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-   -   [WIP] Mega-Mod for SH5 (https://www.subsim.com/radioroom/showthread.php?t=176123)

U56_Dragon 03-06-11 07:59 PM

This may have been covered already, but I can't find any answer.
A small group of the sub simmers I am with have installed this mega mod and the patch. We also installed the Dark Interior Mod.
We can't seem to get this to run in multiplay. We can connect fine with 1.2 straight up, no mods.
We have made sure that we all are modded the same using JSGME.
The mods installed work fine in campaign and single player.
Installed mods are:
Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1_Patch_2
Dark_Interior_V1
Dark_Interior_additional_Sounds

We would love to run Multiplay with the mods active. The game will crash as we enter the sub control room. States the server has stopped.
Best regards, and thanks for all your work on the mods.
U56_Dragon
:D

Gereke 03-06-11 09:27 PM

Quick question regarding the 32bit OS CTD Fix, if someone doesn't mind answering.

Has anyone tried it on WinXP?

The CTD issue is the only thing that's keeping me from playing SH5. With the proper mods installed, SH5 started to win me over but the constant CTD's really rained on my parade.

I know, I could try the fix out on XP myself but... I'm scared Sarge!

TheDarkWraith 03-06-11 09:33 PM

Quote:

Originally Posted by Gereke (Post 1613876)
Quick question regarding the 32bit OS CTD Fix, if someone doesn't mind answering.

Has anyone tried it on WinXP?

The CTD issue is the only thing that's keeping me from playing SH5. With the proper mods installed, SH5 started to win me over but the constant CTD's really rained on my parade.

I know, I could try the fix out on XP myself but... I'm scared Sarge!

it will work on XP. TheBeast has done it and had no problems (well it ceased his CTDs for the most part). I think you have to use bcdedit for XP.

Didd 03-07-11 01:52 AM

If bcdedit works for you on XP, fine. For me, however bcdedit doesn't exist on my version of XP and I had to set this up in the boot.ini file as shown below:

Quote:

Below is how you want to make your boot.ini file look.

Add a few lines to your boot file, so that it gives you options when Windows first starts up. In other words, you would select the 3GB line at start up, if you plan to play 3GB switch that session.

Or, you would select one of the other options if you aren't planning to play 3GB that session. You should copy the below into boot.ini . The way I have it set up below it will give you 6 seconds to decide, before the WIndows login screen appears.

Here is what you want. Please copy-and-paste this into boot.ini
below the dots
.
.
.





[boot loader]
timeout=6
default=multi(0)disk(0)rdisk(0)partition(1)\WINDOW S
[operating systems]
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Windo ws XP Professional SP2" /noexecute=optin /fastdetect
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Windo ws XP Professional w/3GB" /fastdetect /3GB /Userva=2560







When you plan to play 3GB switch, restart the machine and during those 6 seconds, you need to select the 3rd option above, the one which says "Windows XP Professional w/3GB "

See if that helps.
Also afterwards, I still had some random CTD issues, and although I'm not 100% certain yet, adding the envgold environment mod after magnum opus seems to have cured it, but I need to do more testing to be sure. So maybe environment mod 5.0 is still causing some ctd's on some systems.

Incidentally, I changed the userva=2560 to 3072, but this didn't have any effect on the CTDs.

Mash 03-07-11 07:45 PM

msg log issues
 
Great mod but I am having two issues.

1. I cannot move the message log. I changed it to draggable but it will not move. I am using SH4 UI. Half of the log is behind the gagues.

2. The icons for the last icon that is further to the right which has a sailor graphic nex to the movie projector are all missing. Not sure if this is a know bug or if I am doing something wrong.

I have tried to run the game in both admin and regular mode but still have both issues.

Any ideas??

Church SUBSIM 03-07-11 07:56 PM

You know this is a stupid question but here goes ....


Is there a way to see the real aces or tonnage boards in this game? I can't recall if that was part of the stock game and since I came back have only played with MO and mods.

Thanks

oscar19681 03-10-11 07:26 AM

How can i remove the antenna in my VIIB sticking out when i,m at periscope depth?
Also my VIIB rides to low in the water. Its been a while since i had calm weather and when the ocean was calm
i noticed that the Boat rides way to low in the water. The sadle tanks are completly submerged . Does anyone else have this? There was a trick to overcome this which required to comebine the sh-3 to sh-5 sub fysics fysics mod with UHS mod But i,m not sure if this would work with the MO mega mod and the sh-3 to sh-5 sub physics mod isnt downloadable anymore I didnt have this problem with my VIIA though its when i got a VIIB that i noticed the sub to be wat to deep in the water.

Poacher886 03-10-11 05:47 PM

I have some issues after some heavy depth charging and eventually my death!.

Ater a reasonablly sucessful second patrol around the SW approach , i was down to a few torps left. I decided to head for home via the English Channel and maybe spend the last off my torps on the way should an oppotunity arrive.

