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Much appreciated, will test and report back!
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I was able to get a working version tonight though, thankfully. I blame poor maintenance, I have heard reports of rotted wiring being changed in my area recently, so that could be the cause. |
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Is there a Russification of this mod?
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You can find it inside the mod.. folder Text.. |
Hi there,
Having an issue with the game/mod at the moment. Every time I go to load a save game or load a new game I get the following error: Error PythonImportErrorException: Cannot import name Game_NewPlayerLogMessageCSharp in Data/Scripts/Menu/TheDarkWraithUserOptions.py Traceback: File ScriptManagerWrapper , line unknown, in CheckForStartGame File , line 0 , in <string> ##2181 File , line 0, in StartGame Script disabled! I have tried everything from reinstalling the game to the mods. I have ran the SHValidator tool too many times to count. Any advice would be MUCHO appreciated. |
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I'm getting that same error now, a new reinstall of SH5 didn't fix it.
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I went back and deleted everything, including stuff in My Documents, and then reinstalled and that seems to have worked. Any ideas on what causes the python error?
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Quick question!
Do people still get the "unit destroyed" radio messages from sunk ships and destroyed planes? For some reason I haven't seen them in my megamod testing... I have activated this feature from options editor, but still nothing. I'm using TDW's NewUI version 7.4.2. :hmmm: Really need them back! |
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Just to confirm, electric engines on surface option is only available with v7.5.0, right ? |
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There are no destroyed ship messages with v7.4.2, even with 100% intercept probability... :yep: I'm pretty sure that this is not the case with v7.5.0... |
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