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leovampire 10-30-07 09:23 PM

Will see what can be done with the splash.
 
Quote:

Originally Posted by momo55
Quote:

Originally Posted by leovampire
It isn't just like the last file's.

#1 contains all the fix's for the conning tower gray reflection problems.

#2 it has the work from Kapitain_zur_see for the sub's under water bubble's

#3 Enhanced Caustic effect's for the sub's which is the reflection of water
and waves vs light bouncing off the sub's hull.

#4 they also now contain a new sub Roll and Pitch enhancment for the ruffer
waters so if your using our camera mod well Barff bucket time is all I will say.

#5 Also contains the changes Duciums made for the Sub's batteries endurance
So it is okay to replace and or over write those file's from T.M.

Enjoy guy's!

Just one of the many new improvment's being worked on for all of you from this team.

The ship enhancment's should be done soon.

You can disable the old Sub reflection file you have.

This is also posted on the main thread page for the release.

Dave

http://files.filefront.com/ROW+Sub+R.../fileinfo.html

First of all Leo ....those latest pic's ....just beautiful :up:

Some feedback on #4 : the new roll and pitch enhancment for the ruffer waters....
To be clear ..i never served on a sub ...so i'm no expert on what there motions etc. are and where.

Buth ..what i experienced this evening reminded me of the first ship i served on ...a
MSI (Mine Sweeper Inshore) Wooden ship length:112' Beam:23' draft:8' speed:15 Kts displacement: 120 t armament:one twin 20mm oerliken
http://img237.imageshack.us/img237/1968/merksem2us1.jpg
Not bigger than a fleetsub i think and no escape from ruffer seas ...been in a 10 beaufort storm in the channel in '74 with the M477 oudenaarde ...but that's a whole other story.
Well Leo ..the roll is very close to RL experience i had on these shiptype.
The pitch ...i'm still not shure ...i feld that one more in the stomac i suppose:lol:....
I mis a few things ....howling(is this the correct word ?) of the wind ....bigger splaches and the noise of that bowsplash ....wait ..have a pic of a MSI in ruffer waters somewhere.....
http://img527.imageshack.us/img527/5...wavefunps4.jpg
See wath i mean ? If you could make that splash in front bigger in the game ..it would maby increas the feel of the pitch ....

This is what i have seen in game ....
http://img514.imageshack.us/img514/1117/splashkebr4.png
I am a very happy SH4(TM&ROW) player and i am happy with wath i have now ....so please see al the above as positively meant input ...just my 2 Eurocents

sry for my basic english ...i hope it make sence;)

I actualy did see control's for this in teh Sub file's just never dawned on me with all I am doing.

I will see about enhancing them for the ruffer waters I have no doubt it is possable to do.

Great sugestion and input BTW never thought of it till you said it even though I saw the place's in the sub file's to do this.

Just to let you know this is not an over night thing there are Lot's of control's for this and none of them are labled well so it will be trial and error to find the right one's without a 3D creation program to pinpoint where these are linked to on the sub.

Angus89 10-30-07 10:23 PM

So sub reflections with roll takes the place of subreflections vs1?

leovampire 10-30-07 10:26 PM

yes it does
 
Quote:

Originally Posted by Angus89
So sub reflections with roll takes the place of subreflections vs1?

This has advanced work with the reflection's plus a roll enhancment that the other sub reflection file didn't have.

MONOLITH 10-30-07 10:59 PM

Just a heads up leovampire, the new sub roll files conflict with the "realistic battery life" mod.

leovampire 10-30-07 11:17 PM

didn't know that but I did incorporate Duciums work
 
Quote:

Originally Posted by MONOLITH
Just a heads up leovampire, the new sub roll files conflict with the "realistic battery life" mod.

For under water endurance so I figured it would be enough. Is this something new or old for a mod?

leovampire 10-31-07 12:06 AM

FYI I have a ton of new and reworked sound effect's
 
That Torps got to me that I am sifting through and testing in game to see what sounds and seem's to be the best.

He has been working on them since I first anounced it and got a big file to me with a lot of choices and enhancment's.

Like so many things going on here it is a work in progress for the mod.

As soon as things are done and settled on new stuff will become available for download's.

Much cleaner sounds for gun's with some base to them and more. Creak's for the sub that echo and beter ambiant wind's and shore sounds and much much more.

And one for the sub's deck gun that is awsome. I found it in one of my game's and he added some base to it with a bit if a travel sound extention.

Anyway's as soon as I get permission for one thing I will release the new sound effect's download.

So thank Torps for all his hard work guy's.

It is now 3:18 a.m. I am off to bed good night everyone.

clayp 10-31-07 09:05 AM

THANK YOU TORPS!!!!!!!!!!AND OF COURSE LEOV!!!!!!!!.......:up:

Wilcke 10-31-07 09:37 AM

Question, for anyone.....

