SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] OLC GUI v1.2.7 (https://www.subsim.com/radioroom/showthread.php?t=124639)

Ivan Putski 02-28-08 06:27 PM

I ran across this the other day. May be what you`re looking for. Puts

http://www.subsim.com/radioroom/showthread.php?t=131774

latemail 02-29-08 04:20 AM

Quote:

Originally Posted by KeldorKatarn
I'd basically just need all the places in that file where I need to change the size (position should be ok) from 128 (your size) to 334 (big dial size).


Sounds easy, and this was my very first attempt as well, but ......... if you doesnīt change the mouse-senistiv areas of the dials as well, they only will show up with the new dimensions .... but you canīt select for example a speed by clicking the border area of the dial :damn:

and if you change the size of the menugroups as well, the dials will interfere .......

but maybe you find another way - good luck and let us know

KeldorKatarn 02-29-08 05:31 AM

Quote:

Originally Posted by latemail
Quote:

Originally Posted by KeldorKatarn
I'd basically just need all the places in that file where I need to change the size (position should be ok) from 128 (your size) to 334 (big dial size).

Sounds easy, and this was my very first attempt as well, but ......... if you doesnīt change the mouse-senistiv areas of the dials as well, they only will show up with the new dimensions .... but you canīt select for example a speed by clicking the border area of the dial :damn:

and if you change the size of the menugroups as well, the dials will interfere .......

but maybe you find another way - good luck and let us know

Actually I've been fiddling around with this now, trying to position stuff, reposition stuff.. it seems either stuff interferes, blocks the view or something else.
After trying this for quite some time I think the combimod is pretty much the best way of arranging things. The only alternative I've considered (although that is really blocking quite a bit more is: Like Combimod, but have the big compass, the two bigger dials below are the two depth meters, and the other three dials, which are not really needed in large are on a vertical row next to those.. so no popups or slideins, but like this:

http://www.wcrevival.de/joker/threemoredials.jpg


Well.. something like this lol. Those could still all have a small popup effect still increasing them in size a bit, so the compass would like grow from 270 to 340 or something, I don't know... the three additional small dials are blocking the view quite a bit though, so I don't know.. the combimod as it is right now might still be the way to go.
I for one decided to wait for the fixed 1.2.3 combimod and stick with that one.
Especially since I don't really get how this popout effect was done by OLC. I think he made four menu groups below eachother to slide to all directions somehow, with larger dials you'd sill see the small dial behind though since it doesn't cover the smaller one anymore... I don't really know how to change any of this, it is one of the more complicated GUI mods I've seen so I'll leave it alone.

Just one more thing to you
@latemail
Could you, since you're fixing something about the combimod for 1.2.3 anyway, make a different indicator for the large compass? That is pretty much the only thing that bugs me about your mod.. the compass indicator is so large and broad and also too much to the border of the compass so it actually blocks the scale instead of pointing at it... maybe use the indicator from FLC's 6 dials mod? that one had a nice longer pointier indicator whose tip you could really use to get an exact degree count.
Also I think your indicator is slightly off by 1 or 2 degrees, which might become more clear when a more pointy indicator is used so one clearly sees which degree it is pointing at. Also.. I've tried to play around with your compass a bit and for fun I once placed the original inner dial (the one with numbers from 0 to 9) on top of yours in the center.. of course that doesn't really have a function but it seemed to fill the empty center up nicely and didn't look to bad.. experimented also with leaving it yellowish or desaturate it and increase contrast to make it fit the rest of the dial... just an optical thing you might consider maybe..

Otherwise thanks litemail and OLC for the combimod, OLC GUI + Kombi is so far the best GUI around.

Here a link to a different indicator:

http://www.wcrevival.de/joker/NewCourse.tga

Schwuppes 02-29-08 08:22 AM

Hi Mr. OLC! :D

Thanks for that 1.2.3 update on your GUI! Although I haven't been playing much GWX lately I'll be trying it asap.

Btw whats the difference between the GWX 16km atmosphere mod and the OLC 16km environment mod?

onelifecrisis 02-29-08 02:21 PM

Quote:

Originally Posted by Schwuppes
Hi Mr. OLC! :D

Thanks for that 1.2.3 update on your GUI! Although I haven't been playing much GWX lately I'll be trying it asap.

Btw whats the difference between the GWX 16km atmosphere mod and the OLC 16km environment mod?

Hi Mr. Schwuppes,

There's a seperate thread for the OLC Environment...

Platapus 03-01-08 08:50 AM

asking questions before making a mistake this time
 
I am trying a new strategy: Asking questions BEFORE I try something new :know:

I am currently running GWX2 and Commander. I would like to try out this great looking GUI mod. There are two other factors you need to be aware of

1. I don't understand computers that much
2. I am a chicken and am always afraid to change anything on my computer <cluck cluck)

I have everything working great in SH3 and I am afraid that if I make a mistake (99.99% probability) that I will ruin my life.

