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0rpheus 10-16-11 08:14 PM

Was going to muck about with some of those refuel tests and ran the campaign validator to make sure everything was ok... turns out it might not be as the report has generated errors..

Output is too long to post, any chance I could get you to take a look at it Trevally?

http://www.mediafire.com/?4kmk2cogewonj7u

kylania 10-16-11 08:40 PM

I ran the validator on my campaign and only came up with a few errors, none of which seem to point to the two problems I was having: U-459 missing and not getting credit in TDW for some custom ship types. Here are my errors:

Quote:

Classes errors:
data\Sea\NDD_Type36A\NDD_Type36A.cfg missing!
data\Sea\NOL_Dale\NOL_Dale.cfg missing!
data\Sea\NTR_Oronsay\NTR_Oronsay.cfg missing!

joedoc973 10-17-11 08:27 AM

Is this mod working or is it still a WIP ? Im looking for Surface ship Mods and to see if there is a possibility of having a Spruance Class Destroyer (USS John Young DD 973) as a Playable ? Please get back to me if possible Thanx in Advance Joedoc973 :D:D:D:D:D

Trevally. 10-17-11 11:50 AM

Quote:

Originally Posted by 0rpheus (Post 1769012)
Was going to muck about with some of those refuel tests and ran the campaign validator to make sure everything was ok... turns out it might not be as the report has generated errors..

Output is too long to post, any chance I could get you to take a look at it Trevally?

http://www.mediafire.com/?4kmk2cogewonj7u

Sure Orpheus - I will have a look:up:

Quote:

Originally Posted by kylania (Post 1769020)
I ran the validator on my campaign and only came up with a few errors, none of which seem to point to the two problems I was having: U-459 missing and not getting credit in TDW for some custom ship types. Here are my errors:

You must be using either MO or Cerberus ships.
Install the Cerbusus patch for OHII :up:
http://www.gamefront.com/files/20898...+ship+patch.7z

con20or 10-17-11 12:25 PM

can i run the validator to track down what making my game crash??

Trevally. 10-17-11 01:11 PM

Quote:

Originally Posted by con20or (Post 1769337)
can i run the validator to track down what making my game crash??

The validator is good for tracking down errors with the campaign.
Your errors are not here as you have installed from fresh.

The errors that orpheus is getting is caused by mod soup. he has bits and pieces from other campaign mods and early versions of OHII. So this wont help you.

You need to go back and start with the basics.
Install only
IRAI
FX
TDW UI

Start new campaign and test to see if you get ctds
If you dont - add OHII and restart campaign
Test again...
:up:

Trevally. 10-17-11 01:30 PM

Quote:

Originally Posted by 0rpheus (Post 1769012)
Was going to muck about with some of those refuel tests and ran the campaign validator to make sure everything was ok... turns out it might not be as the report has generated errors..

Output is too long to post, any chance I could get you to take a look at it Trevally?

http://www.mediafire.com/?4kmk2cogewonj7u

Delete these folder from - C:\Ubisoft\Silent Hunter 5\data\Roster
Croatia
Czechia
Hungary
Slovakia
Uruquay


Add these to your classes ignor list:-
Lowres_Bucaneer
Lowres_Buffalo
Lowres_Fairey_Swordfish
Lowres_Floatplane
Lowres_Wallrus

You can either ignor the save campaign errors or delete them.
To delete goto - C:\Users\Owner\Documents\SH5\data\Users
delet the folders for the old users names used and/or go into the folder and delete campagn date folders.

I will get back to you about the PTelco errors soon:up:

Rongel 10-17-11 01:35 PM

Quote:

Originally Posted by Trevally. (Post 1769295)
Sure Orpheus - I will have a look:up:



You must be using either MO or Cerberus ships.
Install the Cerbusus patch for OHII :up:
http://www.gamefront.com/files/20775..._ship_patch_7z

Hi, just a small notice, I'm not sure exactly what the patch does, but I saw that it didn't have the coastal boat included in the names.cfg. Doesn't this cause problems with OH II? Infact it would be nice if the Cerberus ship mod would be included in OH II, more variations to ships, good quality SH 5 ships that is! Just a thought. :DL

My ship patch will be ready this week I hope. "Real" work is taking all the energy...

0rpheus 10-17-11 01:45 PM

Quote:

Originally Posted by Trevally. (Post 1769401)
Delete these folder from - C:\Ubisoft\Silent Hunter 5\data\Roster
Croatia
Czechia
Hungary
Slovakia
Uruquay


Add these to your classes ignor list:-
Lowres_Bucaneer
Lowres_Buffalo
Lowres_Fairey_Swordfish
Lowres_Floatplane
Lowres_Wallrus

You can either ignor the save campaign errors or delete them.
To delete goto - C:\Users\Owner\Documents\SH5\data\Users
delet the folders for the old users names used and/or go into the folder and delete campagn date folders.

