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-   -   [REL] Trigger Maru 1.7.6 (Updated 24Jan08) (https://www.subsim.com/radioroom/showthread.php?t=115258)

tater 11-06-07 10:10 AM

Ducimus, in the convoy research thread there are some cool links to interviews with various IJN guys about ASW.

One interesting tidbit: They tested ASW stuff in the Bungo Suido using, as the guy put it, "tame" subs playing the aggressor. They trained their ASW pilots there as well. Later in the war, perhaps some planes should be flying around more on trainign there, leverage ole BP :D

tater

Ducimus 11-06-07 12:38 PM

:hmm:

:)

longdog499 11-06-07 02:16 PM

I've used TM from the first one right up till this new one and have had no problems until the last but one version. I found I had the 'blocky fire' glitch and nothing I did would get rid of it.I tried all the different install order ways and LV's little mod but no go. I found that if I used only the TM GFX PAK I had the normal fire and I had no problem with the various ROW mods but as soon as I installed the main TM mod the blocky fire returned. As I was trying different things I noticed something else. With TM installed my 'cloudless sky' was a very pale blue. In fact almost white. I read that Ducimus was going to try to work the problem out and include it in the next update so I have waited to try it out but sadly it is the same. No TM.Blue sky and normal fire. TM installed, practically no sky colour and cubes of flame. Any suggestions?

Ducimus 11-06-07 02:33 PM

what version?

edit: I dunno what your talking about, i just ran TM 1.6.5 without any row mods at all, and it seemed to look ok to me

http://www.ducimus.net/sh4/itsfine.jpg

leovampire 11-06-07 03:01 PM

Are you guy's running normal textures in your game?
 
Make sure that is checked so that it is on!!!

If it is off the game uses the textures available in the TLowRes folder instead and then everything get's screwed up.

So far half the people I have given file's that have the fire and oil slik textures in both of the Texture file's the problem is solved which tell's me they do not have the normal textures running in game.

rmfish 11-06-07 04:21 PM

Ducimus,
Forgive an old man his stupidity. I had saved a game just before entering the harbour, loaded it and took the pictures with the camera simbol at the screen bottom and COMPLETED the photo op on the third ship in the harbour. I was of course, taking screen shots, not photographs, that's why I could not complete the mission. Would TM 1.6.5 benifit me?, I have 1.6.4 at the moment.
Thanks again for all your help.
Robert.

Ducimus 11-06-07 04:27 PM

>>Would TM 1.6.5 benifit me?,

The answer to that is in the changelog on first page of this thread, towards the bottom of the first post. The biggest change is to how the AI visually see's you. Particuarlly aircraft when close to your posiition. If you do change versions, do so in port between patrols.

Defiance 11-06-07 04:38 PM

Hiya's,
1st off i've only really used TM with ROW since i got sh4, Then i found the shiney brass hud and smaller clearer chrono

Anyways 2 questions

This jsgme snapshot at this moment in time are the install sequences correct ??

http://i159.photobucket.com/albums/t...o/rowandtm.jpg

Secondly, I have lost the ability to use F12 for external panning, I only use it to take inscreen shots of the stunning row eye candy, With or without row cam mod enabled i can't get F12 to work, Also no matter how many times i uncheck Global game settings for this view it always gets auto checked ......

Am i right in thinking the F12 is somehow disabled in "REL_Trigger_Maru_1-6-5\Data\Cfg" ???

If so can i somehow enable it or will this mess the new 1.6.5 up ??

Ohh looked at all the readme's and can't find reference to enabling it, If i have somehow missed it sorry if i get your back up

Many Thanks for a Great Mod :)

Have Fun

Def

rmfish 11-06-07 04:41 PM

Ducimus,
Will play 1.6.4 for a while, untill I am comfortable with the game, then try moving up.
Thank you, lots.
Robert.

Angus89 11-06-07 05:01 PM

F12
 
is disabled i believe in any realism/difficulty settin above normal. Read me has steps to reenable it though as well.

Defiance 11-06-07 05:20 PM

Hiya's,
I am going deaf which is bad enough, Now it seems i'm going blind too lol

Ohh well gonna go and have another long looksy, Hopefully i can't see the trees for the woods lol

Cheers

Ciao

Def

Ducimus 11-06-07 05:28 PM

Yeah i changed some of the default realism settings on waht is easy, normal, hard, etc. I annotated it in the changelog.

Defiance 11-07-07 12:50 AM

Hiya's,
Cheers for replies :)

All sorted now :)

Have Fun

Ciao

Def

ryanwigginton 11-07-07 01:31 AM

Quote:

Originally Posted by Ducimus
What boat? I'll see if i can reproduce it.

S-18, 119 deg 41'E 17 deg 23'N (Lingayen Gulf), 1520hrs...

Command room goes black, message bottom left of screen reads 'Camera out of sectors'

I had to shake my head around a little to make it happen (not my real head:lol:)... went to periscope view and back was okay again. Shake my head around a little and again same problem.

croatoan 11-07-07 09:38 AM

I have a question....

Is the ID Target button historically accurate? I'm not questioning the work done here(would never do that). I guess I'm just used to having to do everything manually as in SHIII GWX. If it's accurate, it stays. If not, how do I disable it?


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