So is there anything special I have to do to install this cooleo GUI so that it does not mess up my other stuff?

Kowardely Kraven Kaluens kneed to know :88)

onelifecrisis 03-01-08 02:10 PM

Just make sure you have .NET framework installed and you should be fine. :up:

paulasteffan 03-03-08 02:02 AM

problems with gui mod
 
Hi there

I cant seem to get this olc gui mod to replace my stock sh3 ,i havent as yet updated to 1.4 b(maybe that has something to do with it) do i need all the 1.1.1 through to the latest which i have 1.2.3 olc gui i have got the .net framework 2.0 i followed the readme on the install also with the jsmge mod enabler by disabling all other mods ,also i am using commander 2.7 ,do i need to disable that with the mod enabler to get your mod to show up??

i load the game through commander and have disabled the corefiles and doublemast values, the game runs i then try to enable in mod enabler double mast values and corefiles after doing a rollback in commander and it stalls on the load screen after the intro

This is very frustrating as im keen to see this mod work as it looks and sounds like an excellent mod.


Help appreciated

Steffan

onelifecrisis 03-03-08 02:11 AM

Quote:

Originally Posted by paulasteffan
Hi there

I cant seem to get this olc gui mod to replace my stock sh3 ,i havent as yet updated to 1.4 b(maybe that has something to do with it)

You should patch to 1.4b before installing *any* mods. That'll probably solve your problem.

Quote:

do i need all the 1.1.1 through to the latest which i have 1.2.3 olc gui
You just need 1.2.3. You don't need any earlier versions.

HTH
OLC

flag4 03-03-08 09:11 AM

help with OLC's tutorial...
 
hi hunters

a question about the tutorial:

at 21.30 minutes into the tutorial, OLC talks about bearing and position in regard to the merchant he is plottting to track/hit.

he is working it out with the protractor and says " 301 at 2000 meters..." i get this part cause the WO has declared it, then...

" 59 degrees bearing relative to my course..."

how does he know or worked out that bit - i dont see it in the tutorial ( not a criticism by the way OLC, i am enjoying your tutorial very much :yep: )

any clarity is most welcome - i think i cant see the wood for the trees, sometimes.

edit: i've brought this question across from the other sh3 forum - i'm wondering if i can get some help here - it was suggested i post it here on OLC's thread, cheers !
__________________

onelifecrisis 03-03-08 09:15 AM

No problem.

0 is straight ahead. So is 360. That ship was at 301 degrees. 360 - 301 = 59.

Because I was heading straight along my plotted course, I just drew a line 59 degrees to the left of that line.

Does that explain it ok?

flag4 03-03-08 09:35 AM

hey! OLC

lovely mod by the way, thanks for that and the tutorial...

err, kind of explains it - you are behind the target, this changes working out the bearing ?

a bit like having to subtract on the AOB when behind the target ?

i'm a novice on the lower rungs of understanding - sorry !


i think it helps when the 'why something is' is understood, as much as following the instructions in black and white, but i dont expect you to write a idiots guide to plotting and bearing !!

so it might be 'why' do you subtract at that point and maybe not at another - does this change as you cross the 90 degree point in relation to the target ??

i've confused myself now..

onelifecrisis 03-03-08 10:26 AM

Quote:

Originally Posted by flag4
err, kind of explains it - you are behind the target, this changes working out the bearing ?

Er, no, it doesn't.

There's 360 degrees in a circle. When it comes to relative bearings (which is what the WO gives you) 0 is straight ahead. A bearing of 301 means 301 degrees clockwise from 0, or 59 degrees anti-clockwise from 0. I can't put it any simpler than that, sorry. :-?

latemail 03-03-08 10:40 AM

Quote:

Originally Posted by KeldorKatarn
@latemail
Could you, since you're fixing something about the combimod for 1.2.3 anyway, make a different indicator for the large compass? That is pretty much the only thing that bugs me about your mod.. the compass indicator is so large and broad and also too much to the border of the compass so it actually blocks the scale instead of pointing at it... maybe use the indicator from FLC's 6 dials mod? that one had a nice longer pointier indicator whose tip you could really use to get an exact degree count.
Also I think your indicator is slightly off by 1 or 2 degrees, which might become more clear when a more pointy indicator is used so one clearly sees which degree it is pointing at.


Hi KeldorKatarn,

have a look at THIS ........... :know:

looney 03-03-08 11:09 AM

A full circle is 360 degrees, so if you WO spots the ship at 301 it means he sees it roughly between 10 and 11 o'clock or 59 degrees to the left.

360-301= 59degrees this is due to the fact that the protractor only measures angles up to 180.

crap way to late, but I still want the extra post :D


All times are GMT -5. The time now is 01:39 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.