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-   -   [REL] Open Horizons II (old thread) (https://www.subsim.com/radioroom/showthread.php?t=182964)

papanebo 10-09-11 03:39 AM

Quote:

Originally Posted by Sartoris (Post 1763595)
http://i1196.photobucket.com/albums/...1-13-14-17.jpg

I'm not sure if this has anything to do with your mod, but one of the ships I destroyed in Scapa Flow learned how to fly.

My mod list:

Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
OPEN HORIZONS II_full
OH II Campaign Radio Messages v4
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Grossdeutscher Rundfunk With MilRad
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Speech recognition MiTons NewUI


That's not a bug, it's a new feature. The Flying Dutchman in WWII. :D

Halface 10-09-11 05:41 AM

in the OH full 1.4 do i still need the Cerberus ship patch enabeld ?

Trevally. 10-09-11 06:10 AM

Quote:

Originally Posted by Halface (Post 1763718)
in the OH full 1.4 do i still need the Cerberus ship patch enabeld ?

Yes - put it after OHII:up:

Halface 10-09-11 06:19 AM

Thank you :-)

cikcak56 10-09-11 08:09 AM

Good Work!

Gerald 10-09-11 08:13 AM

@cikcak56! Welcome to SubSim, :sunny:

uekel 10-09-11 02:27 PM

Hi Trevally and Rongel!

If you like, you can test this: http://www.mediafire.com/?lnto7qqy8dfw8is

I have reworked your flag.dat that all flags share a common model and overdraw with its individual texture. Works first, whether this the "frozen flag - issue" solve, we will see.

Now I have performed it only with the main Nations, if it is the solution, I complete it.

Regards,

uekel

Rongel 10-09-11 02:47 PM

Quote:

Originally Posted by uekel (Post 1763978)
Hi Trevally and Rongel!

If you like, you can test this: http://www.mediafire.com/?lnto7qqy8dfw8is

I have reworked your flag.dat that all flags share a common model and overdraw with its individual texture. Works first, whether this the "frozen flag - issue" solve, we will see.

Now I have performed it only with the main Nations, if it is the solution, I complete it.

Regards,

uekel

Sounds really interesting, thanks uekel! :yeah:

I will try it soon and report back.

Trevally. 10-09-11 02:51 PM

Quote:

Originally Posted by uekel (Post 1763978)
Hi Trevally and Rongel!

If you like, you can test this: http://www.mediafire.com/?lnto7qqy8dfw8is

I have reworked your flag.dat that all flags share a common model and overdraw with its individual texture. Works first, whether this the "frozen flag - issue" solve, we will see.

Now I have performed it only with the main Nations, if it is the solution, I complete it.

Regards,

uekel

Many thanks Uekel:salute:

vlad29 10-09-11 02:55 PM

Quote:

Originally Posted by uekel (Post 1763978)
Hi Trevally and Rongel!

If you like, you can test this: http://www.mediafire.com/?lnto7qqy8dfw8is

I have reworked your flag.dat that all flags share a common model and overdraw with its individual texture. Works first, whether this the "frozen flag - issue" solve, we will see.

Now I have performed it only with the main Nations, if it is the solution, I complete it.

Regards,

uekel

Thank You for this, Uekel:yeah: Should we start the new campaign:06:

Magic1111 10-09-11 03:28 PM

Quote:

Originally Posted by Trevally. (Post 1763507)


Yes:up:

It will not affect MTNS

Thx for clearify Trevally! :up:

Best regards,
Magic:salute:

Magic1111 10-09-11 03:31 PM

Quote:

Originally Posted by vlad29 (Post 1764012)
Should we start the new campaign:06:

No, has nothing to do with campaign files! ;)

Best regards,
Magic

uekel 10-09-11 03:32 PM

Hi vlad!
Quote:

Originally Posted by vlad29 (Post 1764012)
Should we start the new campaign:06:

NO

You can activate and deactivate it at any time and also don´t must be in the bunker. Please keep in mind it is only a test, but I think, that you know it.

