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-   -   [REL] Trigger Maru 1.7.6 (Updated 24Jan08) (https://www.subsim.com/radioroom/showthread.php?t=115258)

Ducimus 11-07-07 11:38 AM

Well the captain did have a tracking party. He didnt do EVERYTHING himself. That said, to disable it, open up the file
/data/menu/cfg/ordersbar.cfg


scroll down to the block of data under the header "[Station3]"

Just before you reach [station 4] you'll find this

Button9Command=WP_Identify_target
Button9IconRowColumn=3,11
Button9Tooltip=ID Target


Place a semicolon before it, to "remark it out" so it no longer functons

;Button9Command=WP_Identify_target
;Button9IconRowColumn=3,11
;Button9Tooltip=ID Target



That should remove it from play.

sqk7744 11-07-07 01:38 PM

Great work sir! :up::up::up:

Thank you!
:arrgh!:

Ducimus 11-07-07 04:21 PM

I never realized the ID target button was such an object of disdain. *shrug*

leovampire 11-07-07 04:52 PM

you can not please everyone Duci
 
Quote:

Originally Posted by Ducimus
I never realized the ID target button was such an object of disdain. *shrug*

For the die hard want to do everything people maybe a problem for me I am fine with it the way it is.

barndog 11-07-07 05:08 PM

There's An ID Target Button?!
 
Damn and I been bustin my hump trying to hit things!

Fearless 11-07-07 10:16 PM

Quote:

Originally Posted by Defiance
Hiya's,
1st off i've only really used TM with ROW since i got sh4, Then i found the shiney brass hud and smaller clearer chrono

Anyways 2 questions

This jsgme snapshot at this moment in time are the install sequences correct ??

http://i159.photobucket.com/albums/t...o/rowandtm.jpg

Secondly, I have lost the ability to use F12 for external panning, I only use it to take inscreen shots of the stunning row eye candy, With or without row cam mod enabled i can't get F12 to work, Also no matter how many times i uncheck Global game settings for this view it always gets auto checked ......

Am i right in thinking the F12 is somehow disabled in "REL_Trigger_Maru_1-6-5\Data\Cfg" ???

If so can i somehow enable it or will this mess the new 1.6.5 up ??

Ohh looked at all the readme's and can't find reference to enabling it, If i have somehow missed it sorry if i get your back up

Many Thanks for a Great Mod :)

Have Fun

Def

Hmmm! I would enable all the ROW mods after the TM mods are enabled.

Defiance 11-08-07 06:08 AM

Hiya,
Did a fresh start, all sorted :)

Many Thanks

Ciao

Def

leovampire 11-08-07 05:19 PM

Ducimus if you want me to work with your zone's file for the mod
 
Can you send me it in a PM and I will add all the special effect's to it for you and send you it back or add it as a download for the ROW mod which ever you would like me to do.

:sunny:

Ducimus 11-08-07 05:24 PM

Thats mighty kind of you Leo. Ill send you a PM of the file sometime tonight if its not too much trouble. This does help me out cause i have numberous changes in the zones file. Flood time, sub rudders, plane part hit points, etc.

It might be best to just post it along side the other similar effect files so people can grab it if they want, and maybe cut down confusion as to which version to use.

leovampire 11-08-07 05:33 PM

okay I will set it up like the others in the ROW mod
 
Quote:

Originally Posted by Ducimus
Thats mighty kind of you Leo. Ill send you a PM of the file sometime tonight if its not too much trouble. This does help me out cause i have numberous changes in the zones file. Flood time, sub rudders, plane part hit points, etc.

It might be best to just post it along side the other similar effect files so people can grab it if they want, and maybe cut down confusion as to which version to use.

Put it in with the NEW particles and Materials file like the others and call it ROW Triger Maru compatable Special effects zone's.

Ducimus 11-08-07 06:41 PM

Sounds good, anything to cut down confusion. :up:

leovampire 11-09-07 02:47 PM

For all of you using Triger Maru who want ROW special effect's
 
Ducimus sent me the zones file from his mod and I applied all of the special effects to his zones file. So now there is a new download for anyone who uses Triger Maru.

ROW_SPecial_Effects_With_Triger_Maru_Zone's THis is a redesigned Zone's file from the Triger Maru 1.6.5 mod that want to use Ducimus mod but have ROW Special effect's.
Both this file and ROW Textures must be add to your game ON TOP OF Triger Maru for it all to work.

Now all you need to do is chose the ROW texture file you want for your game One has a sun halo with a camera flair and the other has a sun halo without the camera flair.

You must use the ROW texture file and spcial effects file's ON TOP OF TRIGER MARU because my work is up to date right now and T.M. isn't.


ROW Textures: This is the Heart of the ROW Mod. Can be added to game any time without problems. You have a choice one with the sun halo having a camera flair and one without the camera flair. Can only use one texture pack at a time.
New fire, oil slik, Sky, Ocean, lightning, Color's, Land, Sun halo, moon halo and a lot more.

ROW_Textures_With_Sun_Camera_Flair

ROW_Textures_NO_Sun_Camera_Flair

For everyone who want's to use ROW special effects with Triger Maru and not lose anything this is what you need. Thanks everyone and enjoy.

I hope this helps you out Ducimus.

Ducimus 11-09-07 04:07 PM

Thanks leo! You and the guys behind ROW are the best!

ubik 11-11-07 12:42 PM

Now for a very newbie question:


I started in the Phillipines in the S Class and it is now October 1942 and I don't know how do I switch to a newer boat type... I don't want to stick with the S type much longer...

Who can help me?

donut 11-11-07 03:12 PM

Skipper Ubik, Welcome Aboard
 
Transfer to Brisbane,Keep on sinken someting,completeing missions,& SOON !


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