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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

volodya61 08-24-13 06:17 PM

Quote:

Originally Posted by Stevetry (Post 2105291)
hOW DO install this i have mod i have the UI folder how do i choose the ui i want ?

You can choose UI-style using OptionsFileEditorViewer located in the NewUIs/data/Applications.. link to the 'How to' thread by Trevally you can find at the bottom of the post #1..

Quote:

Originally Posted by Santini (Post 2105292)
Is there any way to re-enable the land proximity warnings?

Not sure what you meant 'land proximity warnings' :hmmm:

Santini 08-24-13 11:51 PM

Quote:

Originally Posted by volodya61 (Post 2105298)
Not sure what you meant 'land proximity warnings' :hmmm:

That time compression setting that drops time when you are close to land, and says land sighted or whatever?

Fifi 08-25-13 12:35 AM

Time compression dropping when land is close is set in your documents/SH5/Cfg/main.
Just put 1 after the good line.
But no vocal warning AFAIK...

Santini 08-25-13 01:17 AM

Okay!

I will test this, for some reason I thought it didn't work with real navigation

I'll let you know if my sub opts for a land based assault on poland

THE_MASK 08-25-13 02:54 AM

NewUIs_TDC_7_5_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer
### Message Box (SH3/4/5 modes) ####
TC1OnAnyMessageBoxText=True

Documents\SH5\data\cfg\main
LandProximity=1,256

don't use travel mode for travelling . Travel mode disables warnings such as land proximity etc .

Santini 08-25-13 03:59 PM

Yeah, they work still :-)

Is there anyway to enable the sonar range estimate when you're at the observation periscope? Running back and forth between the two stations gets pretty sillyaa

Fifi 08-25-13 04:07 PM

Quote:

Originally Posted by Santini (Post 2105704)
Is there anyway to enable the sonar range estimate when you're at the observation periscope? Running back and forth between the two stations gets pretty sillyaa

Not that i'm aware of...always have to quit the scope for hydro station :yep:

Would be nice to have this option though. Simulating captain asking hydro man without leaving periscope view.

But as in all SH, only one sens at a time: or the target view, or the hydro contact...Only TDW could brake this through the .exe

Santini 08-26-13 11:03 PM

Are the sonar range inaccuracies all built into the DLL?

I've been getting some pretty weird results at times

Lastman 08-27-13 05:24 PM

question
 
hi guys....
first of all....very nice mod!!!! congratulations!!! :up::up::up:
and now my question, i wish you can answer it:
I must restart my campaign after installed this mod???

volodya61 08-27-13 05:36 PM

Quote:

Originally Posted by Lastman (Post 2106621)
hi guys....
first of all....very nice mod!!!! congratulations!!! :up::up::up:
and now my question, i wish you can answer it:
I must restart my campaign after installed this mod???

Welcome aboard :salute:

No, it's not needed..

Mikemike47 08-27-13 05:38 PM

Quote:

Originally Posted by Lastman (Post 2106621)
hi guys....
first of all....very nice mod!!!! congratulations!!! :up::up::up:
and now my question, i wish you can answer it:
I must restart my campaign after installed this mod???

Yes and no. Most mods I have started after I returning to bunker.

Mod order changes with same mods as before might not work. You are asking for trouble with a CTD.
I have had better luck with mods working after a return to bunker, and ONLY doing updates. For example, New UIs with TDC version 7.1 and updating to New UIs with TDC version 7.4.2 exactly in the same order related to other mods.
If a CTD happens with just a mod update change, then a new campaign is needed.

Santini 08-27-13 05:40 PM

Max snorkel speed should be more like 6 knots btw

volodya61 08-27-13 05:46 PM

Quote:

Originally Posted by Mikemike47 (Post 2106632)
If a CTD happens with just a mod update change, then a new campaign is needed.

A campaign restart is only needed for mods which change campaign or crew abilities files.. for all the other mods bunker save is enough..
This mod doesn't change any campaign files.. often I changed NewUIs versions right in the middle of the patrol..

Lastman 08-27-13 05:58 PM

Quote:

Originally Posted by volodya61 (Post 2106637)
A campaign restart is only needed for mods which change campaign or crew abilities files.. for all the other mods bunker save is enough..
This mod doesn't change any campaign files.. often I changed NewUIs versions right in the middle of the patrol..

nice, very fast answer!!! :up:

anyway, so, now im at the bunker ( if load the game I start on the bunker aboard the U-boat ), i can install the mod without problems?

if yes, anyone could give me the JSGME Download link? i search for it, but al the links I found didn't work!:wah:

Mikemike47 08-27-13 06:15 PM

Quote:

Originally Posted by Lastman (Post 2106643)
if yes, anyone could give me the JSGME Download link? i search for it, but al the links I found didn't work!:wah:

Here's a few JSGME links in one thread (including download) to answer possible questions in future

http://www.subsim.com/radioroom/showthread.php?t=204593


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