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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 05-02-10 03:32 PM

Quote:

Originally Posted by Sonarman (Post 1380407)
Fantastic, thanks... who needs 1.2 when you can have 2.1 !

yes, v2.1.0 is turning out to be a pretty major update :D

Lopo 05-02-10 04:09 PM

@DWT
 
Sorry for annoying... but have you seen the map in http://www.subsim.com/radioroom/showthread.php?t=165272 post #6? He looks good and he has KM grid system!

Regards

TheDarkWraith 05-02-10 04:13 PM

Quote:

Originally Posted by Lopo (Post 1380461)
Sorry for annoying... but have you seen the map in http://www.subsim.com/radioroom/showthread.php?t=165272 post #6? He looks good and he has KM grid system!

Regards

what is the KM grid system going to do for us? I ask because I don't understand. SH5 doesn't use any kind of grid system does it?

Lopo 05-02-10 04:33 PM

Quote:

Originally Posted by TheDarkWraith (Post 1380467)
what is the KM grid system going to do for us? I ask because I don't understand. SH5 doesn't use any kind of grid system does it?

You're right, SH5 doesn't use it but I thought the immersion would be better as the historical maps have such grid system.
Never mind, forgot it and thanks so much for all your hard work!

Regards

KarlKoch 05-02-10 04:40 PM

Quote:

Originally Posted by Lopo (Post 1380482)
You're right, SH5 doesn't use it but I thought the immersion would be better as the historical maps have such grid system.
Never mind, forgot it and thanks so much for all your hard work!

Regards

I can see your wish, and i would love to have it authentic, too. But it might be a good idea to implement that with a campaign mod, that actually uses this system, than having it done in an UI mod not everyone uses (well, that might actually not be true, but who knows what the future brings?).

TheDarkWraith 05-02-10 06:13 PM

naights reworked (new .dds file) the notepads for the UZO, attack, and obs scopes. A major improvement in visual quality :yeah:
http://www.subsim.com/radioroom/pict...pictureid=1975

TheBeast 05-02-10 06:16 PM

Testing NewUIs_TDC_2_1_0_ByTheDarkWraith
 
Build = NewUIs_TDC_2_1_0_ByTheDarkWraith
Reolution = Windowed @ 1600x1024
Start from in Port Save - Total Germany Campaing (Hard Diffivulty)

My Changes to "data\Scripts\Menu\TheDarkWraithUserOptions.py":ping:
UIStyle = SH3Style
HeadingRudderKey = [ True, MenuKeyManagerWrapper.Keys.H ]
FollowSelectedTargetHotKey = [ True, MenuKeyManagerWrapper.Keys.F ]
NomographVisibleOnMiniMap = False
NightFiltersEnabled = True
ThrottleCanZoom = False
RudderCanZoom = False
TeleportToObsScope = [ True, MenuKeyManagerWrapper.Keys.O, True ]
TeleportToAttackScope = [ True, MenuKeyManagerWrapper.Keys.P, True ]
IncreaseChalkBoardCountHotKey = [ True, MenuKeyManagerWrapper.Keys.K, True ]


Problem's Discovers:
No TDC Dials display in Obs, Attack, UZO views. Default is set to display Minimal TDC Dials.
Intermittent issue using Obs view. Clicking "Exit Station" button returnns to camera view external to boat.
Notepad only displays in UZO view. This is also intermittent.
Obs and Attack Periscope View is off center to right side.
http://www.subsim.com/radioroom/pict...pictureid=1974

TheDarkWraith 05-02-10 06:19 PM

Quote:

Originally Posted by TheBeast (Post 1380561)
Build = NewUIs_TDC_2_1_0_ByTheDarkWraith
Reolution = Windowed @ 1600x1024
Start from in Port Save - Total Germany Campaing (Hard Diffivulty)

My Changes to "data\Scripts\Menu\TheDarkWraithUserOptions.py":ping:
UIStyle = SH3Style
HeadingRudderKey = [ True, MenuKeyManagerWrapper.Keys.H ]
FollowSelectedTargetHotKey = [ True, MenuKeyManagerWrapper.Keys.F ]
NomographVisibleOnMiniMap = False
NightFiltersEnabled = True
ThrottleCanZoom = False
RudderCanZoom = False
TeleportToObsScope = [ True, MenuKeyManagerWrapper.Keys.O, True ]
TeleportToAttackScope = [ True, MenuKeyManagerWrapper.Keys.P, True ]
IncreaseChalkBoardCountHotKey = [ True, MenuKeyManagerWrapper.Keys.K, True ]

