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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

THEBERBSTER 01-10-14 12:55 PM

Rad Cap tools allows to catch/turn certain items as RAOFB disc or even the NewUIs compass disc
thx Bathrone:up:

Raven_2012 01-10-14 01:03 PM

OK, I got 7.5.0 and 7.4.2 to work, I am going to use 7.4.2. I think after cleaning out things NewUI left over and who knows what else, I disabled all mods and just enabled NewUI 7.4.2 and it worked. Now I have to find the other mod that is breaking it.
:sunny:

Quote:

Originally Posted by THEBERBSTER (Post 2162428)
Rad Cap tools allows to catch/turn certain items as RAOFB disc or even the NewUIs compass disc
thx Bathrone:up:


THEBERBSTER 01-10-14 03:37 PM

Now your cooking on gas, like I said, mod overload over system capability. Just try 10 to 20 to start with, don't over do it, and I reckon you will have cracked it.
Great stuff. really pleased for you.:yeah: :woot:

Raven_2012 01-10-14 04:48 PM

It's not a mod overload. I am using same amount. I think it might have been, Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.3a.

I went through one by one and they all worked fine. The only one that was missing was Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.3a, which I took out yesterday. Its not necessary anymore. The TDC generic patch fixes some things that mod was addressing. Plus TDC generic patcher allows deck awash without crew going below.

While I was going through mods, I rearranged some.

Quote:

Originally Posted by THEBERBSTER (Post 2162505)
Now your cooking on gas, like I said, mod overload over system capability. Just try 10 to 20 to start with, don't over do it, and I reckon you will have cracked it.
Great stuff. really pleased for you.:yeah: :woot:


TORDO222 01-10-14 04:55 PM

Question about hotkeys and automation
 
Hi my friend TDW. "Houston, we have a problem...".

1st Question: I can equip only a key for the automation function (x key...) when I work into the "TheDarkWraithUserOptions" file. When I run the game, only the x key work. I try with keys x,z,b and n, but nothing....z,b and n are "disabled"

This is a extract of file:

#[OPTION]
#CATEGORY=Automation
#TYPE=7
#DESCRIPTION=Hotkey for Automation's hotkey 1
#VALUES=
#DEFAULT=[ True, MenuKeyManagerWrapper.Keys.X, False, False, False, False ]
#; the hotkey used to activate the script associated with Automation hotkey x (1-4)
#; Format:
#;
#; AutomationScriptHotKeyx = [ True, None, False, False, False, False ]
#; True = enabled
#; None = key used
#; False = shift required
#; False = ctrl required
#; False = alt required
#; False = handled
#;
#; if you wanted to enable this without shift, crtl, and alt required:
#; AutomationScriptHotKeyx = [ True, MenuKeyManagerWrapper.Keys.J, False, False, False, False ]
#;
#; if you wanted to disable this:
#; AutomationScriptHotKeyx = [ False, MenuKeyManagerWrapper.Keys.J, False, False, False, False ]
#;
#; NOTE: set the ones using SHIFT first!
#;
AutomationScriptHotKey1 = [ True, MenuKeyManagerWrapper.Keys.x,False , False, False, False ] # change the None to whatever you want

#[OPTION]
#CATEGORY=Automation
#TYPE=7
#DESCRIPTION=Hotkey for Automation's hotkey 2
#VALUES=
#DEFAULT=[ False, None, False, False, False, False ]
AutomationScriptHotKey2 = [ True, MenuKeyManagerWrapper.Keys.z, False, False, False, False ] # change the None to whatever you want

#[OPTION]
#CATEGORY=Automation
#TYPE=7
#DESCRIPTION=Hotkey for Automation's hotkey 3
#VALUES=
#DEFAULT=[ False, None, False, False, False, False ]
AutomationScriptHotKey3 = [ True, MenuKeyManagerWrapper.Keys.b, False, False, False, False ] # change the None to whatever you want

