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@ Hans, just followed your UV Optimized Tutorial and been having a stab at it.
Started with the basic anchor (Hull was ok from last un-unwrap) and merged and welded as much of the UV as I could. You might look at my preview pic (UVW-Optimised-Anchor.jpg) in dropbox to double check I'm on the right track. :D |
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Great job on optimization this is very well done mate:up: You are a fast learner my friend and we can see you love what you are doing i can't wait to see your first complete masterpiece on the media section of our website:yeah: I know optimization is really boring but without it the ram usage would ramp up very fast. That why my interior is taking time because i also optimized every 3d part as instances where i can . This way we will keep a decent frame rate for players. Will send next 2 tutorials tomorrow and the real 2D magic will start:salute: After that i will just have to do one for exporting paint canvas and one for exporting 3d models back in game engine. Also one for cloning and instances part of ships. As we go by i will do others on particle systems and other finicky stuff in S3D editor like explaining some controllers to do advanced stuff. Best regards Hans |
Thank you my friend.
Its so easy with your excellent tutorials - you explain everything perfect, so well it feels like I've used a 3d prog for years and not just days. :D Once these vids go public there will never be a poorly detaild ship sailing the Sh3 waters ever again :rock: As before really looking forward to your next vid - who needs hollywood blockbusters :yeah: |
But this tutorial are public ? :hmmm:
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I already asked Hans this, and at least a couple of them (or maybe all) will become public:yeah:, but he'll bring them out after the completion of the HAHD mod so we'll have to wait for that first.
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Hi team mates,
Didn't post the new tutorials yet i had insomnia trouble lately will do that tonight and will upload tomorrow.:salute: Best regards Hans |
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Still working on the optimazation, almost finished the hull and deck part. Phew its a slow job :yawn: but its getting there I'd say i've reduced the UV Vertices by 70% :D. EDIT: Finished the Optimization for the Main Hull and deck :) Preview pic in Team Dropbox |
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Great work and this is the way to go the more we optimize the more we can add in game:up: Best regards Hans |
Early compartement flooding test
Hi shipmates,
This is some screenies from early water flooding test : http://i886.photobucket.com/albums/a...looding_01.jpg http://i886.photobucket.com/albums/a...looding_02.jpg Best regards Hans |
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Nice work, Looking good :up: Hope they brought some extra socks :haha:. Just for comparison: http://i886.photobucket.com/albums/a...looding_01.jpg http://i1232.photobucket.com/albums/...g?t=1302761538 Not much difference left now ;) |
....go for it Hans ! like it !:up:
guys....check an intro theme i made at the FTP edit : Hans...is the water transparent or it is my idea ? maybe something like this to do and make the sea transparent also ? ( long shot.....i know....) |
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And wait the water you see in those pic are not my final version with the reflexion pass after i have my final render it will look better believe me:up: Best regards Hans |
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Sure i will do it because it was an obsession for me to have water flooding in SH3. Also this is not my interior it will look a lot better in my new interior pics to come soon. I will also change the valve water splash particle system and add some custom leaks to add more realism. Yes the water have transparency. I saw you work simply gorgeous:up: Best regards Hans |
Looks awesome, Hans! :woot::woot::woot::woot:
Is the flooding animated (change level), or a static candy eye? My best regards. Fitzcarraldo :salute: |
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