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Try changing it and compare the results. |
Just saw that...:up:
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the real fog link is dead
is it possible to upload it again pls |
Hi all i wondering what do i need to download to get this mod i very confused.Can someone tell me what files i need to install i dont know what i need.What is the full mod link and are there addons i tryed to understand but i dont get it.:o
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Hi, I've disabled Dynamic Env. because of the 'Blue Sky' issue and replaced with Real Env. and all is well except for the sun. I have God Rays and reflection off the water's surface but no actual sun disc in the sky. Has anyone experienced this ?
My Current Mod List: Accurate German Flags Real Environment - Revision_3 Environment Sounds sobers best ever fog V4 SH5 sobers best ever waves SH5 sobers 3D deck spray mod V7 German U-Boat Crew Language Pack MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04_MFCM_1.2.1_compatible FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision NewUIs_TDC_6_9_0_Real_Navigation KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith Shadow Improvement ModLR Menu - Das Boot Departure Theme Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons OPEN HORIZONS II_full v1.7 OHII Higher Tonnage Objectives for v1.7 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7) mtns - more traffic, nations and ships 1_8e mtns - OHII&HarbourAdditon_Fix_1_7b mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended) Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 3 Stormys DBSM SH5 v1.3 optional louder engine sounds Trevally Tutorials - All v0.2 (for TDW UI) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8 Grossdeutscher Rundfunk RAF Fighter Command Radio Frequency 66.00 MHz RAF Bomber Command Radio Frequency 77.00 MHz Luftwaffe Combat Radio Frequency 88.00 MHz Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english sobers smaller water drops sobers rusty deck pack SH5 sobers realistic hydrophone operator SH5 smaller flags for Warships 1_0b VII-C Skin by Naights Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix AMMO_v1.0_SH5_by_Raven_2012 sobers talking conning crew mod IO_StrategicMap_4_6_for_TDWv690 EQuaTool 01.01 by AvM - Large Style Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.1 _for_SDBSM SUB SIM FOR====Depth_Keeping_Problem_UHS_patch_HB_1_0_0_Th eDarkWraith No Damn Bubbles, No Damn Halo Mod NDB,NDH OM#1 - No Dialog Indicator Many Thanks in advance for any feedback. Regards, H.T. |
Put in this order
Accurate German Flags Real Environment - Revision_3 stoianm colored exterior mod v2 (low color) Environment Sounds sobers stock fog sobers best ever waves SH5 sobers 3D deck spray mod V7 |
Thanks Mr. Sober, missed that one, will try.
Regards, H.T. |
:yep::yep::yep::yep::yep:
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F.A.O. Sober,
Sorry to be an arse but the Stoianm Coloured Exterior Mod with Real Env. ? I'm not disputing this just making sure ! Thanks, Regards, H.T. |
Jade Green Surrounding Water
Have a look at that top picture on page 1.
Does anyone know what causes that jade green color streak in the water around and behind the Uboat? I use stoianm's environment mod, not this one, and experience this color difference as well (which may have nothing to do with the mod itself). I just saw W_clear's pic and realized he has it too!! Lately, I've been puzzled as to why the water's like that. Does anyone know if this is stock or is it mod related? The foamy wake is understandable, but a brighter water color like that seems odd to me. Does a boat churn up the water enough to change it's color like that IRL? In the high seas, it doesn't bother me as much as when you're in shallow waters where the water is clear like it came out of your tap, yet there's that jade green surrounding the boat. It kind of feels like the boat's leaking jade green oil or goop. :hmmm: |
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Hey gap, thanks!
Just checked and saw that there were at least 12 of those files:timeout:. I had a look at WaterFoamFilmColorMulti within one of them and saw that it equals 55EFB600, which looks like a color code, no? If yes, then that's probably the code for jade green. That means I'd have to figure out the desired colors and codes related to each zone, climate, etc. Mother of God, man! If that's the case, then I think that jade green looks good enough for me, ya? hehehe :haha: |
\data\filters\colorcorrection\hdr_underwater
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those numbers are RGB values in hex code. You can convert them with any online converter. For instance try this one: http://easycalculation.com/color-coder.php just input the first 6 digits: i.e. 55EFB6. The above html converter allows you to convert just from hex to RGB format. I suggested it because it shows also visually the color on the screen; anyway there are other converters for converting back from RGB to hex :up: |
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I checked that online converter. It's nice and simple, and I noticed there are all kinds of other useful tools on the left too, so I will bookmark it - thanks!:yeah:. And yes, that color was the green I mentioned. :cool: |
With this environmental mod, and the
SIM FOR====TDW_Depth_Keeping_Problem_UHS_patch_HB_1_0_ 0 mod installed, I get excessive bobbing motion on the VII-A sub badly. The descent and rise time rate is way too fast. In fact, it is so fast that on just a surface command, it will bob back down to 10 meters depth after it has surfaced. If you come up from a ballast blow with speed set to 4 (emergency surface) the boat actually takes flight. Should I have not installed TDW's patch? My current mod soup is... Remove Electric Torpedo Wakes sobers see thru wake fix Unterseeboot II SFX Real Environment - Revision_3 SIM FOR====TDW_Depth_Keeping_Problem_UHS_patch_HB_1_0_ 0 CSPMagui by DrJones Beta v 2.0 CSP_MaGUI_Beata_2_0_English_Menu_txt Thanks. OK I think I found a nice solution. I've installed a later version of a mod from TDW. It seems to work fine except that the boat seems to sit a little low in the water for normal floating. But that can be a slight advantage at the cost of 0.5 knots speed. Maybe the enemies can't see me as well now? Thanks. My mod list now is... Remove Electric Torpedo Wakes sobers see thru wake fix Unterseeboot II SFX Real Environment - Revision_3 CSPMagui by DrJones Beta v 2.0 CSP_MaGUI_Beata_2_0_English_Menu_txt Depth_Keeping_Problem_UHS_patch_HB_2_0_0_TheDarkWr aith Later. |
Is this compatible with Sobers "Best Fog Ever" mod? In other words, will it cause inconsistent spotting distances with the visible fog levels?
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I get how to install main mod - but half the optional mods say (don't install -read first) anyone shed light on installing all the optionals? Also is this compatable with better waves mod and the horizon II mod?
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Awesome MOD! thanks
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Question
Hi...greatings from germany :arrgh!:
I've got a little question:Im back in SH5 since a few days,and of course i got some mods,not much,but nice ones! I really love this mod,but .....the night ^^ its too dark :stare:. the stock night is more realistic. is there any chance to change the light-settings for night? thank you |
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