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That's not a bug, it's a new feature. The Flying Dutchman in WWII. :D |
in the OH full 1.4 do i still need the Cerberus ship patch enabeld ?
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Thank you :-)
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Good Work!
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@cikcak56! Welcome to SubSim, :sunny:
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Hi Trevally and Rongel!
If you like, you can test this: http://www.mediafire.com/?lnto7qqy8dfw8is I have reworked your flag.dat that all flags share a common model and overdraw with its individual texture. Works first, whether this the "frozen flag - issue" solve, we will see. Now I have performed it only with the main Nations, if it is the solution, I complete it. Regards, uekel |
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I will try it soon and report back. |
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Best regards, Magic:salute: |
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Best regards, Magic |
Hi vlad!
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You can activate and deactivate it at any time and also don´t must be in the bunker. Please keep in mind it is only a test, but I think, that you know it. The first issue I have found now - maybe I must embed the textures again. Too much changes for one test. But it would not be a problem. greetings :salute: uekel EDIT: OK, I see Magic was faster! |
Thanks, Uekel an Magic, I'll try it:yeah::salute:
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Okay, must go now. If this works, I really need to know what you did with the flags :D Great work Uekel :yeah: |
Hey thanks, Rongel. :salute:
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Time for the first correction, german textures was tga not dds. Now fixed: http://www.mediafire.com/?l0o4kn98sc6iqo1 |
Half-flooded merchants
:salute: Hi guys,
Having been away a while, I loaded the newest mod versions (UI 6.8.0, OH II v1.4 full + patch) and started a new Western Approaches campaign out of St. Nazaire. Like earlier, there are still a lot of half-flooded merchants around in the port area, some with frozen flags.:-? I guess they are those 'imported' ships. Should this deck-awash issue be avoidable with the current full OH II version (installed at end of mod soup), or could other preceding mod soup elements be the cause? With the basic OH II version without 'New Ships' this issue naturally doesn't exist. I'd like to use the 'New Ships', but not half sunk. What is the current situation? :06: |
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Sadly, many of those imported ships are still half sunk, but then again, that surely has nothing to do with flag.dat. Anyway, you seem to have solved this flag bug. Congrats & thanks!:woot: |
Hi Uffe,
many thanks!!! :salute: But please note, maybe from a savegame where the ships already close, is something else. Quote:
http://img692.imageshack.us/img692/471/tiefgang.jpg and another for Rongel: I´ve done this with the flags http://img823.imageshack.us/img823/7872/flagz.jpg now I have it for all Nations: http://www.mediafire.com/?3njtg294i86mrmr remains to hope that it works! Cheers :salute: uekel |
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I'm not sure but when I was testing something, one time I got frozen flags in museum. I noticed that now every nations flag was still. I was messing with the ships so I can't be sure if it was me or the flags. Needs more tests, but still this looks very good improvement, because the freezing was much more common before. Earlier the flag used to freeze just for one new ship, now I have ten in convoy and everything works all the time (except this one time in museum). |
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