THE_MASK 05-03-12 03:06 PM

I am running the latest IRAI and i dont want to go to Scapa again .


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