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Hi!!! is it possible to make a simmilar mod for SH4??? i belive that there are a very limited number of japanese merchant ships and in this web site there are many interesting ships for the game
http://www.shipmodels.info/mws_forum...9282&start=340 (there are about 40 pages here and there is an almost complete list of real japaneses merchant ship :) ) good nigth!! |
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These ships were my way of representing the neutrals that illegally carried cargo to Britain. And the Allied ships that were re-registered to Ireland, Panama, etc because of the war. In real life sometimes re-registering worked; other times they got torpedoed anyway. |
I am still struggling to use the MFM_v3_Skin_packs. I have tried to drag the skin files to their correct SEA folder for the correct year they appear in SH3, but the result is a "0" kb file being moved. How do I extract these skin files to the right folders? I would really like to use these beautiful skins and see those ships in future patrols.
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http://www.fileplanet.com/179601/dow...Enabler-v1.7.0 |
Thanks for your reply.
I can extract the MFM_Skin_Pack.7z to its own folder with all files intact, but I can not extract the MFM_v3_Skin_Packs.7z to any folders. I tried a completely new download from the Gamefront web site with was unable to extract it anywhere successfully. I can visually see the skin files in their various ship type folders viewed in the Winrar program but can't use any of them:/\\!!. Is there any other download location or maybe a WinZip format that you can direct me to that I can try? Then I can install them into JSCME and apply them to the game, as you suggested. |
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ftp://hartmuthaas.no-ip.org/public/S..._Skin_Packs.7z Username & Password in my Signature!!! So Long Maik |
I would try using the free unzipping program 7-Zip, Winrar seems to have problems sometimes, and 7-Zip will unzip most any type of zip file there is.
:subsim: |
Port to SH4?
Hey guys, this looks like an awesome mod. I don't have SH3, but is it possible to port any of these ships to SH4? I always love having new targets!:D
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Thank you gentlemen, for your kind assistance. I switched to using 7-Zip to unpack the skins files and it worked perfectly. Now I can really enjoy sinking these awesome ships.:up:
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Your welcome Fishers of Men, always glad to help out when I can.:salute:
:subsim: |
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OK, I guess it's my turn. :D
I've also been having a problem trying to use the MFM 3.2 mod with either of my SH3 installs. (GWX and NYGM Tonnage) I also tried to use the Skin Packs and the Displacement Fix mod. The games will get as far as loading a single mission and then CTD. I've tried different combinations of mods, but mostly I try to keep it simple with just using mods specific for GWX or NYGM. My computr specs are solid. I'm on a ASUS G74SX Core I7 laptop that I've beefed up with 16GB memory, and a Seagate hybrid HDD for the Windows 7 64bit OS system. It's faster than most desktop rigs. I can run modded versions of SH 3-4-5 maxed out at 60 FPS or close to it. I've been trying to find some answers for this on my own, but I'm looking at this one thread going back several years and just over 1100 posts and I'm wondering if my ticker has that much tome left to read them all!! I'll keep reading on my own but any help is appreciated. I'm pretty sure my problem is a conflict of code somewhere and not a computer issue, such as lack of memory, etc. I'll see what happens. One last thing I just found a few hours ago. One of the folders in the Skins Pack is empty.....zero files in it. It is folder MFM-v3-US+UK_Skins19400601. Is this suppose to be empty or did I do something to mess it up? Thanks troops... Tom "CC" |
Cruise, have you patched your .exe for 4gb? I've been having the same problem as you and ran across an old post regarding sh3.exe. In it's default (up to 1.4) state, it is only able to access 2gb of memory. You can patch it so it uses 4gb using this tool:
http://www.gamefront.com/files/21775767/4gb_patch_7z I just did this and now I can actually load a mission with MFM. |
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