Problem's Discovers:
No TDC Dials display in Obs, Attack, UZO views. Default is set to display Minimal TDC Dials.
Intermittent issue using Obs view. Clicking "Exit Station" button returnns to camera view external to boat.
Notepad only displays in UZO view. This is also intermittent.
Obs and Attack Periscope View is off center to right side.

you didn't enable a TDC mode....you have to enable one of the add-on TDC mode mods....I know this because scopes are off center :03: Currently the only valid values for TDCMode is TDCMinimalDials or NOTDCDials (this is mentioned in the file)

TheBeast 05-02-10 06:27 PM

Quote:

Originally Posted by TheDarkWraith (Post 1380566)
you didn't enable a TDC mode....you have to enable one of the add-on TDC mode mods....I know this because scopes are off center :03: Currently the only valid values for TDCMode is TDCMinimalDials or NOTDCDials (this is mentioned in the file)

If the default is Minimal TDC Dials, shouldn't that MOD already be installed?:timeout:

TheDarkWraith 05-02-10 06:28 PM

Quote:

Originally Posted by TheBeast (Post 1380572)
If the default is Minimal TDC Dials, shouldn't that MOD already be installed?:timeout:

no. As it says in the file I'm still working on getting that to configure the TDC dials automatically. Currently it doesn't work correctly so you have to enable one of the TDC mode add-on mods I included.

TheDarkWraith 05-02-10 06:46 PM

I've noticed something: the XO TDC dialog is out of sync with the TDC on/off. You have to click on turn TDC off then turn TDC on to get the notepad settings to be visible. I'm looking for solution for this.

EDIT: problem fixed. I made the XO default to turn TDC on at game start.

TheBeast 05-02-10 07:06 PM

Build = NewUIs_TDC_2_1_0_ByTheDarkWraith
TDC Mode MOD = NewUIs_TDC_2_1_0_MinimalDials_TDC
Reolution = Windowed @ 1600x1024
Start from in Port Save - Total Germany Campaing (Hard Diffivulty)

My Changes to "data\Scripts\Menu\TheDarkWraithUserOptions.py"
UIStyle = SH3Style
HeadingRudderKey = [ True, MenuKeyManagerWrapper.Keys.H ]
FollowSelectedTargetHotKey = [ True, MenuKeyManagerWrapper.Keys.F ]
NomographVisibleOnMiniMap = False
NightFiltersEnabled = True
ThrottleCanZoom = False
RudderCanZoom = False
TeleportToObsScope = [ True, MenuKeyManagerWrapper.Keys.O, True ]
TeleportToAttackScope = [ True, MenuKeyManagerWrapper.Keys.P, True ]
IncreaseChalkBoardCountHotKey = [ True, MenuKeyManagerWrapper.Keys.K, True ]


Intermittent issue using Obs view. Clicking "Exit Station" button returns to camera view external to and below boat.
Notepad display hidden behind Crew Warning Text Box and SHIII dials in all view. If Notepad is relocated to TDC Dials location it can be viewed by using Hide TDC Dials button.
The CrewWarnings Text Bos button at Top Right corner went away upon clicking it once.
http://www.subsim.com/radioroom/pict...pictureid=1976

TheDarkWraith 05-02-10 07:17 PM

Quote:

Originally Posted by TheBeast (Post 1380607)
Build = NewUIs_TDC_2_1_0_ByTheDarkWraith
TDC Mode MOD = NewUIs_TDC_2_1_0_MinimalDials_TDC
Reolution = Windowed @ 1600x1024
Start from in Port Save - Total Germany Campaing (Hard Diffivulty)

My Changes to "data\Scripts\Menu\TheDarkWraithUserOptions.py"
UIStyle = SH3Style
HeadingRudderKey = [ True, MenuKeyManagerWrapper.Keys.H ]
FollowSelectedTargetHotKey = [ True, MenuKeyManagerWrapper.Keys.F ]
NomographVisibleOnMiniMap = False
NightFiltersEnabled = True
ThrottleCanZoom = False
RudderCanZoom = False
TeleportToObsScope = [ True, MenuKeyManagerWrapper.Keys.O, True ]
TeleportToAttackScope = [ True, MenuKeyManagerWrapper.Keys.P, True ]
IncreaseChalkBoardCountHotKey = [ True, MenuKeyManagerWrapper.Keys.K, True ]

Intermittent issue using Obs view. Clicking "Exit Station" button returns to camera view external to and below boat.
Notepad display hidden behind Crew Warning Text Box and SHIII dials in all view. If Notepad is relocated to TDC Dials location it can be viewed by using Hide TDC Dials button.
The CrewWarnings Text Bos button at Top Right corner went away upon clicking it once.
http://www.subsim.com/radioroom/pict...pictureid=1976

Good feedback. I forgot to take into account SH3 dials for the notepad. I'll fix that. I'll have the notepad move up to the same height as the messagebox. Then you can click the TDC dials on/off to view. You can always use the hotkey for toggling the messagebox visibility also.

