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-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

claybirdd 10-11-08 11:00 PM

Hell since TMO has fallen by the wayside(:x) I guess I'll have to jump on this bandwagon. Thank all of you for your hard work. I look forward to your new release.:up: If I can find either a mod or the proper TMO file to give me my TMO keysettings while using RFB I think I will be quite happy. (make sense?)

Task Force 10-11-08 11:07 PM

What ever happend to Trigger Maru.:hmm:

Orion2012 10-11-08 11:50 PM

Quote:

Originally Posted by claybirdd
Hell since TMO has fallen by the wayside(:x) I guess I'll have to jump on this bandwagon. Thank all of you for your hard work. I look forward to your new release.:up: If I can find either a mod or the proper TMO file to give me my TMO keysettings while using RFB I think I will be quite happy. (make sense?)

I'm positive there is a TMO keyboard layout mod around here somewhere. Will post a link if I can find one.

claybirdd 10-12-08 12:25 AM

Thank you Orion it would be greatly appreciated.

LukeFF 10-12-08 01:38 AM

Quote:

Originally Posted by Bosje
Luke, thanks

PE4 graphics and RFB gameplay, the game it could and should have been *excited shiver*

any day now :sunny:?

I can justifiably say this will be the best RFB release to date, and we still haven't yet met all the goals we have for this mod. You guys are really going to like what we've done here.

The manual is moving along well, so I dare to say "soon" the mod will be released. ;) We could release the mod as it is right now, but we want it to be the best it can be, and so that includes writing up a manual that explains all that we've done and why we've done things the way we have. I know that makes the wait all the much longer, but, trust me, the result will be well worth it.

chris455 10-12-08 09:27 AM

Please take your time LukeFF- we all know it will be worth the wait:D

IronPerch 10-12-08 12:45 PM

Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by Task Force
I cant wait for the next RFB release, Whats gona be new other than the damage model?;)

  • New submarine damage model
  • New ship damage model (merchants only for now, warships will come later)
  • PE4 fully integrated
  • New visual sensors for all AI aircraft and ships
  • Even more realistic rosters for all subs
  • New distance measurement mod
  • John Hamm/conus00's crew uniform mods (to be updated even more in the future)
  • Updated interiors for all submarines (clickable objects, animated gauges, 3D crew members)
  • New manual that explains the mod in more detail.
Plus other miscellaneous stuff people will notice over time.

Sounds very nice!!!

Is that new loading screen or a hint from mod's new craphical oufit in your signature? Is there any change to hear something about the new distance measurement mod included?

Task Force 10-12-08 02:00 PM

I cant wait. Ive always enjoyed RFB`s realism.;)

Ivan Putski 10-12-08 02:06 PM

Very much looking forward to its release. Puts:up:

Lexandro 10-12-08 02:11 PM

I have a question; Will PE4 be an optional install or is it a mandatory one? The reason I ask is I use a lot of high time compression (4096 TC) which tends to break enviroment mods. I would really like to give this a bash, but I also dont want to have the game weather and ocean go wonky.

Nisgeis 10-12-08 02:20 PM

Wonkiness is standard. High time compression breaks the game wave engine. There's nothing you can do about it. It's just not as noticable in stock, but once you notice it, you can't 'un-notice it'.

Sledgehammer427 10-12-08 02:35 PM

you klnow, i never saw any of that in my games...im running all graphics things ticked minus volumetric fog (because i have a med-high spec computer) and i never notice any difference (using PE4)

Lexandro 10-12-08 02:36 PM

Quote:

Originally Posted by Nisgeis
Wonkiness is standard. High time compression breaks the game wave engine. There's nothing you can do about it. It's just not as noticable in stock, but once you notice it, you can't 'un-notice it'.

I dont really get the waves breaking that much on stock, and the weather always works fine in for me. And usually with stock the waves reset themselves after a bit and all is fine again. But with mods like PE4, when I use time compression I get broken wave ani all the time. That and I get absolutely no weather, its a perfect sunny day every day.

Its something that has put me off using them, simply as I said because I use time compression a lot. Plus the graphics of stock really aint that bad at all. Im running the game maxed out with the dynamic shadows edit on and lots of AA.

LukeFF 10-13-08 12:00 AM

Quote:

Originally Posted by IronPerch
Is that new loading screen or a hint from mod's new craphical oufit in your signature? Is there any change to hear something about the new distance measurement mod included?

We have a new loading screen, but it's not the pic in my signature (it will, however, grace the front page of the manual). The new main loading screen looks very cool, and I'm sure you all will like it.

The distance measurement mod uses the actual known mast/flight deck/funnel heights as known to the Allies during the war (as published in the ONI manuals). It makes for a more authentic experience and adds a bit to the "fog of war."

LukeFF 10-13-08 12:02 AM

Quote:

Originally Posted by Lexandro
I have a question; Will PE4 be an optional install or is it a mandatory one?

It's built-in to the mod, so yes, it's "mandatory."

Task Force 10-13-08 12:04 AM

I just cant wait for this mod, This is the next big release I am looking foward to along with GWX 4.:D

claybirdd 10-13-08 12:16 AM

tick, tock, tick, tock. I can't wait to try RFB I hope it what everyone says it is.:up:

Task Force 10-13-08 12:20 AM

Im sure it is going to be, The RFB team always pulls it off.:yep:

claybirdd 10-13-08 12:28 AM

The thing is I have never tried RFB. Always been a TMO man so I am finally gonna make the switch with this new release. As I stated in a earlier post I am like an old dog stuck in his ways as far as the TMO keyboard layout goes. So, Im gonna have to either deal with it or use a mini mod.:hmm: Hell, I may just try it as is.


finally im not a medic anymore, I hated that avatar.

Bosje 10-13-08 10:07 AM

Fresh installation, clean copy with jsgme and multi-SH4 and a defragged harddisk. All vents indicate open, all hatches indicate closed. Boat is ready to go, Sir!

ooooohhhh it's like the day before your birthday, anticipation is half the fun :)

I'd like to say that I've been wishing for a decent manual since I bought the stock game, thanks for taking the time and effort to sort that out! :up:


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