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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Sjizzle 04-01-14 01:26 PM

Quote:

Originally Posted by Gammel (Post 2192937)
Damn, not yet Kameraden.
After everything was working fine wirh the charts and the book
i fired up tghe game again and no i have this shxt

http://www.bilderhoster.net/thumbs/kv8c8fcc.jpg

I deleted all the files you told me - like i9 sayd after that the first start everything was fine.

That "new Menus" on the screen can not be shut down and when i start a single mission came crashes now. :wah:


delete all Draggables.TDW files ....

Gammel 04-01-14 01:31 PM

yea i did that again after thr crap appeared. did not help. No its gone due
completely disableing the mod. Thanks für your support

Gammel 04-01-14 02:03 PM

Hehe there is it again but i found out it has something to to with my edits on the TheDarkWraithUserOptions.py file. Back to the stock one problem is gone.
When i edit it the crappy menu appears. Strage - i edited the file many times for weeks without prob...
But good to now where to look.

Again thabnks fot the support.

10tacle 04-01-14 03:09 PM

Quote:

Originally Posted by TheDarkWraith (Post 2192605)
Use my Generic Patcher to fix the stadimeter bug in the game :up:

Quote:

Originally Posted by 10tacle (Post 2192763)
Wow, now that's what I call service! Thanks for the super fast turn-around. Will do!

Did the patching (both entries). The result is the following: Still cannot change the mast heigth manually by scrolling the mousewheel. However, when identifying a ship, a mast height is put into the display automatically.

Is that the intended result of the patch?

Thank you and best regards,
10tacle

TheDarkWraith 04-01-14 05:41 PM

Quote:

Originally Posted by Sjizzle (Post 2192694)
heya tdw is any posibilty to make to resize only 1 chart ?
i mean the map grind chart what i made cos they doesn't fit for each screen resolution... if we can make to be resize only that chart will be awesome

Yes there is. Though I hate 'hard-coding' things so I made this definable in the user chart file :D

from a new version of a userchart file:

; User Charts
; Category= the category where the chart will fall under (can be anything!) - if left blank will default to Default category
; Name= specifies the name to be shown in the charts listbox
; Filename= name of the DDS file of the chart (including .dds extension!) - user charts can ONLY be DDS files!
; Size= if you specify -1 then the DLL will get the size needed (width and/or height) from the image itself else you can specify custom size for the chart (image)
; Position= specifies the position on screen relative to upper left corner of game screen
; Draggable= valid values are 1 (yes) or 0 (no). If a 1 then you will be able to drag the chart anywhere on screen
; ToolTip= the tooltip displayed when the mouse is placed over the visible chart (image)
; Sizeable= valid values are 1 (yes) or 0 (no). If a 1 then you will be able to resize the chart by scrolling the mousewheel
; max number of charts that can be defined is 20. Anything after 20 will be ignored!
; [ENDCHART] must be the last line in the file!

[Chart]
Category=Speed conversions
Name=Knots in meters per minute
Filename=TabelleMin_English.dds
Size=-1,-1
Position=40,20
Draggable=1
ToolTip=conversion chart for knots in meters per minute
Sizeable=1

[Chart]
Category=Speed conversions
Name=Knots in kilometers per hour
Filename=TabelleStd_English.dds
Size=-1,-1
Position=60,20
Draggable=1
ToolTip=conversion chart for knots in kilometers per hour
Sizeable=1

[ENDCHART]

Notice the new entry: Sizeable=

If set to 1 then the chart is sizeable my moving the mouse into it and using the mousewheel to either increase it's size or decrease it's size :up:

Note: if you resize the chart using the mousewheel it's size WILL NOT be saved when you exit the game or return to the main menu.

This will be available in test version 17 of v7.5.0

TheDarkWraith 04-01-14 05:52 PM

Quote:

Originally Posted by Gammel (Post 2192958)
Hehe there is it again but i found out it has something to to with my edits on the TheDarkWraithUserOptions.py file. Back to the stock one problem is gone.
When i edit it the crappy menu appears. Strage - i edited the file many times for weeks without prob...
But good to now where to look.

Again thabnks fot the support.

Never edit the user options file by hand. Use the included OptionsFileEditorViewer found in \data\Applications to edit the options file

THE_MASK 04-01-14 06:07 PM

A couple of things that annoy the hell out of me .
I have the officers panel hidden unless moused over which is great . However the officer category sub panels should be hidden as well maybe .
Also the hydrophone should automatically go back to normal sweep when I surface the sub maybe .
http://i59.tinypic.com/2v2xxz4.jpg

Gammel 04-01-14 06:31 PM

Quote:

Originally Posted by TheDarkWraith (Post 2193027)
Never edit the user options file by hand. Use the included OptionsFileEditorViewer found in \data\Applications to edit the options file

Very cool - wasnt aware of that programms.

THEBERBSTER 04-01-14 06:53 PM

I have the latest zipped version of TDW's O.F.E.V. 1_0_32_0.

When I start the exe it says 'cfg file missing' 'building cfg file' re-run the application.

TheDarkWraith 04-01-14 07:01 PM

Quote:

Originally Posted by THEBERBSTER (Post 2193052)
I have the latest zipped version of TDW's O.F.E.V. 1_0_32_0.

When I start the exe it says 'cfg file missing' 'building cfg file' re-run the application.

If the app can't find it's config file it will say this. This is normal and expected behavior. Once it builds a config file and it can find it you won't see this message again.

