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Rad Cap tools allows to catch/turn certain items as RAOFB disc or even the NewUIs compass disc
thx Bathrone:up: |
OK, I got 7.5.0 and 7.4.2 to work, I am going to use 7.4.2. I think after cleaning out things NewUI left over and who knows what else, I disabled all mods and just enabled NewUI 7.4.2 and it worked. Now I have to find the other mod that is breaking it.
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Now your cooking on gas, like I said, mod overload over system capability. Just try 10 to 20 to start with, don't over do it, and I reckon you will have cracked it.
Great stuff. really pleased for you.:yeah: :woot: |
It's not a mod overload. I am using same amount. I think it might have been, Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.3a.
I went through one by one and they all worked fine. The only one that was missing was Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.3a, which I took out yesterday. Its not necessary anymore. The TDC generic patch fixes some things that mod was addressing. Plus TDC generic patcher allows deck awash without crew going below. While I was going through mods, I rearranged some. Quote:
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Question about hotkeys and automation
Hi my friend TDW. "Houston, we have a problem...".
1st Question: I can equip only a key for the automation function (x key...) when I work into the "TheDarkWraithUserOptions" file. When I run the game, only the x key work. I try with keys x,z,b and n, but nothing....z,b and n are "disabled" This is a extract of file: #[OPTION] #CATEGORY=Automation #TYPE=7 #DESCRIPTION=Hotkey for Automation's hotkey 1 #VALUES= #DEFAULT=[ True, MenuKeyManagerWrapper.Keys.X, False, False, False, False ] #; the hotkey used to activate the script associated with Automation hotkey x (1-4) #; Format: #; #; AutomationScriptHotKeyx = [ True, None, False, False, False, False ] #; True = enabled #; None = key used #; False = shift required #; False = ctrl required #; False = alt required #; False = handled #; #; if you wanted to enable this without shift, crtl, and alt required: #; AutomationScriptHotKeyx = [ True, MenuKeyManagerWrapper.Keys.J, False, False, False, False ] #; #; if you wanted to disable this: #; AutomationScriptHotKeyx = [ False, MenuKeyManagerWrapper.Keys.J, False, False, False, False ] #; #; NOTE: set the ones using SHIFT first! #; AutomationScriptHotKey1 = [ True, MenuKeyManagerWrapper.Keys.x,False , False, False, False ] # change the None to whatever you want #[OPTION] #CATEGORY=Automation #TYPE=7 #DESCRIPTION=Hotkey for Automation's hotkey 2 #VALUES= #DEFAULT=[ False, None, False, False, False, False ] AutomationScriptHotKey2 = [ True, MenuKeyManagerWrapper.Keys.z, False, False, False, False ] # change the None to whatever you want #[OPTION] #CATEGORY=Automation #TYPE=7 #DESCRIPTION=Hotkey for Automation's hotkey 3 #VALUES= #DEFAULT=[ False, None, False, False, False, False ] AutomationScriptHotKey3 = [ True, MenuKeyManagerWrapper.Keys.b, False, False, False, False ] # change the None to whatever you want #[OPTION] #CATEGORY=Automation #TYPE=7 #DESCRIPTION=Hotkey for Automation's hotkey 4 #VALUES= #DEFAULT=[ False, None, False, False, False, False ] AutomationScriptHotKey4 = [ True, MenuKeyManagerWrapper.Keys.n, False, False, False, False ] # change the None to whatever you want 2nd Question: How I can open the automation message box at any moment when the game is running, not only at the beginning ??? help me please!!!. Thanks a lot!!!:up: |
Try to use this program, it will show you what keys are taken and not taken.
http://www.subsim.com/radioroom/show...=168297&page=5 Quote:
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I'm having problem with the Journal. I am using NewUI 7.4.2.
When I add my own entry into the journal, it puts the time on in a hour ahead. When this happens it won't show in message box, because it hasn't happen yet. Also when I back out of game, after I have saved journal, I go into the ShipsJournalEditor.exe and load that journal. I get an error and it won't load. If I don't put any personal entries of my own, the journal can be view. The time difference in entry is causing problems. Here is picture I took. My entry is, 17:15 Test of date. http://i1262.photobucket.com/albums/...psb6a907ef.png Any ideas? :/\\!! Also, I use to have Steam version of game, but uninstalled it and got a direct download copy from Amazon. |
Even better to only have to lose one mod and keep the rest. That's a result.
I am sure I have noticed in the past, but don't quote me, that the nautical time and the clock/watch time differ. It's something to do with GMT + 1 hour I think. |
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GMT is -1 hr in my game. So that is not it. What ever it is, its something that breaks journal entries.
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I have a sloppy deck gun crew who just leave the gun in any position. When I manually place it back correctly having fired it, it seems to go back to it's last fired position. I would have thought that when you give the order "Secure the Deck Gun" The deck gun would automatically be replaced in it's original forward position.
Is this a common fault or is it me! I am not using a Deck Gun mod. |
Well if I make my own personal entry and go later to view after shutting down SH5, the journal will only show my personal entry and nothing else.
While in game if I don't put in personal entry and leave game. I will get all the entries of course change and what not. Both personal and other entries can't share my journal. It's strange. Edit: Did a single player mission and the times were right for this mission, but the journal entry didn't go to message box. Quote:
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Well TheDarkWraith, here is my Log file since you PM is full.
http://www.mediafire.com/view/ai63e2c96nnntqz/TRON.LOG |
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