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Hell since TMO has fallen by the wayside(:x) I guess I'll have to jump on this bandwagon. Thank all of you for your hard work. I look forward to your new release.:up: If I can find either a mod or the proper TMO file to give me my TMO keysettings while using RFB I think I will be quite happy. (make sense?)
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What ever happend to Trigger Maru.:hmm:
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Thank you Orion it would be greatly appreciated.
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The manual is moving along well, so I dare to say "soon" the mod will be released. ;) We could release the mod as it is right now, but we want it to be the best it can be, and so that includes writing up a manual that explains all that we've done and why we've done things the way we have. I know that makes the wait all the much longer, but, trust me, the result will be well worth it. |
Please take your time LukeFF- we all know it will be worth the wait:D
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Is that new loading screen or a hint from mod's new craphical oufit in your signature? Is there any change to hear something about the new distance measurement mod included? |
I cant wait. Ive always enjoyed RFB`s realism.;)
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Very much looking forward to its release. Puts:up:
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I have a question; Will PE4 be an optional install or is it a mandatory one? The reason I ask is I use a lot of high time compression (4096 TC) which tends to break enviroment mods. I would really like to give this a bash, but I also dont want to have the game weather and ocean go wonky.
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Wonkiness is standard. High time compression breaks the game wave engine. There's nothing you can do about it. It's just not as noticable in stock, but once you notice it, you can't 'un-notice it'.
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you klnow, i never saw any of that in my games...im running all graphics things ticked minus volumetric fog (because i have a med-high spec computer) and i never notice any difference (using PE4)
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Its something that has put me off using them, simply as I said because I use time compression a lot. Plus the graphics of stock really aint that bad at all. Im running the game maxed out with the dynamic shadows edit on and lots of AA. |
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The distance measurement mod uses the actual known mast/flight deck/funnel heights as known to the Allies during the war (as published in the ONI manuals). It makes for a more authentic experience and adds a bit to the "fog of war." |
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I just cant wait for this mod, This is the next big release I am looking foward to along with GWX 4.:D
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tick, tock, tick, tock. I can't wait to try RFB I hope it what everyone says it is.:up:
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Im sure it is going to be, The RFB team always pulls it off.:yep:
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The thing is I have never tried RFB. Always been a TMO man so I am finally gonna make the switch with this new release. As I stated in a earlier post I am like an old dog stuck in his ways as far as the TMO keyboard layout goes. So, Im gonna have to either deal with it or use a mini mod.:hmm: Hell, I may just try it as is.
finally im not a medic anymore, I hated that avatar. |
Fresh installation, clean copy with jsgme and multi-SH4 and a defragged harddisk. All vents indicate open, all hatches indicate closed. Boat is ready to go, Sir!
ooooohhhh it's like the day before your birthday, anticipation is half the fun :) I'd like to say that I've been wishing for a decent manual since I bought the stock game, thanks for taking the time and effort to sort that out! :up: |
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