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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

EatLead 75 07-27-14 08:34 AM

Ok thanks

EatLead 75 07-27-14 03:09 PM

Can someone please help me i like this mod but still use the 1 2 3 dot TDC how do i switch this mod back to it. I tried using the game settings but it didn't work please help. :o:o

Dragon81 07-27-14 03:25 PM

Hi EatLead 75

You have to enable the 1WO icon in the Periscope. If you click it then the dialog box will open.
There you can say TDC Off.

EatLead 75 07-27-14 03:30 PM

I tried that it didn't work any other ways

Dragon81 07-27-14 03:41 PM

What exactly did not work? Was there no 1WO icon or no TDC Off entry or no TAI map or..?

EatLead 75 07-27-14 03:48 PM

I switched it off and the 1 2 3 number never appeared for me or the ship on the map i was locked on to so i could not aim for the ship. Does that kind of make sense

Dragon81 07-27-14 03:54 PM

Then it is disabled in the map setting.
Do you have enabled manual torpedo solution in the campaing realistic setting?

EatLead 75 07-27-14 03:55 PM

So in the menu i have manual TDC off but when i get on my sub it is on and when i try to turn it off in the para-scope it doesn't work.

Echolot 07-27-14 04:04 PM

Quote:

I switched it off and the 1 2 3 number never appeared
Quote:

Then it is disabled in the map setting.
Go to navigation map. There is a button in the top left corner "nav map settings" or something. Search for torpedo solution line and numbering.

EatLead 75 07-27-14 04:05 PM

k i will try that

MadCowMoo 08-11-14 05:01 AM

Weapons Officer Ship Identification Issue
 
Magnificent interface. Am presently using it as part of the Wolves of Steel mod.

Have one issue though:

During Real Nav, after locking on to a target, if I select Weapons Officer --> Torpedo Attack --> Ship Identification, there is no icon there. There seems to be a black square there alright, same size as the other icons, just not clickable, it has no graphic and is not greyed out or faded.

I am aware that in TDW's notes, this option is disabled by default, but I have set it to True and restarted SH5 and even gone for New Campaign again to see. I just can't get the icon to show.

Did try PM'ing TDW but his box is full.

Any help please guys 'n' gals?

(Note: Wolves of Steel seems to use version 7.5.0 with the associated patch)

TheBeast 08-11-14 09:34 AM

What version of NewUI's are you running?
What view is having trouble (O Scope, A Scope, UZO)?
Is the TDC turned On?

You can also make short cut key in data\cfg\commands.cfg
I use "I" myself but I do use the Officer menu as you describe as well.
Code:

[Cmd343]
Name=WP_Identify_target
Contexts=1
MnID=0x3F130002
StringID=1073
Key0=0x49,,"I"
HasDelayedExecution=Yes
Sound_0=ELO_Weapon,Target_identified


pokara 08-11-14 02:35 PM

Quote:

Originally Posted by MadCowMoo (Post 2232447)
Magnificent interface. Am presently using it as part of the Wolves of Steel mod.

Have one issue though:

During Real Nav, after locking on to a target, if I select Weapons Officer --> Torpedo Attack --> Ship Identification, there is no icon there. There seems to be a black square there alright, same size as the other icons, just not clickable, it has no graphic and is not greyed out or faded.

I am aware that in TDW's notes, this option is disabled by default, but I have set it to True and restarted SH5 and even gone for New Campaign again to see. I just can't get the icon to show.

Did try PM'ing TDW but his box is full.

Any help please guys 'n' gals?

(Note: Wolves of Steel seems to use version 7.5.0 with the associated patch)


take a look here, dont need to ask the same on diferent threads
:03:

Click here

MadCowMoo 08-11-14 03:53 PM

Quote:

Originally Posted by pokara (Post 2232542)
take a look here, dont need to ask the same on diferent threads
:03:

Click here

Indeed. However I posted here in case it is an issue related to TDW's UI as opposed to a bug with the WOS pack.

Hence the courteous different wording of each post, but your point is taken :yeah:

TheBeast 08-13-14 12:26 AM

Can we Script Minimum Days in Base?
 
Hi, tried to PM but you have exceeded your messages quota.

I have been away for a long time, almost 2 years.:oops:
One of the first things I encountered after updating MODS was entering bunker 1 day before a mission started so upon exiting bunker, 13 days of mission time had already been wasted.
I obviously edited my data\CFG\UPC.cfg changing value for MinimumDaysInBaseGE=14 to 1 so I could at least have a chance to complete the mission.

This got me thinking. The value for MinimumDaysInBaseGE=XX may be a variable that could be scripted.
If this is possible, We can set default to one(1) and I could script time for each piece of equipment being changed/added.
i.e.
SET MinimumDaysInBaseGE=%MinimumDaysInBaseGE%+XX
for each piece of equipment being changed or added.

The variable would be set/updated every time you hit the accept button located on bottom right of upgrades menu.

Not sure how to or if we even want to handle torpedo loading because dragging torpedo doesn't use button to execute scripts. The default of one(1) day would be enough to cover torpedo loading and refueling.

Maybe even have a UI Menu option to give like 1, 2, 5 or 10 days of shore leave to crew that is only available when near base or friendly port. Like when the Refit option appears.

I do know that if the variable is set before entering bunker it will be saved to save game or when entering bunker but not sure about the shore leave part.
And if some one makes equipment changes in bunker we may have to update Entering Bunker and or latest save game file when exiting Upgrades Menu.
%UserProfile%\Documents\SH5\data\cfg\SaveGames\<La stSave>\CareerTrack.upc
PatrolStartDateTime=YYYY-MM-DD HH:MM:SS

The %UserProfile% is a default OS variable that is set when a User logs onto the computer. Not sure how to access this variable from game but game know where to put save files.

What do you think?:06:

Regards!
TheBeast


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