#[OPTION]
#CATEGORY=Automation
#TYPE=7
#DESCRIPTION=Hotkey for Automation's hotkey 4
#VALUES=
#DEFAULT=[ False, None, False, False, False, False ]
AutomationScriptHotKey4 = [ True, MenuKeyManagerWrapper.Keys.n, False, False, False, False ] # change the None to whatever you want

2nd Question: How I can open the automation message box at any moment when the game is running, not only at the beginning ???

help me please!!!. Thanks a lot!!!:up:

Raven_2012 01-10-14 10:17 PM

Try to use this program, it will show you what keys are taken and not taken.

http://www.subsim.com/radioroom/show...=168297&page=5

Quote:

Originally Posted by TORDO222 (Post 2162536)
Hi my friend TDW. "Houston, we have a problem...".

1st Question: I can equip only a key for the automation function (x key...) when I work into the "TheDarkWraithUserOptions" file. When I run the game, only the x key work. I try with keys x,z,b and n, but nothing....z,b and n are "disabled"

This is a extract of file:

#[OPTION]
#CATEGORY=Automation
#TYPE=7
#DESCRIPTION=Hotkey for Automation's hotkey 1
#VALUES=
#DEFAULT=[ True, MenuKeyManagerWrapper.Keys.X, False, False, False, False ]
#; the hotkey used to activate the script associated with Automation hotkey x (1-4)
#; Format:
#;
#; AutomationScriptHotKeyx = [ True, None, False, False, False, False ]
#; True = enabled
#; None = key used
#; False = shift required
#; False = ctrl required
#; False = alt required
#; False = handled
#;
#; if you wanted to enable this without shift, crtl, and alt required:
#; AutomationScriptHotKeyx = [ True, MenuKeyManagerWrapper.Keys.J, False, False, False, False ]
#;
#; if you wanted to disable this:
#; AutomationScriptHotKeyx = [ False, MenuKeyManagerWrapper.Keys.J, False, False, False, False ]
#;
#; NOTE: set the ones using SHIFT first!
#;
AutomationScriptHotKey1 = [ True, MenuKeyManagerWrapper.Keys.x,False , False, False, False ] # change the None to whatever you want

#[OPTION]
#CATEGORY=Automation
#TYPE=7
#DESCRIPTION=Hotkey for Automation's hotkey 2
#VALUES=
#DEFAULT=[ False, None, False, False, False, False ]
AutomationScriptHotKey2 = [ True, MenuKeyManagerWrapper.Keys.z, False, False, False, False ] # change the None to whatever you want

#[OPTION]
#CATEGORY=Automation
#TYPE=7
#DESCRIPTION=Hotkey for Automation's hotkey 3
#VALUES=
#DEFAULT=[ False, None, False, False, False, False ]
AutomationScriptHotKey3 = [ True, MenuKeyManagerWrapper.Keys.b, False, False, False, False ] # change the None to whatever you want

#[OPTION]
#CATEGORY=Automation
#TYPE=7
#DESCRIPTION=Hotkey for Automation's hotkey 4
#VALUES=
#DEFAULT=[ False, None, False, False, False, False ]
AutomationScriptHotKey4 = [ True, MenuKeyManagerWrapper.Keys.n, False, False, False, False ] # change the None to whatever you want

2nd Question: How I can open the automation message box at any moment when the game is running, not only at the beginning ???

help me please!!!. Thanks a lot!!!:up:


volodya61 01-10-14 10:38 PM

Quote:

Originally Posted by TORDO222 (Post 2162536)
..when I work into the "TheDarkWraithUserOptions" file..

Just don't edit this file manually.. this is wrong way.. there is an app - OptionsFileEditorViewer since version NewUIs 6.8.0.. link to "How to..' thread you can find at the bottom of the post #1..

Quote:

Originally Posted by Raven_2012 (Post 2162626)
Try to use this program, it will show you what keys are taken and not taken.

SH Keymapper doesn't help here in this case.. as you can see in his post, he is talking about TDW's options file and not about commands.cfg..

