Quote:
Originally Posted by Tigerzhunters
(Post 2865834)
Well because im was Lazy to Delete 1 by 1 and add again 1 by 1 Probably that Make it cant handle it lol but now it work i need to add the Superstructure now
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Ok, fine, it's your mod, it's your choice =)
Quote:
Originally Posted by Tigerzhunters
(Post 2865840)
MMM any idea what is Armor box do, And what Link To mean and what types mean?:hmmm:
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Armor box are included into zon file and indicate what is and how armored is the point of the ship they included. The "what is" is "Type", for example Type = 11 indicates that this box is related to a "Command Deck". About LinkTo, with an hex addres, honestly idk, i never used this info.
Quote:
Originally Posted by Tigerzhunters
(Post 2865843)
Well when im add the Ambient oclusion it make it like shadow+Darker is this normal?:hmmm::hmmm:
And btw any idea why there no reflections ?:hmmm::hmmm:
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Most of the ships with AO in my installation appear darker, so, i guess yes. Again, i'm not into AO.
About reflections, you need to add controllerso to nodes. Look at vanilla ships, if you open, for example, a funnel node, for example cos_shipname, you'll found a child node called reflect_cos_shipname, with his label and a controller called "WaterReflection". Under "WaterReflection" you can find his propriety. You mast add reflection controllers for every object you want to see reflected in water.
Quote:
Originally Posted by Tigerzhunters
(Post 2865874)
Fokker C11w Transparent even in game:hmmm:
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Normal-related problem. Try to reverse normals and import it again, this should solve.
Best regards,
Vd
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