With the new Sub Reflections file.....I noticed that Trigger Maru 1.6.4 is over writing a bunch of sub dat and turm files....am I to understand that this is now just not compatible?

I hope I am wrong, can someone please post a "new" install of ROW with the latest iteration of TM? I know that Ducimus posted the install order when he released his latest TM. But the new Sub Reflections has left me a bit puzzled.

Maybe roll back to TM 1.6.2? Then use the new Sub Reflection?

Thanks!

Wilcke

java`s revenge 10-31-07 12:53 PM

Wilcke,

Firstly install the trigger maru mod and then all the other mods.

ReallyDedPoet 10-31-07 01:05 PM

Quote:

Originally Posted by java`s revenge
Wilcke,

Firstly install the trigger maru mod and then all the other mods.

Actually in the Trigger Thread, Row is installed first then the new Trigger, not sure about the latest Sub Reflections though :hmm: Maybe best to post in Trigger
or PM Ducimus :yep:


RDP

Defiance 10-31-07 01:09 PM

Hiya RDP,
I now have row after latest TM and the new sub reflections work great, He said in TM post he made it ROW Compatable so i overwrote but everythings fine so far

The reflections carve their way down the side of the sub kinda like tiger stripes, So hypnotic lol

Have Fun

Def

Wilcke 10-31-07 03:19 PM

Quote:

Originally Posted by Defiance
Hiya RDP,
I now have row after latest TM and the new sub reflections work great, He said in TM post he made it ROW Compatable so i overwrote but everythings fine so far

The reflections carve their way down the side of the sub kinda like tiger stripes, So hypnotic lol

Have Fun

Def

Thanks RDP and all others,

So you pulled the Sub Reflections out and installed that over the top of TM 1.6.4? OK will give that a go and start a "42 career.

Kind of want to leave Ducimus alone, he has plenty on his plate.

Thanks

Wilcke

Oh man that Sound Man is ugly!

leovampire 10-31-07 04:47 PM

Yes the latest Sub Reflections need to go after T.M.
 
Quote:

Originally Posted by Wilcke
Quote:

Originally Posted by Defiance
Hiya RDP,
I now have row after latest TM and the new sub reflections work great, He said in TM post he made it ROW Compatable so i overwrote but everythings fine so far

The reflections carve their way down the side of the sub kinda like tiger stripes, So hypnotic lol

Have Fun

Def

Thanks RDP and all others,

So you pulled the Sub Reflections out and installed that over the top of TM 1.6.4? OK will give that a go and start a "42 career.

Kind of want to leave Ducimus alone, he has plenty on his plate.

Thanks

Wilcke

Oh man that Sound Man is ugly!

I sent a PM to Ducimus and found out what he changed in the Sub file's then added it to the newest work for the sub's here. So you install the new Sub work on top of T.M..

Duciums does not intend to update download's for T.M. until after the new patch comes out but I am not going to stop work and providing new update's.

The only problem with T.M. is he forgot the fire and oil slik textures needed from this mod. So the texture file's also have to be put on top of T.M. or you will end up with a large pixl type fire in your game.

So the ROW textures and the ROW Sub's have to be added after or on top of Triger Maru.

swdw 11-01-07 12:06 AM

Leo,

Since you need to mod the sub's .sim files to get some of your effects, and after the PM's on CoG, I was wondering . . .

It looks like ROW will be the controlling mod for other mods to a certain extent. So I'm thinking it would be better to follow Ducimus' idea and have RFB install over the top of ROW. So any files overwritten by RFB will need to have your changes in them included with the RFB changes.

Are the mods you're doing to the subs basically the same straight across the board? Will looking at one .sim file show what values the parameters need to be changed to in the others? Or, have you had to customize them for each sub.

Because of the changes in the zones files, I was wondering if there may need to be 2 RFB releases- a stock version (Basic RFB) and a ROW compatible version. What is your opinion on that?

Also, are you doing anything to the operational values in the various sub files?

Thanks for the work- looking forward to getting my replacement MB back so I can actually see what you've posted lately in operation. (Turns out US ABit is moving their entire facility right now, so this is delaying everything . . . Old desktop has a 1.3GHz proc and an ATI 8500- can't run SH4) :-?

swdw 11-01-07 12:28 AM

http://static1.filefront.com/images/...v.thumb500.jpg

Leo, I was talking to one of my students Monday night and he told me how the most beautiful sunset he'd seen was in the Indian Ocean on his cruiser. He was talking about how the range of blues, purples, pinks and rose colors were incredible.

This screenshot gives me an idea of what he was talking about. Only difference was the sea's were dead calm in his account. You guys are setting a standard that isincredible!!


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