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I am using TDW NewUI 7_4_2.
What type of bearing is the 'Sonar Man' giving me. If I use the mod 'Hydrophone follow nearest contact fix for new UI 7_1_0 to 7_5_0' Does this mod change the bearing type? I would like to be able to get a 'True Bearing from the 'Sonar Man.' |
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http://img54.imageshack.us/img54/207...nediag21jx.jpg fore needle pointing down = negative fore deflection = diving position fore needle pointing up = positive fore deflection = surfacing position conversely: aft needle pointing down = positive aft deflection = diving position aft needle pointing up = negative aft deflection = surfacing position In other words: move both needles to the black scale (down) for diving, move them to the red scale (up) for surfacing. This is exactly how stock 3d diveplane gauges (in command room) work, and how UI diveplane dials should be modelled :yep: Another way to see it all, is that the "thick back end" of the fore needle (not represented in the above picture) and the aft needle (identical in shape to the former), represent the aft profile of each diveplane. |
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Hm, I'm experiencing random crashes at the beginning of the campaign and sometimes even in historical missions. Right now I can't pinpoint to anything...:hmmm:
This is the stopcode ffrom the last CTD Code:
Problem Event Name: BEX I'm going to also study more your instructions for how to properly use ollydbg tool to give you more information TDW, but I must admit it is completely new area for me... |
Destroyed marks not consistantly showing
Destroyed marks are still hit and miss for me. Using 7_5_0 v16 and TDW_GenericPatcher_v_1_0_157_0 with the marks enabled.
I have yet to see a pattern other than when I get a mark I do get a radio message saying the unit is destroyed. (The reverse is not true; I get messages and no marks and consistantly no message = no mark). Captain's log always records the unit destroyed. I've watched to see if it's specific ship types (small passenger carriers for example sometimes give marks, sometimes not), if it's how the ship sinks (catastrophic vs slow sinking, deck gun vs. torp ), or range when ship sinks (close or far), and I'll even get mixed results during the same play session ( ship sinks:no mark, aircraft shot down 5 min later: get a mark ). No pattern as yet. |
Would it be possible to disable harbor pilot scripts during bad weather . I shouldn't be able to enable harbor pilot if I have heavy fog in game .
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Hello,
Is there a way to keep supermarks and navigation fixes across saves? I read somewhere that if you edited the text of them, they would stay across saves, but that's not working for me. Also, destroyed marks don't appear in my game. I'm using Real Navigation, so might they be disabled with RN enabled? I'm playing with the Wolves of Steel megamod with Real Nav enabled. |
RE. diveplane control gauges
@ TDW
Little reminder: have you seen these posts? :) Quote:
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@gap
u have read your pm ? sorry for offtopic thx |
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