I will get back to you about the PTelco errors soon:up:

Really appreciate that, thanks T :D So these are relics from old OHII installs, or something else? Only other thing I can think of that would alter stuff like that is MO, and tbh it's so hard to tell what mods are in MO now that it'd be a nightmare figuring it out! :O:

Is it worth a full SH5 reinstall do you think, or will I get away with just editing the campaign files? Guess I'll have to modify the folders in the mods, rather than the main SH5 folder, as if I reinstall whatever's causing it they'll all just reappear again?

Thanks again Trevally :salute: :yeah:

EDIT: Oh, and where do I find the classes ignore list?

TheDarkWraith 10-17-11 01:57 PM

Quote:

Originally Posted by 0rpheus (Post 1769412)
EDIT: Oh, and where do I find the classes ignore list?

in the path where the the SHValidator app resides there is a file called SHValidatorSH5.cfg. Open it up with notepad and you'll see something like this:

[IGNORES]
data\Land\LCD_LargeTurret\LCD_LargeTurret.eqp
data\Land\LCD_LargeTurret\LCD_LargeTurret.sns
data\Land\LCD_MediumTurret\LCD_MediumTurret.eqp
data\Land\LCD_MediumTurret\LCD_MediumTurret.sns
data\Land\LCD_SmallTurret\LCD_SmallTurret.eqp
data\Land\LCD_SmallTurret\LCD_SmallTurret.sns
data\Sea\Buoy_D2_FL\Buoy_D2_FL.eqp
data\Sea\Buoy_D2_FL\Buoy_D2_FL.sns
data\Sea\Buoy_G1_FL\Buoy_G1_FL.sns
data\Sea\Buoy_G2_FL\Buoy_G2_FL.eqp
data\Sea\Buoy_G2_FL\Buoy_G2_FL.sns
data\Sea\Buoy_O1_FL\Buoy_O1_FL.sns
data\Sea\Buoy_R1_FL\Buoy_R1_FL.sns
data\Sea\Buoy_R2_FL\Buoy_R2_FL.eqp
data\Sea\Buoy_R2_FL\Buoy_R2_FL.sns
data\Sea\Floating_Mine\Floating_Mine.sns
data\Sea\Floating_Mine_Chain\Floating_Mine_Chain.s ns
data\Sea\Floating_Mine_Chain_16\Floating_Mine_Chai n_16.sns
data\Sea\Subnet\Subnet.sns
[IGNORES_END]

add new items to the list as wanted. The app will also ask you if you want to ignore items as it finds errors. If you say yes to this it will automatically add the ignore to the list for you :up:

0rpheus 10-17-11 01:58 PM

Quote:

Originally Posted by TheDarkWraith (Post 1769422)
in the path where the the SHValidator app resides there is a file called SHValidatorSH5.cfg. Open it up with notepad and you'll see something like this:

...

add new items to the list as wanted. The app will also ask you if you want to ignore items as it finds errors. If you say yes to this it will automatically add the ignore to the list for you :up:

Oh, I see - cheers TDW! :salute:

Trevally. 10-17-11 02:08 PM

Quote:

Originally Posted by 0rpheus (Post 1769412)
Really appreciate that, thanks T :D So these are relics from old OHII installs, or something else? Only other thing I can think of that would alter stuff like that is MO, and tbh it's so hard to tell what mods are in MO now that it'd be a nightmare figuring it out! :O:

The Uraquay is from an early OHII - note the spelling:oops:
The others I am not sure about - did you evey install "U-boat war ace" campaign:06:

Quote:

Is it worth a full SH5 reinstall do you think, or will I get away with just editing the campaign files? Guess I'll have to modify the folders in the mods, rather than the main SH5 folder, as if I reinstall whatever's causing it they'll all just reappear again?
A fresh install without deleting your save games and docs will put the campaign save error back. These errors are not important as your current campaign saves are error free (other than the pt boat errors).

These folders (your old user name campaigns) are made each time you start a new career. Old ones can be deleted - but they dont need to be. just ignor any errors in the saves if they are from these old careers.

Quote:

Thanks again Trevally :salute: :yeah:

EDIT: Oh, and where do I find the classes ignore list?
They are in the cfg file in the same folder as the validator

0rpheus 10-17-11 02:14 PM

Quote:

Originally Posted by Trevally. (Post 1769441)
The Uraquay is from an early OHII - note the spelling:oops:

:har: :D

Quote:

Originally Posted by Trevally. (Post 1769441)
The others I am not sure about - did you evey install "U-boat war ace" campaign:06:

Nope, nor anything like it. My mod list has had the same base since I started playing SH5, I've just added to it - so what you see in the modlist now is pretty much it, bar obsolete versions etc. I can't think that it would be any of the individual mods, but I know MO does have ships in it - what type of ships or their application I'm not so sure. I'll have a look through the files and see what's there.

