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-   -   [WIP] Mega-Mod for SH5 (https://www.subsim.com/radioroom/showthread.php?t=176123)

stoianm 03-18-11 09:36 PM

i have an gues... now that tdw just released his ui 6.4 i think in short time we will have the new version of MO also:hmmm:

DedEye 03-19-11 01:11 AM

Thanks for the tips guys!! :salute:

harag 03-19-11 04:28 AM

Quote:

Originally Posted by stoianm (Post 1622808)
i have an gues... now that tdw just released his ui 6.4 i think in short time we will have the new version of MO also:hmmm:

I do hope so, I've not been downloading all the test files as I can't really test it, though I'm looking forward to the new version of MO, all the changes he's made recently seem cool.

7thSeal 03-19-11 06:18 AM

Quote:

Originally Posted by stoianm (Post 1622808)
i have an gues... now that tdw just released his ui 6.4 i think in short time we will have the new version of MO also:hmmm:

I figured he was waiting on The General to finish adding icebergs into the campaign. I noticed The General hasn't posted in the last month concerning any info on his progress.

stoianm 03-19-11 06:24 AM

Quote:

Originally Posted by 7thSeal (Post 1622979)
I figured he was waiting on The General to finish adding icebergs into the campaign. I noticed The General hasn't posted in the last month concerning any info on his progress.

He finish the icebergs in the campaign long time ago... see the iceberg 2.4 .. he was supoused to add mines and subnets in campaigns but i think he already finish

7thSeal 03-19-11 06:34 AM

Ah, I missed that news then... great to hear this. :yep:

Trevally. 03-19-11 04:47 PM

Quote:

Originally Posted by TheBeast (Post 1620033)
@TDW
I MOD'd the Equipment and Upgrades last year adding several upgrades not available for use in stock SH5.


My main objective was the missing Anti-Sensor Coatings and Radars. I ended up stopping work on the MOD.
  • Blocked when trying to get the Snorkle working as upgrade option.
  • Couldn't figure out how to have new SKINS for each Anti-Sensor coating.
I do think the Snorkle can be a upgrade replacement option for the Deck Gun.
As for adding new skins for each Anti-Sensor coating, I am still lost here.

I was wondering if you would like to add these upgrades to the Mega-MOD?

Click Here for more information and D/L link.

-=[EDIT]=-
You already have the Antenna and Periscope Height MOD's so you only need the UPC files. The EQP files in the submarine folders are not required as I was never able to get Snorkle working.

Yes, this would be a good addition:up:

Domestos 03-19-11 05:20 PM

Hallo!
I'm also a returnee to SH5. I've just installed the mega mod, but I don't understand how to install the patch or where to put the various components of it.

Also :DL I'm trying to use the Harbour Pilot to get me out of Kiel but I'm always hitting some other ship. Is there a way to set the game up so I can just let them get me to the open sea... It's frustrating to be almost there and then KAPOW! I've now been at it all night and I'm still only half way through.

Thanks in advance!

TheDarkWraith 03-19-11 05:22 PM

Quote:

Originally Posted by Domestos (Post 1623444)
Hallo!
I'm also a returnee to SH5. I've just installed the mega mod, but I don't understand how to install the patch or where to put the various components of it.

Also :DL I'm trying to use the Harbour Pilot to get me out of Kiel but I'm always hitting some other ship. Is there a way to set the game up so I can just let them get me to the open sea... It's frustrating to be almost there and then KAPOW! I've now been at it all night and I'm still only half way through.

Thanks in advance!

@Trevally - I've been looking at my code and trying to implement a way for the harbor pilot to pickup and take over from anywhere. So far not successful but I don't give up easily. If I can implement this it will solve many problems including the above as user will be able to deviate and turn off harbor pilot and then resume whenever they want.

Trevally. 03-19-11 05:26 PM

Quote:

Originally Posted by Domestos (Post 1623444)
Also :DL I'm trying to use the Harbour Pilot to get me out of Kiel but I'm always hitting some other ship. Is there a way to set the game up so I can just let them get me to the open sea... It's frustrating to be almost there and then KAPOW! I've now been at it all night and I'm still only half way through.

Thanks in advance!

There is a patch to fix the pilot for MO - see here

Tip: set your speed at 5-7 knots, goto map and set TC to 64. You will get through the canal in 10 mins :up:

Domestos 03-19-11 05:31 PM

Wow..extra quick! I wish there was a conference or irc style thingy. It would be great to have someone explain all this! (i'm thick)
For the MO patch, do I overwrite the contents of the mods folder and also drop the maps folders etc into the mods folder?

Jim

stoianm 03-19-11 05:33 PM

Quote:

Originally Posted by Domestos (Post 1623458)
Wow..extra quick! I wish there was a conference or irc style thingy. It would be great to have someone explain all this! (i'm thick)
For the MO patch, do I overwrite the contents of the mods folder and also drop the maps folders etc into the mods folder?

Jim

read this thread here:

http://www.subsim.com/radioroom/showthread.php?t=181494

regards

Trevally. 03-19-11 05:46 PM

Quote:

Originally Posted by TheDarkWraith (Post 1623448)
@Trevally - I've been looking at my code and trying to implement a way for the harbor pilot to pickup and take over from anywhere. So far not successful but I don't give up easily. If I can implement this it will solve many problems including the above as user will be able to deviate and turn off harbor pilot and then resume whenever they want.

When I meet a ship, I take a note of my heading and steer around the ship. I then reset the heading I noted and 90% of the time I hit the 100m radius required to pick up the next waypoint.

To be able to pick up pilot if waypoint missed- how about some sort of check command. Could this be - as each nav command line is achieved and waypoint reached, the script gets bearing to next waypoint. There would then need to be some sort of trigger to set that bearing:hmmm:

Rilder 03-20-11 08:21 AM

Excellent mod, though the Submarine Spotted spam is kinda getting to me. :O:

Silent Steel 03-20-11 12:24 PM

Quote:

Originally Posted by Rilder (Post 1623795)
Excellent mod, though the Submarine Spotted spam is kinda getting to me. :O:


You can switch it off. Do this

http://www.subsim.com/radioroom/pict...pictureid=3815

:up:


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