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-   -   [REL] Trigger Maru 1.7.6 (Updated 24Jan08) (https://www.subsim.com/radioroom/showthread.php?t=115258)

Jib01 11-13-07 10:04 AM

ROW and Trigger 1.6.5 incompatibilities
 
Since this is a large post it may be discussed somewhere. With the 1.6.5 upgrade you also posted the ROW sequence of installations. Some of the ROW has been updated and there are conflicts (similar objects updated). Could you point me to the correct sequence for the updated files or post it here.

Thanks

I have the following ROW upgrades

ROW Light Zones Special Effects
ROW NEW SeaFoam from Jaketoox
ROW Objects Reflection vs_2
ROW Ship Reflection vs_2
ROW Sky and Ocean controls
ROW Sound Effects vs_4
ROW Special Effects with T.M. Zones
ROW Sub Reflections and Roll Pitch Mod
ROW Textures without Sun Halo Camer flair vs_4
ROW Very Slow Clouds

I can only install the following without conflict....

ROW Objects Reflections vs_2
ROW NEW SeaFoam from Jaketoox
REL_Trigger_Maru_GFX_PAK_2_2
REL_Trigger_Maru_1-6-5

I think this would help everyone with this mod....

Regards
Jib01/02
:damn: :damn: :damn: :damn:

Angus89 11-13-07 03:12 PM

Trigger maru first, then all the ROW stuff, never had a problem yet. When it says theres a conflict just let it overwrite, should work just fine for ya.

Wilcke 11-13-07 05:39 PM

Concur with Angus.......enjoy!

Wilcke

howler93 11-13-07 07:02 PM

Can't wait to try the new version! Thanks for all the hard work on the mod! :rock:
Quick question though: In the install order, you list the GFX pack 2_2, although I'm having trouble finding that version. I've got all the newest ROW downloads and the new TM ready to roll, but what should I do about the GFX pack?

Thanks in advance,
Howler :arrgh!:

Jib01 11-13-07 07:14 PM

Only problem with overwriting is that you will not get your originals back because it is saving the TM and not original.

I'll try it but ???????????

Regards
Jib01/02

I already have had crashes during missions and career created in the default SH4.
:shifty: :shifty: :shifty: :shifty:

Ducimus 11-13-07 07:50 PM

Always deactivate mods, in the EXACT INVERSE ORDER that you installed them.


------------------------------------------


As an aside, is it my imagination , or has there been a huge influx of newcomers in the last few days looking for TM? All of a sudden, it seems to be getting alot of attention. Really wierd, and kinda scary too.

Fincuan 11-13-07 08:07 PM

Quote:

Originally Posted by Ducimus
As an aside, is it my imagination , or has there been a huge influx of newcomers in the last few days looking for TM? All of a sudden, it seems to be getting alot of attention. Really wierd, and kinda scary too.

I have noticed the same thing. Judging from the amount of "what does Trigger Maru do?"-threads the stickies are not visible to new users :)

lurker_hlb3 11-14-07 04:29 PM

To All

Currently “strongly” considering making a TM 165 compatible version on RSRDC. Will let you know what I decide shortly

Ducimus 11-14-07 04:40 PM

Can I pawn my modpack off on you? Special price - free! :lol:

lurker_hlb3 11-14-07 04:52 PM

Quote:

Originally Posted by Ducimus
Can I pawn my modpack off on you? Special price - free! :lol:


LOL, by the way RSRDC is more than enough work for me :rotfl:

leovampire 11-14-07 05:37 PM

Ducimus are you or are you not using NSM in your mod?
 
I just downloaded the http://files.filefront.com/TMARU+Pat.../fileinfo.html

Download and it has a differn;t Zone's file than the one you game me in a PM.

Some people are having problems with the zone's file I set up that you gave me and I need to know what the Hell is going on with it.

Do you have the NSM ship's zon's still in your mod or no?

Ducimus 11-14-07 06:45 PM

Quote:

Originally Posted by leovampire
I just downloaded the http://files.filefront.com/TMARU+Pat.../fileinfo.html

Download and it has a differn;t Zone's file than the one you game me in a PM.

Some people are having problems with the zone's file I set up that you gave me and I need to know what the Hell is going on with it.

Do you have the NSM ship's zon's still in your mod or no?

Ok heres how this went:

- I intergrated NSM in version 1.6.2
- I found it had a problem, a serious one in the zones.cfg file.
- I tried to fix/compensate for that problem and made a patch (IE, the link you found), this was 1.6.3
- I then later decided to pull NSM out alltogether for various reasons, and reverted to my modified stock zones.cfg this was 1.6.4
- I made more adjustments to the mod in 1.6.5, SInking mechanics remain the same as 1.6.4

leovampire 11-14-07 06:48 PM

Quote:

Originally Posted by Ducimus
Quote:

Originally Posted by leovampire
I just downloaded the http://files.filefront.com/TMARU+Pat.../fileinfo.html

Download and it has a differn;t Zone's file than the one you game me in a PM.

Some people are having problems with the zone's file I set up that you gave me and I need to know what the Hell is going on with it.

Do you have the NSM ship's zon's still in your mod or no?

Ok heres how this went:

- I intergrated NSM in version 1.6.2
- I found it had a problem, a serious one in the zones.cfg file.
- I tried to fix/compensate for that problem and made a patch (IE, the link you found), this was 1.6.3
- I then later decided to pull NSM out alltogether for various reasons, and reverted to my modified stock zones.cfg this was 1.6.4
- I made more adjustments to the mod in 1.6.5, SInking mechanics remain the same as 1.6.4

Another word's if people are using T.M. 1.6.3 they still need the NSM zone's file from the ROW mod.

If they are using T.M. 1.6.5 they need the NEW zone's file I did for ROW and T.M..

Ducimus 11-14-07 06:50 PM

Yeah. Although it never occured to me anyone would still be running 1.6.3

leovampire 11-14-07 06:52 PM

guess what they are
 
Quote:

Originally Posted by Ducimus
Yeah. Although it never occured to me anyone would still be running 1.6.3

I have several people not being able to have a torpedo hit on a ship due to the new zone's file being used with T.M. 1.6.3


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