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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

plj 10-21-13 09:05 AM

Much appreciated, will test and report back!

V13dweller 10-21-13 10:04 AM

Quote:

Originally Posted by gap (Post 2131170)
:-?

My data lines have been on the fritz due to what I think are site-works going on near by, but Western Australia is renowned for poor internet.

I was able to get a working version tonight though, thankfully.

I blame poor maintenance, I have heard reports of rotted wiring being changed in my area recently, so that could be the cause.

gap 10-21-13 10:11 AM

Quote:

Originally Posted by V13dweller (Post 2131353)
My data lines have been on the fritz due to what I think are site-works going on near by, but Western Australia is renowned for poor internet.

I was able to get a working version tonight though, thankfully.

I blame poor maintenance, I have heard reports of rotted wiring being changed in my area recently, so that could be the cause.

Okay, what matters is that you have got back a working installation of the game :up:

porabotitel 10-22-13 11:43 PM

Is there a Russification of this mod?

volodya61 10-23-13 12:01 AM

Quote:

Originally Posted by porabotitel (Post 2132286)
Is there a Russification of this mod?

Welcome aboard :salute:

You can find it inside the mod.. folder Text..

xSmithyx 10-24-13 05:03 AM

Hi there,

Having an issue with the game/mod at the moment. Every time I go to load a save game or load a new game I get the following error:

Error PythonImportErrorException:
Cannot import name Game_NewPlayerLogMessageCSharp in Data/Scripts/Menu/TheDarkWraithUserOptions.py

Traceback:
File ScriptManagerWrapper , line unknown, in CheckForStartGame
File , line 0 , in <string> ##2181
File , line 0, in StartGame

Script disabled!

I have tried everything from reinstalling the game to the mods. I have ran the SHValidator tool too many times to count. Any advice would be MUCHO appreciated.

THE_MASK 10-24-13 05:19 AM

Quote:

Originally Posted by xSmithyx (Post 2132810)
Hi there,

Having an issue with the game/mod at the moment. Every time I go to load a save game or load a new game I get the following error:

Error PythonImportErrorException:
Cannot import name Game_NewPlayerLogMessageCSharp in Data/Scripts/Menu/TheDarkWraithUserOptions.py

Traceback:
File ScriptManagerWrapper , line unknown, in CheckForStartGame
File , line 0 , in <string> ##2181
File , line 0, in StartGame

Script disabled!

I have tried everything from reinstalling the game to the mods. I have ran the SHValidator tool too many times to count. Any advice would be MUCHO appreciated.

I had that as well . Reinstalling the game was the only thing that fixed it .

plj 10-24-13 05:51 AM

Quote:

Originally Posted by xSmithyx (Post 2132810)
Hi there,

Having an issue with the game/mod at the moment. Every time I go to load a save game or load a new game I get the following error:

Error PythonImportErrorException:
Cannot import name Game_NewPlayerLogMessageCSharp in Data/Scripts/Menu/TheDarkWraithUserOptions.py

Traceback:
File ScriptManagerWrapper , line unknown, in CheckForStartGame
File , line 0 , in <string> ##2181
File , line 0, in StartGame

Script disabled!

I have tried everything from reinstalling the game to the mods. I have ran the SHValidator tool too many times to count. Any advice would be MUCHO appreciated.

Try re-downloading NewUI's and using a fresh copy ... maybe it's corrupted.

Oleander 10-28-13 04:51 PM

I'm getting that same error now, a new reinstall of SH5 didn't fix it.

Oleander 10-28-13 07:44 PM

I went back and deleted everything, including stuff in My Documents, and then reinstalled and that seems to have worked. Any ideas on what causes the python error?

Mikemike47 10-28-13 10:56 PM

Quote:

Originally Posted by Oleander (Post 2134752)
I went back and deleted everything, including stuff in My Documents, and then reinstalled and that seems to have worked. Any ideas on what causes the python error?

Yes, JSGME leftovers. Click on my signature link Post #6, 8 talk about python errors. Post #3 has common JSGME problems and solutions.

Rongel 10-30-13 11:11 AM

Quick question!

Do people still get the "unit destroyed" radio messages from sunk ships and destroyed planes? For some reason I haven't seen them in my megamod testing... I have activated this feature from options editor, but still nothing. I'm using TDW's NewUI version 7.4.2. :hmmm:

Really need them back!

vdr1981 11-02-13 12:32 PM

Quote:

Originally Posted by Rongel (Post 2135336)
Quick question!

Do people still get the "unit destroyed" radio messages from sunk ships and destroyed planes? For some reason I haven't seen them in my megamod testing... I have activated this feature from options editor, but still nothing. I'm using TDW's NewUI version 7.4.2. :hmmm:

Really need them back!

Did you try to set radioman intercept chance to 100% via options file editor? If your radioman can't intercept message even than, than something is wrong...

Just to confirm, electric engines on surface option is only available with v7.5.0, right ?

Rongel 11-02-13 01:49 PM

Quote:

Originally Posted by vdr1981 (Post 2136749)
Did you try to set radioman intercept chance to 100% via options file editor? If your radioman can't intercept message even than, than something is wrong...

Just to confirm, electric engines on surface option is only available with v7.5.0, right ?

Yes, I have the radioman intercepting messages at 100% but still nothing... Electric engines on surface is probably only in v.7.5. but still have it in the patcher, haven't activated it though. So is everything working for you?

vdr1981 11-02-13 03:00 PM

Quote:

Originally Posted by Rongel (Post 2136797)
Yes, I have the radioman intercepting messages at 100% but still nothing... Electric engines on surface is probably only in v.7.5. but still have it in the patcher, haven't activated it though. So is everything working for you?

Yes, nice cache Rongel...:hmmm:
There are no destroyed ship messages with v7.4.2, even with 100% intercept probability... :yep:

I'm pretty sure that this is not the case with v7.5.0...


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