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Just curious, were you getting dolphins running Full Magic1111? :salute:
thanks for the patch Trevally! |
About the missing hydrophone sounds...
It's weird that they aren't audible because I could swear that it was working the time we imported them. Now many of the new ships won't even register in the soundman's reports. Others register there, but aren't working in the hydrophone station... Hmm... I bet it has something to do with the ship classes, for example new cargo ships weren't detected in any way if you are submerged, but my soundguy reports fishing boats even if they aren't audible in hydrophone station. PS. Some good results messing with the flags, no freezes yet, fingers crossed! |
Trevally did you find what caused this?
http://www.subsim.com/radioroom/show...&postcount=916 I'm about to start patrol 2 but didn't want any issues with that. It still is not shown as an objective. I am at early May now. |
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I will update the message for v0.4:up: |
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Okay, managed to get hydrophone sounds from the imported ships! :D
Unit type 104 (coastal vessel) seems to be problematic, it won't show up in audio contacts at all. So no way of knowing if there is a 4000 ton ship passing over you, sonar man won't hear it. Changing type 104 to 102 seemed to do the trick (plus some other tweaking). I'm not yet sure if there is a way around this. Trevally, what would happen in the campaign if we changed the 104 coastal ships to regular cargo 102? Would it mess something up? |
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Changing coastal ships to type 102 would require a major overhaul.:cry: Are you testing in a single mission:06: |
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campaign still working, leaved kiel bunker and investigated a moving imported german ship (SV small composite frighter) just after the kiel channel ntrance, but still no hydro sounds... are there maybe other/more incompatible UnitClasses involved ?
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Halfway through base + enviro Coastal Waters and not a single CTD so far. :yeah:
Pretty sure there were no Dolphins or subnets in either of my test games with OHII Full 1.1 & 1.2 - I saw no dolphins at all and I would have noticed the framerate loss from the subnets; I get plenty of both now. Mines seem fine in both versions though. Kinda leads to my next question.. wondering if there's a way I can manually remove just the subnets and leave the rest of enviro intact, or does it involve editing the campaign layers? Guess it's not just as easy as deleting the nets cfg & textures? |
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But when I changed it to 102, my sonar man reported it, but I still couldn't hear it in hydrophone station. So I added "SonarTarget" -command to the ships dsd-file, and it worked, sonar man reported the ship, and I could hear it too. It seems that you can't hear any of the new ships without modifying them. Still needs testing, no frozen flags yet! :D And Trevally, yes i'm testing with the single missions. |
Is T hIs tH e cOrRE ct oRdE r ?
OPEN HORIZONS II_base v1.2 TDW_Mines_Subnets_Spottable (OH II v1.2) OPEN HORIZONS II_New_Ships v1.2 |
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