Sailing on the surface i suddenly heard a slow moving buzzing sound and looked round to see what must be a Swordfish aircraft which was going so slow it was practically hovering!, either way i grabbed the flak gun and promply ended it.

On checking the map i realised i was out of aircraft range, thus concluded (a bit obvious anyway, it being a swordfish!) there must be an aircraft carrier nearby. I continued on the surface through that rare weather condition known as pea soup, after about an hour, I heard a strange sound up top, upon looking, out of the fog came the aircraft carrier and five escorts firing at me....quickly i dived to the max depth of 130m which i always find with a bang, and the ASDIC and depth charges started...

This was all good, but after about half an hour i heard an unusal explotion above me!, wishing to understand the various sound for future campaigns i decided to comit a mortal sin and went external with the camera.

There to my supprise was the carrier carving a destroyer in half quite literly, and just to add salt to injury behind him and through the slowly sinking but still split destroyer rode the rest, nudging him ever further under!!!

This would have been mildly amusing if not for the fact that after about an hour i heard a similar explotion above and realised the same thing was happening again! I realised if i can last long enough, the carrier will destroy all the destroyers and i can pop up and knock out the un-escorted carrier!!

This seems to be a big problem, i would have expected the carrier to have been long gone on sight of a U-boat and not buzzing around as if to be depth charging and ultimately creating my most lethal weapon!

The next issue i have is the damage caused by depth charging. It seems your Diesel engines are somewhat even more prone than your hull to damage. Unfortunately, after hours of depth charging i was eventually pinned to the bottom with both my diesel engines destroyed.

On the off chance the destroys gave up on me, i would have been able to do nothing there after, surfaced or not!, I doubt in reality the diesels would be so prone, or indeed un-repairable to any extent, not to mention after 12hrs a rather naff way to end your career if your able to survive the attack, but left just bobbing in the water.

I would like to suggest a solution to the diesel issue....if only one diesel could be completely destroyed and the other brought down to a minimum of 1%, then you could be given complete imobility for a long time and a serious penalty having the one engine only thereafter, but at least you would always eventually be able to move if you survived the attack simulating your engineers ability to at least reap some power from you motors..using the destroyed one for spares, this would seem a better option to me.

Thanks

P.S any news on rough ETA on the latest version of MO...i was considering waiting for it before starting a new career.

Gandalfi2005 03-11-11 12:45 PM

I have observed similiar things ....

Battleship with escort spotted me.
Battleship has made the same depth charge pattern then the destroyer but didnt sunk them :O:

With the damage system i recognized an issue ....

Got some damage on the E-Machines surfaced. After depth charging only the damaged parts received hit points wherever the depthcharges are placed. (Infront etc.)

Dunno if Damage system was touched by MO

Greetings

Enjay 03-11-11 01:48 PM

Hi all. I just picked up SH5 via Steam and have been told this is the best mod to start with. Since this thread is over 1,100 posts long, can someone tell me the best way to add/patch/configure this mod for someone in my position?

I would greatly appreciate it!

THE_MASK 03-11-11 02:15 PM

Quote:

Originally Posted by Enjay (Post 1617272)
Hi all. I just picked up SH5 via Steam and have been told this is the best mod to start with. Since this thread is over 1,100 posts long, can someone tell me the best way to add/patch/configure this mod for someone in my position?

I would greatly appreciate it!

http://www.subsim.com/radioroom/show...88&postcount=3

megadan 03-11-11 03:44 PM

v0.0.5 is currently in the works and should be releasing soon.



how far away is the updated version?

Budds 03-11-11 06:41 PM

Quote:

Originally Posted by Poacher886 (Post 1616773)
,,,,The next issue i have is the damage caused by depth charging. It seems your Diesel engines are somewhat even more prone than your hull to damage. Unfortunately, after hours of depth charging i was eventually pinned to the bottom with both my diesel engines destroyed.....

,,,,,I doubt in reality the diesels would be so prone, or indeed un-repairable to any extent, not to mention after 12hrs a rather naff way to end your career if your able to survive the attack, but left just bobbing in the water.

Would have to agree.........
Been around a few diesels, and worked with them at Sea as well....
Would probably be the LAST thing Damaged with DC's... and if they were, human life on the boat would probably be non-existant at that point anyways ! :D
Sure you may bend a Wheel, or shaft... but I am confident the Crew could repair that in a pinch if need be. ( And of course on the surface. )

Now down time due to shoddy or improper maintenance, normal Wear and Tear....... I could undestand as that happens.
But you would be surprized how creative crew become when a Motor goes down !
I've helped fashion water seperators made from rolls of toilet paper, cleaned fuel injectors with filed down coat hangers, Cut O-Rings from Rubber Boots.... Ya do what ya have to !

Anywyas......

Sorry for your loss..........
:salute:

TheBeast 03-12-11 12:26 PM

Destroyed Deisel Engines
 
How about the ability to phone home. Send message to BDU and have AI Submarine deliver parts at your location so you can repair engines.:timeout:

Loganrocks7 03-13-11 03:25 PM

Good Work mane :rock:


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