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The diveplane dials are not going to make it into test version 16 as they look awful when rendered. When gap updates them I release a new test version. Finishing up test version 15 now. |
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Say you want to find where you live in regards to the SH5 world. Type in the coordinates of where you live into the app and it will spit out the SH5 world's equivalent. Open up the mission editor and look down at the bottom left of the screen. Make those numbers equal the numbers the app spit out and that is where you live in the SH5 world :up: |
v7.5.0 test version 15 available here: https://www.mediafire.com/?qv14z4onai73zq7
v7.5.0 - fixed bug in TDWMouse.dll that could cause python exception to be thrown - redid destroyed marks - made the whole left side of the NavMap features window draggable so that those users whose screen resolution is small can still view the whole window by dragging it up/down - added a new order to the engineer's orders: electrics only. When this is clicked and enabled then propulsion will be limited to electric propulsion only (requires patch from Generic Patcher enabled for this) - removed old sextant. Added a new sextant to the game. The sextant is used by calling up the Sextant window from the Navigator's order bar. This requires the Stadimeter being used as sextant patch to be enabled in the Generic Patcher. To use the sextant: call up Sextant window, place the scope reference line on the horizon, press the Enable sextant button in the Sextant window, press the Stadimeter button (little button above the TDC range dial), place green reference line on object wanting angle of, read out angle in the sextant window - added two additional add-on mods: NewUIs_TDC_7_5_0_gap_Sextant_Mask_Eye_Reflection and NewUIs_TDC_7_5_0_gap_Sextant_Mask_No_Eye_Reflectio n. These can be used to set a mask for the Sextant (by default the sextant has no mask - just open display) - added a new user option that controls the starting and minimum width of the messagebox. Minimum width is 180.0. Default is 315.0 (stock size). (MessageBoxMinimumWidth) - revised Automation so that it dynamically 'loads' the commands for the script when script is played. When script is stopped the commands are 'unloaded' to free memory. This dramatically reduces the memory used with all the scripts loaded in. - when Disable sextant is clicked in the sextant window it will also disable the sextant window now - fixed bug of being able to close sextant window while sextant was active (if this happened then there was no way to deactivate sextant!) - fixed bug of button for using sextant disappearing after using the sextant - added a new icon to the engineer order category: diveplanes - added a new orders bar: diveplanes. This has the orders for controlling the diveplanes (if the manual diveplanes patch is enabled of my Generic Patcher) - fixed problem of depth bar not rendering if the add-on mod NewUIs_TDC_7_5_0_AltAdvSpeedGraphics_by_naights was enabled - fixed bug of after using Sextant none of the order bars would be visible and camera zoom was 'zoomed' - fixed bug of tutorials always showing corrupt in the main menu The diveplane dials on the diveplane order bar are not finished. They are currently just something so you all can test it out. They will allow -90 to 90 degrees deflection of the diveplanes. I also updated all the applications in \data\Applications and added two new ones As always let me know of any problems. If no problems are reported I'll finally make this a releasable version (after finalizing the diveplane dials) :up: NOTE: in order to have manual control of the diveplanes you need at least v1.0.156.0 of my Generic Patcher enabled |
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It's possible make the diveplanes dials like compass / rudder dials? it's a suggestion or idea :up:
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I hate to be the first to report problems but I've discovered one , luckily it is avoidable...
The game will CTD if: - we try to save/reload the game with manual plane control ON or... - we enter hist. mission, turn man.planes contr. ON, and then try to load the same or different mission. So, player needs to take a good care not to have manual dive planes control enabled before the game is saved or when selecting new historical mission... |
My game ctd when trying to load a save game or new career with test 15 . More info soon .
Dbgview http://www.mediafire.com/view/es4wbe...8j8/sobers.LOG |
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If I'm right I shouldn't get CTD if I save the game with planes control ON, then exit the game completely, and later load the same gamesave...I'll test that right now... |
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Gamesave created with man.DP control ON will load just fine after game restart. :yep: |
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@gap - here's what dials2 looks like in game:
http://www.subsim.com/radioroom/pict...pictureid=7426 Still needs work :yep: |
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Oh yes...I have two questions regarding Stadimetar as Sextant patches.
Is it possible to have wider field of view with sextant because right now it's not possible to measure elevation of celestial bodies higher then something like 19 degrees? Is it possible top have mirrored view (like with stadimetar) while we use sextant? |
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