Messagebox toggle disappearing after clicking on it is expected. That is the set new minimum size button. So basically you just told the messagebox that that is it's new minimum size (looks like it just so happens to be it's maximum size also). Now if you click on the top of the messagebox and drag it with the mouse the toggle will return (because you resized it) and it's saying if you want to make this the new minimum size then click me. When you set a new minimum size the messagebox will never shrink less than that size when you click the toggle at the bottom right of the messagebox (or use the hotkey)

Sonarman 05-02-10 07:43 PM

The UZO stadimeter readings seem way off, by about 700m when aligned with top of masts, readings with the scopes seem ok.

When using the stadimeter in conjunction with the notepad the angle value is showing correctly as you use the stadimeter. If however you then click the range button again the range is shown in the angle field.

The new system in the SH5 TDC box allows for the user to type the numeric values in directly perhaps this would be good to add to the notepad too.

Noticed that the draggable compasses jump a fair distance when you flip them, it might be better if they stayed in the same location.

Going to try and get my poor crew injured now... it's all in the line of duty!

TheDarkWraith 05-02-10 07:52 PM

Quote:

Originally Posted by Sonarman (Post 1380625)
The UZO stadimeter readings seem way off, by about 700m when aligned with top of masts, readings with the scopes seem ok.

When using the stadimeter in conjunction with the notepad the angle value is showing correctly as you use the stadimeter. If however you then click the range button again the range is shown in the angle field.

The new system in the SH5 TDC box allows for the user to type the numeric values in directly perhaps this would be good to add to the notepad too.

Noticed that the draggable compasses jump a fair distance when you flip them, it might be better if they stayed in the same location.

Going to try and get my poor crew injured now... it's all in the line of duty!

I was actually getting very good readings with the UZO and all scopes in fact.

Don't think I'll be able to add the ability to type in the numerical values for the notepad.

Each draggable compass is a seperate entity thus they each act independent of each other. You want that behavior changed to one slaves to the other?

TheBeast 05-02-10 08:01 PM

Sonar Station UI
 
Thank you for fixing the Sonar Station View.:salute:

Any chance of getting "Esitmate Range" and "Precise Range" to Target buttons added to the UI?:06:

Thanks!

Sonarman 05-02-10 08:04 PM

Quote:

Originally Posted by TheDarkWraith (Post 1380630)
Each draggable compass is a seperate entity thus they each act independent of each other. You want that behavior changed to one slaves to the other?

No, I see that now that should be fine.


Not sure it's anything to do with the mod, but noticed a large slowdown now after coming out of high TC and some graphical anomalies... as you turn your head in the bridge the lighting on the sea disappears all of a sudden. Also standing at the aft end of the bridge and turing your head you can see occasional flashes of crewmen floating above the stern area of the sub.

TheDarkWraith 05-02-10 08:06 PM

Quote:

Originally Posted by Sonarman (Post 1380639)
No, I see that now that should be fine.


Not sure it's anything to do with the mod, but noticed a large slowdown after coming out of high TC and some graphical anomalies... as you turn your head in the bridge the lighting on the sea disappears all of a sudden. Also standing at the aft end of the bridge and turing your head you can see occasional flashes of crewmen floating above the stern area of the sub.

wouldn't think it being the mod as it's only doing 2D rendering. What video card are you using and how much memory does it have? How much system memory do you have?

TheDarkWraith 05-02-10 08:13 PM

added a button to the nav map that will control the showing of the TDC dials on it. As you can see the TDC dials will 'layout' according to the TDC mode user has selected (just like in the UZO, attack, and obs views)
http://www.subsim.com/radioroom/pict...pictureid=1977

Sonarman 05-02-10 08:14 PM

Quote:

Originally Posted by TheDarkWraith (Post 1380641)
wouldn't think it being the mod as it's only doing 2D rendering. What video card are you using and how much memory does it have? How much system memory do you have?

its a 1GB Ati 4670 with 2GB system memory. Although it's a fairly old card it's been running everything fine so far. What I'll do is try the same mission with the previous version of the mod to see what happens, Thanks.


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