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Thank you very, very, very much my friend. I have to say this community makes "newbie subs nubs" like me feel very welcome. |
Hi TheDarkWraith,
may I report a little bug I noticed? In the OptionsFileEditorViewer I activated the graphical NavMap tools. When I'm in the NavMap and switch to the Outside view by pressing [F2], the normal Tools for the TAI Map are missing. A workarround is to open the NavMap again and close it by using the Stiringwheel icon on the top right side. Then the TAI Map tools are visible again. |
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Here we go
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Nice! Many thanks! :salute:
Please, once you fixed the problem, can you tell me how to upgrade Wolves of Steel to the latest NewUI version??? |
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2. That would require a new patch to be made for the SH5.exe. I'll add it to my list :up: Quote:
In order to have the "We're in shallow waters' fixed will require a new patch to the SH5.exe (this annoys me also!). I'll add it to my list :up: Quote:
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v7.5.0 test version 18 available here: https://www.mediafire.com/?artutmb6l6ulr2o v7.5.0 - fixed bug in TDWMouse.dll that could cause python exception to be thrown - redid destroyed marks - made the whole left side of the NavMap features window draggable so that those users whose screen resolution is small can still view the whole window by dragging it up/down - added a new order to the engineer's orders: electrics only. When this is clicked and enabled then propulsion will be limited to electric propulsion only (requires patch from Generic Patcher enabled for this) - removed old sextant. Added a new sextant to the game. The sextant is used by calling up the Sextant window from the Navigator's order bar. This requires the Stadimeter being used as sextant patch to be enabled in the Generic Patcher. To use the sextant: call up Sextant window, place the scope reference line on the horizon, press the Enable sextant button in the Sextant window, press the Stadimeter button (little button above the TDC range dial), place green reference line on object wanting angle of, read out angle in the sextant window - added two additional add-on mods: NewUIs_TDC_7_5_0_gap_Sextant_Mask_Eye_Reflection and NewUIs_TDC_7_5_0_gap_Sextant_Mask_No_Eye_Reflectio n. These can be used to set a mask for the Sextant (by default the sextant has no mask - just open display) - added a new user option that controls the starting and minimum width of the messagebox. Minimum width is 180.0. Default is 315.0 (stock size). (MessageBoxMinimumWidth) - revised Automation so that it dynamically 'loads' the commands for the script when script is played. When script is stopped the commands are 'unloaded' to free memory. This dramatically reduces the memory used with all the scripts loaded in. - when Disable sextant is clicked in the sextant window it will also disable the sextant window now - fixed bug of being able to close sextant window while sextant was active (if this happened then there was no way to deactivate sextant!) - fixed bug of button for using sextant disappearing after using the sextant - added a new icon to the engineer order category: diveplanes - added a new orders bar: diveplanes. This has the orders for controlling the diveplanes (if the manual diveplanes patch is enabled of my Generic Patcher) - fixed problem of depth bar not rendering if the add-on mod NewUIs_TDC_7_5_0_AltAdvSpeedGraphics_by_naights was enabled - fixed bug of after using Sextant none of the order bars would be visible and camera zoom was 'zoomed' - fixed bug of tutorials always showing corrupt in the main menu - added a new parameter to the user chart files: Sizeable=. If this value is 1 then the chart is sizeable by using the mousewheel, dragging a corner, or dragging a side. NOTE: the chart's size will NOT be saved and will be restored to original size at game end or exit to main menu - user charts now dynamically load/unload thus saving memory used - Revised hydro follow target to fix lock-on problems - Fixed problem of map tools not being visible when option map tools as objects is enabled under certain situations - At start of game if SOAN's left tab is found to be off the right hand side of the screen or it's right tab is found to be off the left hand side of the screen then SOAN will be reset to it's as-designed position (this ensures at least one of the tabs is visible at all times) This new test version is needed to test the revised stadimeter as sextant patch of the Generic Patcher v1.0.164.0 See here for information on revised stadimeter as sextant patch: http://www.subsim.com/radioroom/show...postcount=3185 http://www.subsim.com/radioroom/show...postcount=3186 download info for v7.5.0 test version can now be found at post #1 also :up: |
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Reading of environment variables such as %UserProfile% can be done in Python :up: |
Test version 18 , whoops . Still using 17 . Will update my mod list .
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Check this mod out . Do you see what I did there . You have no load save in the game menu , just continue career option .
http://www.subsim.com/radioroom//dow...o=file&id=4332 |
Game Realism Experience
Currently in game you receive a Co2 level Warning of 10%.
Crew does not die until Co2 level reaches 100%, so what is the Parts Per Million(PPM) that 100% actually reflects?:06: Reference for below Quote: http://www.engineeringtoolbox.com/co...el-d_1024.html Quote:
The game has a recording asking to Surface so air can be replenished.:ping: Can this be scripted to occur at a specific Co2 level?:06: Example of some other Sound Samples that can be triggered in scripts: Normal Path - data\Sound\Speech\ChiefEngineer\Normal "Rigging the boat for decks awash" - MC_CR_CHIEF_04.ogg "Snorkel Depth" - MC_CR_CHIEF_31.ogg "Taking her up to" - MC_CR_CHIEF_37.ogg "Taking her down to" MC_CR_CHIEF_38.ogg "Double Turn Starboard" - MC_CR_CHIEF_65.ogg "Double Turn Port" - MC_CR_CHIEF_66.ogg Whisper Path - data\Sound\Speech\ChiefEngineer\Whisper "We are running low on Compressed Air" - MC_CR_CHIEF_03.ogg "Captain, perhaps we should recharge our batteries" - MC_CR_CHIEF_06.ogg Normal Path - data\Sound\Speech\Bosun\Normal "Captain, we've been at sea long enough, don't you think it's time to go home" - HISQ_BOSUN_01.ogg Normal Path - data\Sound\Speech\Cook\Normal "Hot coffee for my boys, coming right up" - MCSQ_COOK_02.ogg "We are down to canned foods. The boys are going to start complaining soon" - SRSQ_COOK_04.ogg "I have to ration the food. The boys are pretty upset about it" - SRSQ_COOK_05.ogg Whisper Path - data\Sound\Speech\Cook\Whisper "Captain, I am ready to serve some sandwiches, to keep up the crews moral" - HISQ_COOK_01.ogg Regards! TheBeast |
Does that mean the mod Change Days in The Bunker will not be needed anymore?
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help!!!!
trying to run new uis, but i get this. I can't move any of it either. http://www.subsim.com/radioroom/data...6FFNQSZzz3P//Z http://www.subsim.com/radioroom/data...c+vMTUt0P/2Q==http://www.subsim.com/radioroom/<a h...pg"/></a>http://i1153.photobucket.com/albums/...psf30d363c.jpg http://s1153.photobucket.com/user/tc...]=1&sort=1&o=0 |
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