The first issue I have found now - maybe I must embed the textures again. Too much changes for one test.
But it would not be a problem.

greetings :salute:

uekel

EDIT: OK, I see Magic was faster!

vlad29 10-09-11 03:38 PM

Thanks, Uekel an Magic, I'll try it:yeah::salute:

Rongel 10-09-11 03:59 PM

Quote:

Originally Posted by uekel (Post 1764056)


The first issue I have found now - maybe I must embed the textures again. Too much changes for one test.
But it would not be a problem.

greetings :salute:

uekel

I made few quick tests (convoy of imported ships heading towards from 100km or so) and no frozen flags. Seems pretty good this far :DL.

Okay, must go now. If this works, I really need to know what you did with the flags :D

Great work Uekel :yeah:

uekel 10-09-11 04:08 PM

Hey thanks, Rongel. :salute:

And:
Quote:

Originally Posted by Rongel (Post 1764069)
If this works, I really need to know what you did with the flags :D

Of course, but how you say, we wait if it works.

Time for the first correction, german textures was tga not dds. Now fixed: http://www.mediafire.com/?l0o4kn98sc6iqo1

ustahl 10-10-11 06:30 AM

Half-flooded merchants
 
:salute: Hi guys,
Having been away a while, I loaded the newest mod versions (UI 6.8.0, OH II v1.4 full + patch) and started a new Western Approaches campaign out of St. Nazaire. Like earlier, there are still a lot of half-flooded merchants around in the port area, some with frozen flags.:-? I guess they are those 'imported' ships.

Should this deck-awash issue be avoidable with the current full OH II version (installed at end of mod soup), or could other preceding mod soup elements be the cause?

With the basic OH II version without 'New Ships' this issue naturally doesn't exist.

I'd like to use the 'New Ships', but not half sunk. What is the current situation? :06:

ustahl 10-10-11 07:06 AM

Quote:

Originally Posted by uekel (Post 1764076)
Hey thanks, Rongel. :salute:

And:
Of course, but how you say, we wait if it works.

Time for the first correction, german textures was tga not dds. Now fixed: http://www.mediafire.com/?l0o4kn98sc6iqo1

Uekel, that's very good!:salute: Just activated this fixed version in my a.m. mentioned campaign start out of St.Nazaire, and the previously frozen flags (French merchants) are now unfrozen, like all others. :yeah:

Sadly, many of those imported ships are still half sunk, but then again, that surely has nothing to do with flag.dat.

Anyway, you seem to have solved this flag bug. Congrats & thanks!:woot:

uekel 10-10-11 09:23 AM

Hi Uffe,

many thanks!!! :salute:

But please note, maybe from a savegame where the ships already close, is something else.
Quote:

Originally Posted by ustahl (Post 1764342)
Sadly, many of those imported ships are still half sunk, but then again, that surely has nothing to do with flag.dat.

Hmm... there not my ships, but Rongel can do it:

http://img692.imageshack.us/img692/471/tiefgang.jpg

and another for Rongel: I´ve done this with the flags

http://img823.imageshack.us/img823/7872/flagz.jpg

now I have it for all Nations:

http://www.mediafire.com/?3njtg294i86mrmr

remains to hope that it works!

Cheers :salute:

uekel

Rongel 10-10-11 09:43 AM

Quote:

Sadly, many of those imported ships are still half sunk, but then again, that surely has nothing to do with flag.dat.
Hi uffe, yes I can look into it, I was planning a new ship update anyway (all the ships use low-res textures, argh!, must... fix...) The zombie ships seem to have different draughts every time, sometimes they are half sunk, sometimes okay. But can you please post a screenshot for claritys sake and I'll try to correct them.

Quote:

and another for Rongel: I´ve done this with the flags
Okay, nice to know, thanks! :DL

I'm not sure but when I was testing something, one time I got frozen flags in museum. I noticed that now every nations flag was still. I was messing with the ships so I can't be sure if it was me or the flags. Needs more tests, but still this looks very good improvement, because the freezing was much more common before. Earlier the flag used to freeze just for one new ship, now I have ten in convoy and everything works all the time (except this one time in museum).


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