SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

gap 09-25-13 02:06 PM

Quote:

Originally Posted by Sjizzle (Post 2119103)
i think gap can answare here cos he is the master in photoshop i'm n00b there :/\\!!

That's not true :)

Quote:

Originally Posted by Echolot (Post 2119098)
Please, one question:

Say I want to edit a dds file for the ui, should I save the file as DXT3 (Explicit Alpha) or DXT5 (Interpolated Alpha)?

Thanks in advance.

Echol:06:t.

The difference between the three main dds compression formats is about RGB compression level and grey-scale depth of the alpha layer:

DX1 = 1:8 compression ratio, 1 bit alpha layer (B/W)
DX3 = 1:4 compression ratio, non-dithered 1 x 4 bit alpha layer (16 levels of grey)
DX5 = 1:4 compression ratio, dithered 6 x 4 bit alpha layers

See the following article for further detail:
http://www.fsdeveloper.com/wiki/inde...sion_explained

If you want to be sure about compression level and mip levels of an eisting texture, I suggest you using the following simple tool: :up:
http://developer.amd.com/resources/a...ompressonator/

Echolot 09-25-13 02:19 PM

Thank you very much, gap.

:Kaleun_Salute:


I get an error 1721 (installer error) when I install the AMD app. Do you have the tool installed, gap? Could you check a file for me, please?

gap 09-25-13 02:46 PM

Quote:

Originally Posted by Echolot (Post 2119135)
I get an error 1721 (installer error) when I install the AMD app. Do you have the tool installed, gap? Could you check a file for me, please?

Sure, just tell me which one :up:

Echolot 09-25-13 02:47 PM

Quote:

Sure, just tell me which one :up:
Thank you, gap, I will pm you the next minutes.

:salute:

Your pm box is full.

gap 09-25-13 03:08 PM

Quote:

Originally Posted by Echolot (Post 2119151)
Thank you, gap, I will pm you the next minutes.

:salute:

Your pm box is full.

sorry, I have just made some space :up:

Echolot 09-25-13 03:54 PM

Quote:

sorry, I have just made some space :up:
Answer received. Many thanks, gap. :sunny:



:subsim:

gap 09-25-13 04:36 PM

Quote:

Originally Posted by Echolot (Post 2119182)
Answer received. Many thanks, gap. :sunny:



:subsim:

My pleasure. Keep us updated on your improvements of that graphic :up:

tscharlii 09-28-13 03:08 PM

I'd like to assign hotkeys to "Estimate range to contact" and "Report fix via dead-reckoning". How would I do that?

I tried adding a hotkey in data/Cfg/Commands.cfg to

Code:

[Cmd487]
Name=Estimate_range_to_contact
Contexts=1
MnID=0x3F280002
Key0=0xC0,C,"Ö"
HasDelayedExecution=Yes

but when i press that, I get a precise distance ("Range to target is 2950 !") instead of the nice new rough estimate that i get, when i click the menus sonarman -> sonar -> estimate range to contact ("Sonar: Estimated contact range is 2700m").

So I guess, the Commands.cfg is the wrong place to put the hotkey.

And i don't have any idea where to put a hotkey for "Report fix via dead-reckoning" at all.

I use NewUI and RealNav Version 7.1.0

Dermeister 09-29-13 07:48 AM

Is there afix for the Deck gun and this UI ever sicnei enabled this UI In calm seas my crew Won't Keep the damn deck gun manned makign the gun USELESS. it's as though depth Dection for thinking the U boat is surfaced is set to shallow so the crew keeps thinking the deck is A wash but it's not. Any sugestions?

vdr1981 09-29-13 07:56 AM

Quote:

Originally Posted by Dermeister (Post 2120876)
Is there afix for the Deck gun and this UI ever sicnei enabled this UI In calm seas my crew Won't Keep the damn deck gun manned makign the gun USELESS. it's as though depth Dection for thinking the U boat is surfaced is set to shallow so the crew keeps thinking the deck is A wash but it's not. Any sugestions?

Yes, do not use deck gun in the high seas...You don't wont your crew to be washed away from the deck...

Dermeister 09-29-13 07:59 AM

Quote:

Originally Posted by vdr1981 (Post 2120886)
Yes, do not use deck gun in the high seas...You don't wont your crew to be washed away from the deck...

In calm seas I mentioned in my post :) theres like almost no waves.. i can understand in high seas but this is like... theres no water washing up on my deck

vdr1981 09-29-13 08:03 AM

Quote:

Originally Posted by Dermeister (Post 2120888)
In calm seas I mentioned in my post :) theres like almost no waves.. i can understand in high seas but this is like... theres no water washing up on my deck

I see then...Have you tried to use TDW options file editor, there is one options which should effect just what you ask(time delays tab, second line)?

Dermeister 09-29-13 08:06 AM

Quote:

Originally Posted by vdr1981 (Post 2120893)
I see then...Have you tried to use TDW options file editor, there is one options which should effect just what you ask?

I have the TDW patcher do you know the name of that because i checked through it the only thing that ithink could effect it is the " Enable decks awash" option and ive dissabled that.... just to see if it woudl help NO dice.. :(

vdr1981 09-29-13 08:09 AM

No...Options file editor...not patcher...stand by for link...

http://www.subsim.com/radioroom/show...81&postcount=6

Trevally. 09-29-13 08:11 AM

@Dermeister

Go here - C:\Users\User\Documents\SH5\data\cfg\main.cfg
open this with notepad
look for and change to this :-


[DEVELOPING]
Modding=Yes
MenuEditor=no
DebugScripts=Yes

save and run game

Now when the freeze happens - you should see a script error window on your desktop - copy and paste it here for TDW to see:up:


All times are GMT -5. The time now is 05:32 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.