TheDarkWraith 04-01-14 07:26 PM

This new Sizeable= option in the user charts file I added some more to it. Besides being able to use the mousewheel to increase/decrease it's size you can also grab any of the borders or corners and drag them to the size wanted :up:

TheDarkWraith 04-01-14 08:49 PM

Quote:

Originally Posted by gap (Post 2186943)
After a second read of the post by Captain America I had pointed the last week, I think its assumptions are essentially correct (and some of my previous conclusions, here and here, conversely wrong). Look at the diagram below:

http://img54.imageshack.us/img54/207...nediag21jx.jpg

fore needle pointing down = negative fore deflection = diving position
fore needle pointing up = positive fore deflection = surfacing position

conversely:

aft needle pointing down = positive aft deflection = diving position
aft needle pointing up = negative aft deflection = surfacing position

In other words: move both needles to the black scale (down) for diving, move them to the red scale (up) for surfacing. This is exactly how stock 3d diveplane gauges (in command room) work, and how UI diveplane dials should be modelled :yep:

I verified this is how the stock game handles the diveplanes and have adjusted the mod to reflect this. Will be available starting with v7.5.0 test version 16 patch 1

Quote:

Originally Posted by Sjizzle (Post 2192694)
heya tdw is any posibilty to make to resize only 1 chart ?

As I posted earlier (http://www.subsim.com/radioroom/show...ostcount=11198 and http://www.subsim.com/radioroom/show...ostcount=11204) this has been added to v7.5.0 test version 16 patch 1



v7.5.0 test version 16 patch 1 available here: https://www.mediafire.com/?iu7d68q29ap3eu5

Extract. Copy the folder to v7.5.0 test version 16's main folder letting it overwrite all files it needs to :up:

NOTE: you need v7.5.0 test version 16 first! It's available here: http://www.subsim.com/radioroom/show...ostcount=11139

v7.5.0 - fixed bug in TDWMouse.dll that could cause python exception to be thrown
- redid destroyed marks
- made the whole left side of the NavMap features window draggable so that those users whose screen resolution is small can still view the whole window by dragging it up/down
- added a new order to the engineer's orders: electrics only. When this is clicked and enabled then propulsion will be limited to electric propulsion only (requires patch from Generic Patcher enabled for this)
- removed old sextant. Added a new sextant to the game. The sextant is used by calling up the Sextant window from the Navigator's order bar. This requires the Stadimeter being used as sextant patch to be enabled in the Generic Patcher. To use the sextant: call up Sextant window, place the scope reference line on the horizon, press the Enable sextant button in the Sextant window, press the Stadimeter button (little button above the TDC range dial), place green reference line on object wanting angle of, read out angle in the sextant window
- added two additional add-on mods: NewUIs_TDC_7_5_0_gap_Sextant_Mask_Eye_Reflection and NewUIs_TDC_7_5_0_gap_Sextant_Mask_No_Eye_Reflectio n. These can be used to set a mask for the Sextant (by default the sextant has no mask - just open display)
- added a new user option that controls the starting and minimum width of the messagebox. Minimum width is 180.0. Default is 315.0 (stock size). (MessageBoxMinimumWidth)
- revised Automation so that it dynamically 'loads' the commands for the script when script is played. When script is stopped the commands are 'unloaded' to free memory. This dramatically reduces the memory used with all the scripts loaded in.
- when Disable sextant is clicked in the sextant window it will also disable the sextant window now
- fixed bug of being able to close sextant window while sextant was active (if this happened then there was no way to deactivate sextant!)
- fixed bug of button for using sextant disappearing after using the sextant
- added a new icon to the engineer order category: diveplanes
- added a new orders bar: diveplanes. This has the orders for controlling the diveplanes (if the manual diveplanes patch is enabled of my Generic Patcher)
- fixed problem of depth bar not rendering if the add-on mod NewUIs_TDC_7_5_0_AltAdvSpeedGraphics_by_naights was enabled
- fixed bug of after using Sextant none of the order bars would be visible and camera zoom was 'zoomed'
- fixed bug of tutorials always showing corrupt in the main menu
- added a new parameter to the user chart files: Sizeable=. If this value is 1 then the chart is sizeable by using the mousewheel, dragging a corner, or dragging a side. NOTE: the chart's size will NOT be saved and will be restored to original size at game end or exit to main menu

TheDarkWraith 04-01-14 09:31 PM

Quote:

Originally Posted by 10tacle (Post 2192982)
Did the patching (both entries). The result is the following: Still cannot change the mast heigth manually by scrolling the mousewheel. However, when identifying a ship, a mast height is put into the display automatically.

Is that the intended result of the patch?

You should be able to change the mast height manually using the mousewheel. If you can't there is a problem somewhere. I verified I was able to change the mast height using the mousewheel (though I noticed a problem with the mast height patch - it overrides whatever you set the mast height to with the mousewheel :shifty: - I'll have to fix that patch)

Quote:

Originally Posted by THEBERBSTER (Post 2192623)
When the Sonar Man is following a contact with Stormy's DBSM mod. Pressing the Z key every time gives you the precise contacts bearing and shows straight away in the message box.

What command is associated with that key (Z)? Can you post the entry from the commands.cfg file for it?

TheDarkWraith 04-01-14 09:33 PM

Quote:

Originally Posted by sober (Post 2193033)
A couple of things that annoy the hell out of me .
I have the officers panel hidden unless moused over which is great . However the officer category sub panels should be hidden as well maybe .
Also the hydrophone should automatically go back to normal sweep when I surface the sub maybe .

I'm almost 100% certain there is a user option for the 'problem' with the officer category sub panels you speak of.

I can add a new user option to have the sonarman go back to normal sweep when the sub is surfaced :yep:

THE_MASK 04-01-14 09:56 PM

I will look in the user options .
Map draggable size is awesome .
http://i60.tinypic.com/2vj7wxz.jpg


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