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Open the triangulated .obj file with Wordpad or similar editor. Choose Replace menu and replace // for /1/ Replace All. Save and try to import to SH3. |
http://img13.imageshack.us/img13/7941/nataleo.jpg
I love those bells ! a very nice thought Skwas ! Merry Xmass and Happy New Year keltos |
:D
Happy holidays everyone :woot: |
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... :oops: Sorry... How about Skeletal animation and Skin morphing features for S3D? Or it will be necessary to write own executed code for this purpose...? |
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Even if I have the specification 100%, it is just way to much work to finish in reasonable time because I also need to introduce a new 3D-file format that supports skeletal animations. So yes, you will need to write your own code/tools for it. That said, if you ever have code (and the full file specification written down) or an application ready, then perhaps I can include it with S3D's installer so you have a complete toolkit. |
OK.
Don't see prob's... Theme is closed... |
A hexeditor, patience and alot of time. None of these 3 I have right now :D
I don't remember well where I left of, it's been over 9-10 months since I looked at this. I remember I had found out how the bone structure was stored, but missed info on matrices and the weights of each joint (or perhaps the latter I did find out, don't remember). The big thing is putting it all together how the timeline is built with all the animations/poses, the transformations of each bone, etc. I have all kinds of parts but not the big picture due to missing info/understanding of some key areas of these chunks, stuff like relationships etc. I have spent hours upon hours finding links/relationships between the chunks (id's and stuff) but constantly ran into a wall... I would find out eventually but have no further interest. If you find out, then perfect, but I really don't see me spend a whole big deal of time on it, especially since SH5 has a new animation engine (based on freely available tools I'm told by Dan). |
just checked the towers : they all have the "obj_conningtower" in the .sim ????
what does it do ? it caused CTD in two of our subs.. keltos |
can i get the link to download SH3editor? plz thanks
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Make sure you read all the extras you need to download first! |
Peabody just showed me how to use the play anim button in S3D :oops:
I had never seen that before, cool ! but : Skwasjer you said ? that one could flip faces that showed the wrong side up in S3D ? how ? it seems everytime I export from 3DS and import in S3D some faces get flipped, not always but often.. thanks keltos |
- Reverse face winding
:yeah: |
Good program!
I can`t understand one thing, how export ship model to 3dsmax in one piece? When I open model in S3D, I see many nodes - part of model (SH3). I use search, but not find solution. Its possible? |
No chance? :dead:
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No, I don' think so.
I think you have to export all *obj and place them in you 3D-Software. -pontius |
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