Raven_2012 01-11-14 12:44 AM

I'm having problem with the Journal. I am using NewUI 7.4.2.

When I add my own entry into the journal, it puts the time on in a hour ahead. When this happens it won't show in message box, because it hasn't happen yet.

Also when I back out of game, after I have saved journal, I go into the ShipsJournalEditor.exe and load that journal. I get an error and it won't load. If I don't put any personal entries of my own, the journal can be view. The time difference in entry is causing problems.

Here is picture I took. My entry is, 17:15 Test of date.

http://i1262.photobucket.com/albums/...psb6a907ef.png

Any ideas?
:/\\!!

Also, I use to have Steam version of game, but uninstalled it and got a direct download copy from Amazon.

THEBERBSTER 01-11-14 05:15 AM

Even better to only have to lose one mod and keep the rest. That's a result.

I am sure I have noticed in the past, but don't quote me, that the nautical time and the clock/watch time differ. It's something to do with GMT + 1 hour I think.

Mikemike47 01-11-14 09:25 AM

Quote:

Originally Posted by Raven_2012 (Post 2162626)
Try to use this program, it will show you what keys are taken and not taken.

Quote:

Originally Posted by volodya61 (Post 2162635)
Jhe is talking about TDW's options file and not about commands.cfg..

Try the hotkey reports option within the optionsfileviewer. Updated OptionsFileEditorViewer app (v1.0.32.0) link at bottom of post #1 or may included in versions of New UI for TDC 7.5. I have test version 12. I noticed, too, that I could not change various keys either and never reported it on the thread. I was bad:doh:!!

Raven_2012 01-11-14 11:34 AM

GMT is -1 hr in my game. So that is not it. What ever it is, its something that breaks journal entries.

Quote:

Originally Posted by THEBERBSTER (Post 2162686)
Even better to only have to lose one mod and keep the rest. That's a result.

I am sure I have noticed in the past, but don't quote me, that the nautical time and the clock/watch time differ. It's something to do with GMT + 1 hour I think.


THEBERBSTER 01-11-14 01:21 PM

I have a sloppy deck gun crew who just leave the gun in any position. When I manually place it back correctly having fired it, it seems to go back to it's last fired position. I would have thought that when you give the order "Secure the Deck Gun" The deck gun would automatically be replaced in it's original forward position.

Is this a common fault or is it me!

I am not using a Deck Gun mod.

Raven_2012 01-11-14 03:00 PM

Well if I make my own personal entry and go later to view after shutting down SH5, the journal will only show my personal entry and nothing else.

While in game if I don't put in personal entry and leave game. I will get all the entries of course change and what not.

Both personal and other entries can't share my journal. It's strange.

Edit: Did a single player mission and the times were right for this mission, but the journal entry didn't go to message box.

Quote:

Originally Posted by Raven_2012 (Post 2162654)
I'm having problem with the Journal. I am using NewUI 7.4.2.

When I add my own entry into the journal, it puts the time on in a hour ahead. When this happens it won't show in message box, because it hasn't happen yet.

Also when I back out of game, after I have saved journal, I go into the ShipsJournalEditor.exe and load that journal. I get an error and it won't load. If I don't put any personal entries of my own, the journal can be view. The time difference in entry is causing problems.

Here is picture I took. My entry is, 17:15 Test of date.

http://i1262.photobucket.com/albums/...psb6a907ef.png

Any ideas?
:/\\!!

Also, I use to have Steam version of game, but uninstalled it and got a direct download copy from Amazon.


Raven_2012 01-11-14 05:27 PM

Well TheDarkWraith, here is my Log file since you PM is full.

http://www.mediafire.com/view/ai63e2c96nnntqz/TRON.LOG

TORDO222 01-12-14 05:56 AM

Quote:

Originally Posted by Raven_2012 (Post 2162626)
Try to use this program, it will show you what keys are taken and not taken.

http://www.subsim.com/radioroom/show...=168297&page=5

Thanks for your help!!!.:up:


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