![]() |
Hello Silent Steel:salute: , in your opinion which is better for SH5, the Dynamic Environmental or The Real Environmental Mod of Water_Clear ?
|
Quote:
I'm back. Well, I'm a big fan of the Dynamic Environment for its overall realistic graphics. The 'clear' water of the Real Environmental Mod of Water Clear I find too transparent, not as good as the Dynamic Environment, reminds a bit of the 'OH II' 'Shallow Water", which I don't like at all. The fog mod, was testing it when i got your message above, and I must say it's impressive. All the different types of fog are just wonderful so what to do... :hmm2: I'll give it a shot and see if it possibly works if I activate Dynamic Environment first and the Fog Mod after. Checked which files in the two mods are the same ones and I find it worth giving it a try. Cheers |
The color of the original (stock) of the water I really like it! Why not have a separate fashion "little (real) of the sun and stars," fashion "sunrises and sunsets?" :hmmm:
Night water, cannot be brighter than the sky! :nope: :rock: Real photograph of the sea at night on a full moon night! http://leona.com.ua/foto/skazka-16.jpg Full moon in SH5! Sh5 Enviroment mod http://www.subsim.com/radioroom/showthread.php?t=165714 http://www.sukhoi.ru/forum/attachmen...9&d=1346481548 |
Quote:
Real Environmental http://i194.photobucket.com/albums/z...-05_230547.jpg Dynamic Environmental http://i194.photobucket.com/albums/z...5_180159-1.jpg |
This is probably pretty basic but is this supposed to look like this? I am guessing something has messed with the real environment 3 mod. I have only just started modding SH5 as you can probably guess, mod soup at bottom of post. When clouds block partially block the sun I stil get very bright rays coming past the clouds.
http://i230.photobucket.com/albums/e...-17_233053.jpg Code:
Generic Mod Enabler - v2.6.0.157 |
Quote:
sobers base sky mechanics sobers Lights Cfg sobers DOF In other words: ask sober about compatibility issues with the above mentioned mods. :) P.S, not related with your current issue: I noticed that you have enabled Equipment_Upgrades_Fix_v1_4_byTheBeast and Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix. Shouldn't you enable EUF Patch 1 between them :hmmm: |
@ Tonsck
Regarding what I said about the 'Dynamic Environmental SH5 Shallow Waters V2.1' mod (I referred to another mod and I'm sorry for any confusion) I meant what I said. :yep:
Water in a harbour in the 30's/40's I think could not have been that transparent. I simply don't believe it. In that mod the water looks like what I've seen in the Caribbeans at some lovely, sunny beach. Not in a harbour with water polluted with oil and much, much more. Or were those ships environment friendly? Don't think so. :nope: The sub looks like it's flying/levitating. The shadow of the sub shouldn't be visible. |
In 30s/ 40s and Now
I think that usually the waters are very dark by the acumulation of mud, sediments, coal and other contamination. http://www.vuelaviajes.com/wp-conten...port_forum.jpg http://www.nylocations.com/wp-conten...harbor-001.jpg http://upload.wikimedia.org/wikipedi...ork_Harbor.jpg http://img.photobucket.com/albums/v6...YorkHarbor.jpg |
Quote:
|
RE water transparency
As far as I know, this factor is mainly controlled by game shaders.
A while ago TheDarkWraith introduced some changes to waterPS.fx, for addressing the issue of dat unit's keels not showing underwater. His work was released with Dynamic Environment v2.1, under the name of 'Dynamic Environment Shallow Waters'. One side effect of this submod of DynEnv was that it was making the seabottom (and rocks, seaweed, dived submarines, etc) visible through water, especially at shallow depths, hence the name chosen by stoianm. At a later stage, Pintea suggested some changes to another shader, namely TerrainSurfacePS.fx, for partially obviating the above mentioned flaw. These modifications were released as 'Dynamic Environment Shallow Waters Patch'. The final result was a semi-transparent effect that is nice around mediterranean and tropical shores, but quite unrealistic when applied to harbour's waters. Too bad, shaders are applied globally, and as far as I know there is no way to limit their effect to certain areas. Parameters that, sure enough, can be set separately for each zone defined in ClimatZones.tga, are the ones found in EnvColors_*.cfg files. They include UnderwaterUpAlpha and UnderwaterDownAlpha, setting uderwater water transparecy, and a bunch of parameter dealing with sea (underwater and surface) colors. By making the appropriate changes to the zones around SH5 main harbours in the above mentioned ClimatZones.tga, one can make those areas to feature a darker, greenish (but not lesser transparent) sea surface. :yep: |
sorry guys, ist necesary download all files? or the last entrance " real enviroment rev 3 " ? Thanzs! ;)
|
Quote:
The 'Real Environment - Revision_3' mod is the one you need :up: |
Very thanzs! :) I am confused with many links, which is the correct link to download?
|
Quote:
:salute: |
many thanks!, my English is not very fluid, and sometimes I get lost among so many downloads entry.
Thanks again |
Guys, what is wrong with the fog with this mod and with SH5 in general? Weather conditions are changing from time to time(wind, wind direction clouds...) but fog ,from some reason, persist for 6-7 days, even more, no matter where i go, no matter where i am in the world. One solution is to save and reload the game and then it is possible to change fog conditions from medium to none or heavy ... Any suggestions?
|
I enabled a Mod called lightfog and finally i was able to get rid of the SH5 annoying fog :up:
|
Quote:
|
hey,
link is dead :cry: |
Quote:
Many thanks. Fitzcarraldo :salute: |
All times are GMT -5. The time now is 09:23 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.