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-   -   [REL] OLC GUI v1.2.7 (https://www.subsim.com/radioroom/showthread.php?t=124639)

hocking 03-10-08 06:57 PM

I agree. I just got back to playing SH3 as well (I can't get interested in the Pacific Theater at all for some reason). Anyway, I just installed GWX 2.0, and this mod over the weekend. I watched the training video which was very informative (it does appear to be an older version of the mod in the training video if I am not mistaken). I then hit the torpedo and convoy training missions over and over again. I jotted down the procedures in a step by step process for each area (Speed, Range, AOB, ect...). This helped me in the beginning, and after a few hours, I am starting to go through the procedures pretty readily.

However, I have only fired on one ship in my campaign so far. It was in rought weather, and I missed the merchent while firing at about 800 yards with two torpedoes with 2 degree spread. I am writing the miss off as my own error at this point due to the fowl weather and an inacurate speed reading on a zig-zagging ship, but I thought I better check.

Are All of the ships dimensions in GWX 2.0 are acurate for this mod to the point that I will get acurate speed and range data when using the recognition manual and the mods procedures?

Grayson02sept1980 03-11-08 01:22 AM

Quote:

Originally Posted by hocking

Are All of the ships dimensions in GWX 2.0 are acurate for this mod to the point that I will get acurate speed and range data when using the recognition manual and the mods procedures?

... I rely on that :-?

Well I found something fishy... the medium freightor and a small freightor are given with the same lenght in the "book" ... dunno what ships exactly... was ~78m.

So I got different speed readings from those ships in a convoy that for sure was moving at one speed.

onelifecrisis 03-11-08 05:00 AM

Most of them are correct but there are definitely some mistakes in some of the GWX ship lengths and mast heights. The mast heights, at least, should be fixed in GWX 2.1, but no corrections to ship lengths were planned last I heard.

Wilcke 03-11-08 11:13 AM

Quote:

Originally Posted by onelifecrisis
Most of them are correct but there are definitely some mistakes in some of the GWX ship lengths and mast heights. The mast heights, at least, should be fixed in GWX 2.1, but no corrections to ship lengths were planned last I heard.

I kind of like the inaccuracies, it adds to the Fog of War. You have the perfect solution and perfect setup and a miss......how did that happen!

Adds to the immersion historically.

Phoenix3000 03-11-08 02:10 PM

Hi guys!

I have a question for the OLC GUI users. I just want to check if I'm occasionally missing something with my firing solution.

OK, a typical scenario. I'm sitting 90 degrees to starboard of a merchant about to cross my path (from left to right).

I raise periscope and confirm identity using the officer button.

Now for speed - I use the formula 1.94 x ship length / seconds to cross path. I add this to the solution.

Now I lock target and line up on her waterline and take her mast height measurement. This figure I then drag around on the wheel to her length. As you know you now get the range etc. etc.

Up to this point it's going well.

I'll now take her AOB reading, so I count the horizontal marks and check the figure on the ring to get the correct degrees.

Normally this goes without a hitch.

However.....

Very occasionally I may count, say, 17 marks and the ship has yet to pass zero degrees (straight ahead) - she may be about 20 degrees to port.

Now, when looking up that figure I count 17 on the wheel but its gone past the 90 degree point - yet the ship is still heading 'towards' me from the left.

(I hope this is making sense, very hard to put this into words without actually seeing it happen!)

Question is, if I count 17 marks as in this example, it puts the AOB about 100-110 degrees - but she hasn't gone past me yet. So how is this possible?

As I say, hope that's a sensible description of what happens.

Cheers!

Px3000

The Butcher 03-11-08 09:38 PM

I think the steps you are missing is you take the height marking number and put it on 90 degrees (assuming you are at max magnification). The the double mast height gives you the range. Drag that mark to the ships length. Now read the horizontal marks, that gives you the AOB.

If you haven't watched the video tutorial I highly recommend it.

Good hunting.

rascal101 03-12-08 04:45 AM

Re my earlier suggestions
 
OK I see my earlier suggestions didnt go down all that well. I notice in earlier posts on this thread you discuss making the scratch marks a bit more obvious, I wonder if there is a way these can be boosted a bit more, also the yello makrs for calculating mast height, on my scope they can only just be seen.

Also, I have read a couple of walkthroughs for manyal targeting and firing but they seem to have been left a bit behind with futher development of the mod. Is it possible for someone who does feel totally comfortable with the tool to produce a step by step walkthrough that can be printed off qand read lets say in the torpedo tutorial. The video is great and very instructive, but a tad difficult to watch ingame, and I'm still learning the fantastic mod.