Thanks again! :salute:

Trevally. 10-17-11 02:15 PM

Quote:

Originally Posted by Rongel (Post 1769405)
Hi, just a small notice, I'm not sure exactly what the patch does, but I saw that it didn't have the coastal boat included in the names.cfg. Doesn't this cause problems with OH II? Infact it would be nice if the Cerberus ship mod would be included in OH II, more variations to ships, good quality SH 5 ships that is! Just a thought. :DL

My ship patch will be ready this week I hope. "Real" work is taking all the energy...

Thaks for this Rongel - you are correct:up:

Sorry everyone - there is an error with the cerberus patch for OH
You need to unistall it and delete the following file from within it
data\Roster\Names.CFG
then install it again.

Yes Rongel - I should get in touch with Cerberus and ask him.
Looking forward to your update:DL

0rpheus 10-17-11 02:17 PM

Quote:

Originally Posted by Trevally. (Post 1769401)
Add these to your classes ignor list:-
Lowres_Bucaneer
Lowres_Buffalo
Lowres_Fairey_Swordfish
Lowres_Floatplane
Lowres_Wallrus

Oh, one last question - do these need a file path, like

data\Land\LCD_LargeTurret\LCD_LargeTurret.eqp

? :salute:

EDIT: Don't worry, they must need data\air\name :up:

Trevally. 10-17-11 02:23 PM

Quote:

Originally Posted by 0rpheus (Post 1769458)
Oh, one last question - do these need a file path, like

data\Land\LCD_LargeTurret\LCD_LargeTurret.eqp

? :salute:

Yes - paste this in

data\Air\Lowres_Arado\Lowres_Arado.cfg
data\Air\Lowres_Bucaneer\Lowres_Bucaneer.cfg
data\Air\Lowres_Buffalo\Lowres_Buffalo.cfg
data\Air\Lowres_Fairey_Swordfish\Lowres_Fairey_Swo rdfish.cfg
data\Air\Lowres_Floatplane\Lowres_Floatplane.cfg
data\Air\Lowres_Wallrus\Lowres_Wallrus.cfg

0rpheus 10-17-11 03:17 PM

Quote:

Originally Posted by Trevally. (Post 1769466)
Yes - paste this in

data\Air\Lowres_Arado\Lowres_Arado.cfg
data\Air\Lowres_Bucaneer\Lowres_Bucaneer.cfg
data\Air\Lowres_Buffalo\Lowres_Buffalo.cfg
data\Air\Lowres_Fairey_Swordfish\Lowres_Fairey_Swo rdfish.cfg
data\Air\Lowres_Floatplane\Lowres_Floatplane.cfg
data\Air\Lowres_Wallrus\Lowres_Wallrus.cfg

Legend, thanks again :D:up:

Trevally. 10-17-11 03:19 PM

@Ortheus

I found the cause of this error
PTElco not defined in \data\Roster\British

You are using OHII base and enviro
With this setup you are getting a file (from base) called Portdefence.mis
This file uses units that you dont have (PTElco) so the validator is picking this up.

This is not a problem for you as this file is not loaded into the campaign by th .py
So you do not need to do anything more:up:

I will fix this in the next version so that the validator wont pick it up

0rpheus 10-17-11 03:22 PM

Quote:

Originally Posted by Trevally. (Post 1769529)
@Ortheus

I found the cause of this error
PTElco not defined in \data\Roster\British

You are using OHII base and enviro
With this setup you are getting a file (from base) called Portdefence.mis
This file uses units that you dont have (PTElco) so the validator is picking this up.

This is not a problem for you as this file is not loaded into the campaign by th .py
So you do not need to do anything more:up:

I will fix this in the next version so that the validator wont pick it up

Ah, nothing to worry about then. Glad to have solved a mystery! :salute:

oakdesign 10-17-11 03:23 PM

CTD when accepting new U-Boat Type
 
Hello just wanted to appreciate your excellent work, but I have the following issue

just finished my 3rd patrol. As I sunk over 70.000t on that patrol accomplished the british costal mission, Scapa mission accomblished on 2nd patrol.

When I end the partol and dok in Wilhemshaven I get the message that I get the command over a new U-Boat. If I accept I get to the dock but then can't start a new patrol anymore as I get always a CTD while new patrol is loading.

If I neglect the command and stay with the Type VIIA then everything is fine and I can load a new patrol

Below is my current mod load

Magnum_Opus_0_0_1 <- patch included
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
Critical hits 1.1 Torpedos
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Tutorials - All v0.2 (for TDW UI)
NewUIs_TDC_6_8_0_ByTheDarkWraith <- patch v1 included
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0
TDW_No_contact_shapes_or_colors_1_1_0
Manos Scopes-patch for 8x5
NewUIs_TDC_6_8_0_New_radio_messages_German
NewUIs_TDC_6_8_0_Real_Navigation
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
OPEN HORIZONS II_full v1.4
OHII v1.4 patch1
OH II Minefield map
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
DEUTSCHMOD_0.9.9


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