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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Mod from Onealex (https://www.subsim.com/radioroom/showthread.php?t=248010)

John Pancoast 10-07-21 12:16 PM

Kyle, regarding your question of which file to modify so escorts leave you sooner, that would be the sim.cfg file; AI detection time line.
Lower value = less time looking for you after contact is lost.

kyle9154 10-07-21 02:10 PM

Quote:

Originally Posted by John Pancoast (Post 2773100)
Kyle, regarding your question of which file to modify so escorts leave you sooner, that would be the sim.cfg file; AI detection time line.
Lower value = less time looking for you after contact is lost.

Ahh thanks so much John (you always come through for me), yeah normal GWX is 30 mins, Onealex had it up to 45 mins so I brought it back down to 30 so we'll see if that does anything at all.
Also do you know what file that affects escorts giving up after they expended all their depth charges but still are able to pick you up through sonar? I don't want them repeatedly doing attack runs when they don't have anything left to attack with lol.

John Pancoast 10-07-21 02:22 PM

Quote:

Originally Posted by kyle9154 (Post 2773109)
Ahh thanks so much John (you always come through for me), yeah normal GWX is 30 mins, Onealex had it up to 45 mins so I brought it back down to 30 so we'll see if that does anything at all.
Also do you know what file that affects escorts giving up after they expended all their depth charges? I don't want them repeatedly doing attack runs when they don't have anything to attack with lol.

Couple things too:
- if you're using SH3 Commander, it randomizes the AI detection value. See it's cfg folder, Randomized events.cfg file.
So if you want to use one, fixed value you'll need to disable that function in Commander via a ; in front of it's section. I.e., ;[0:data\cfg\sim.cfg in the Lost Contact Time section of the file.
If you're not using Commander, disregard.
- No, not for sure anyway. But I would imagine the time factor we're discussing would at least partly control that too.
I don't know of any fix that would specifically tell the AI, "You're out of depth charges, go away" other than the above.
Anyone else ?

John Pancoast 10-07-21 02:26 PM

p.s. fwiw, the best ai mod made for SH3 in terms of more realistic escort behavior and them leaving was CB's old AI Fight 2 mod.
But it's made for only the stock escorts and 8k environment. I enjoy 8k campaigns but understand most do not.
p.p.s. None of this is meant in any way to knock the outstanding work done by various other modders/groups to the AI. Strictly my personal opinion/preference is all.

Mister_M 10-07-21 02:30 PM

Quote:

Originally Posted by John Pancoast (Post 2773110)
I don't know of any fix that would specifically tell the AI, "You're out of depth charges, go away" other than the above.
Anyone else ?

This would require to add some extra lines in the hard code... :salute:

John Pancoast 10-07-21 02:31 PM

Quote:

Originally Posted by Mister_M (Post 2773113)
This would require to add some extra lines in the hard code... :salute:

I was thinking it was hardcoded, thanks. :up:

dex 10-09-21 01:21 AM

about British warships asdic sensors
 
Greetings sailors...To emphasize..august 44 fall of Normandy bad situation for Kriegsmarine,I must back to Bergen and want to test Royal navy defence..I sucesfully penetrate English channel with IXC sub with help of snorkel and radar,sonar upgrade(coatings)...lot of warships,aircrafts some detect me and start with depth bombs,shallow water at Dover...at the end I sunk 3 destroyer,1 light cruiser,5 airplane,most of them avoide

Onealex 10-09-21 01:37 AM

Quote:

Originally Posted by dex (Post 2773312)
Greetings sailors...To emphasize..august 44 fall of Normandy bad situation for Kriegsmarine,I must back to Bergen and want to test Royal navy defence..I sucesfully penetrate English channel with IXC sub with help of snorkel and radar,sonar upgrade(coatings)...lot of warships,aircrafts some detect me and start with depth bombs,shallow water at Dover...at the end I sunk 3 destroyer,1 light cruiser,5 airplane,most of them avoide

Not bad. Donitz is proud of you )

dex 10-09-21 01:53 AM

greet you OneAlex
 
Quote:

Originally Posted by Onealex (Post 2773316)
Not bad. Donitz is proud of you )

Thank you...:Kaleun_Wink:
https://upload.wikimedia.org/wikiped...kraine.svg.png

Boche 10-09-21 05:07 AM

Hey there Onealex. I applied your newest patch to the files but the weather status that used to apear here is no longer there. Is this intentional or am I to assume i have it wrongly installed? thank you.


https://ibb.co/QpvW7s7





https://www.subsim.com/radioroom/dat...7/AOTaKKKAP//Z

Onealex 10-09-21 01:56 PM

Quote:

Originally Posted by Boche (Post 2773333)
Hey there Onealex. I applied your newest patch to the files but the weather status that used to apear here is no longer there. Is this intentional or am I to assume i have it wrongly installed? thank you.


https://ibb.co/QpvW7s7





https://www.subsim.com/radioroom/dat...7/AOTaKKKAP//Z

Visibility report should be enabled in realism settings
https://b.radikal.ru/b14/2110/4f/77b0f2d7fbab.jpg

https://d.radikal.ru/d16/2110/a8/ef521b6fdf96.jpg

Boche 10-09-21 04:09 PM

ahhh I see! thank you man. Is that a new option? or am I just acting crazy? Dont recall ever using that.

Onealex 10-09-21 11:51 PM

Quote:

Originally Posted by Boche (Post 2773445)
ahhh I see! thank you man. Is that a new option? or am I just acting crazy? Dont recall ever using that.

No it is not something new.

dex 10-10-21 01:19 PM

about new mod
 
Hi Onealex..what you think about this graphic mod...is this compatible with your mod
https://www.subsim.com/radioroom/sho...d.php?t=105298

Onealex 10-10-21 01:26 PM

Quote:

Originally Posted by dex (Post 2773590)
Hi Onealex..what you think about this graphic mod...is this compatible with your mod
https://www.subsim.com/radioroom/sho...d.php?t=105298

Yes it is compatible


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