I'm sorry if I appear a bit dumb or slow but I love this mod and really want to learn it, I got so tired of the huge and unrealistic hit rates when using my weapons officer to calculate things.

Also, I have noticed if you go in to the tdc map and fiddle with range, angle on bow and speed dials, with map updates allowed, you can actually fiddle with the dials to arrive at a sollution by dead reconing instead of calcualtion. I've gotten so good at it I've actually started to run up high hit rates, but I'm disatisfied as I still dont understand what I'm doing, I'm simply able to do it if you get what I mean.

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by rascal101
Do you think this proposal has any merit.

If I may be blunt: no, not really. Just keep at it and before long the tools will be second nature. :up:


onelifecrisis 03-12-08 06:44 AM

Quote:

Originally Posted by rascal101
I notice in earlier posts on this thread you discuss making the scratch marks a bit more obvious, I wonder if there is a way these can be boosted a bit more, also the yello makrs for calculating mast height, on my scope they can only just be seen.

You could DIY easily. Open data\menu\OLC\AOBF*.tga in an image editor and knock yourself out. :up:

Quote:

Originally Posted by rascal101
Also, I have noticed if you go in to the tdc map and fiddle with range, angle on bow and speed dials, with map updates allowed, you can actually fiddle with the dials to arrive at a sollution by dead reconing instead of calcualtion. I've gotten so good at it I've actually started to run up high hit rates, but I'm disatisfied as I still dont understand what I'm doing, I'm simply able to do it if you get what I mean.

Really, this mod is aimed at people who already understand manual targetting in stock SH3. The tutorial is supposed to show you how to use the new tools; it's not really intended as a full manual targetting walkthrough for people who've never manually targetted before.

I'd actually suggest you uninstall OLC GUI and get used to manual targetting without it - not just in terms of gameplay, but also in terms of the mechanics of what you're doing and why. Once you feel you really understand what AOB is, what a gryroangle is, why speed matters, and so on, then install OLC GUI and learn how to use the tools. Right now you're trying to climb Everest without having tried your staircase first.

HTH
OLC

Uber Gruber 03-12-08 07:52 AM

A good guide to understand the mechanics of manual targeting is Wazoo's Manual Targeting guide located here: http://www.paulwasserman.net/SHIII/

Once you've got the basics you'll have no trouble adapting them to use OLC's GUI.

It's definately worth the time investment :up:

Phoenix3000 03-12-08 01:36 PM

Hi UberG, thanks for the reply.

Yes, I already have the video tutorial and have watched it many times, thats why I'm not sure why I get some of the measurements I receive - I follow the tutorial step-by-step, but occasionally I get this odd outcome.

Generally I've been able to use the tools without a problem, it's only every now and then that it goes 'wrong'.

I have since read in another thread that some of the ship measurements in GWX 2.0 aren't correct - only a tiny minority, which are to be resolved in version 2.1. I'm wondering if that is the cause?

Cheers!

Px3000

onelifecrisis 03-12-08 01:39 PM

Quote:

Originally Posted by Phoenix3000
I have since read in another thread that some of the ship measurements in GWX 2.0 aren't correct - only a tiny minority, which are to be resolved in version 2.1. I'm wondering if that is the cause?

Could be.

Uber Gruber 03-13-08 10:43 AM

@OLC

Oh this is a silly question I know but I just realised on the fourth screen of your initial post (#1) there is an AOB thingy....how does one bring that up on the screen ? I'm sure its written down but the doc is at home and i'm at work having a curious moment:doh:

ktrboston 03-13-08 11:29 AM

Great Work! Cant wait to use it, starting now. Just what I have been looking for. Thanks for taking the time and effort for this mod. Keep it up!

Starting Patrol 3 and this GUI is just outstanding. Great job!

frenema 03-13-08 03:26 PM

I miss the function from GWX where you can see your sub's heading and bearing on the map. It's actually quite tedious to mark the bearing of the target on the map without it. Is there anyway to get the function back? (sorry, I don't know what it's called but hopefully you guys will know what I'm talking about)

Grayson02sept1980 03-14-08 01:48 AM

Quote:

Originally Posted by frenema
I miss the function from GWX where you can see your sub's heading and bearing on the map. It's actually quite tedious to mark the bearing of the target on the map without it. Is there anyway to get the function back? (sorry, I don't know what it's called but hopefully you guys will know what I'm talking about)

you have the bearing od your boat down to the left in the corner... is quite something to get used to... but now that I am... it is enough...


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