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Did removing IRAI fix the ctd when you enter scapa too? I'm sorry I can't test this myself (making Op Monsun, so can't add and remove mods), but could you try opening TotalGermany campaign with ME2 and changing the BB from docked=true to docked=false and test again with IRAI on? It could be to do with ship state:hmmm: - But when I have posted test missions before - docked BBs could be hit with no ctds (not sure how many people tested this:hmmm:) |
Op Monsun is making good progress.
So far I have finished making the game campaign menu and finished adding all the new harbours (over 30 new):|\\ Next up is to finish the shipping lanes, traffic and convoys. Soon I am going to need to start working on the roster. Does anyone want to help by adding some Japanese ships from SH4 (I allready have several ships that Rongel Uekel SteelViking AOTDMadMax Stormfly added:DL). Some DDs and more warships etc would be great. Oh and perhaps some aeroplanes and a fishing boat or two:D |
I've just finished uninstalling/reinstalling SH 5 in the bunker and rearranging and updating my MOD list. Part of that MOD rearrangement involved disabling and uninstalling all the OH II v.1.7 MODS and replacing them with the new OPEN HORIZONS II_full v1.8 MOD.
When I was operating with v.1.7 and would leave Kiel there would be quite a few obvious bouys leaving the harbor and entering the canal but now doing the same thing using the new OHII 1.8, after beginning a new campaign, although everything else is as before, the bouys are gone. I miss my bouys! What flavor was my screw up? By the way, Good Luck with the MONSUN Campaign. I'm most looking forward to it and thanks for all your work! |
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Hi Quink - sorry I am not sure what could have happened here. The part of the mod that adds the buoys has not been changed and should be just as with version 1.7 You should run TDWs SH5validator (new version) and post the report here. It will tell us why you are not seeing any buoys:up: Quote:
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Just paste your stuff in the comment box and then, and this is the important bit, highlight it all with the mouse and click the "CODE" button on the menu (the one that looks like a "pound" sign or "hash mark.")
This will wrap the selected text in CODE tags. Of course, you can also do this manually by adding [ CODE ] at the beginning of the text and [ /CODE ] at the end (delete the spaces inside the brackets, though. I have to put those in there or the site will interpret them as legitimate tags.) :DL |
Mischa, Thanks a bunch!
You resolved it for me. |
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Would setting dockedship=false in the campaignmission.mis file of my save have the same effect as a new campaign with the edit you mention? I tried that using a save with the Royal Oak shot lined up for ease of CTD testing, they now had smoke coming out of their stack, but same end result as without the edit: IRAI on = CTD, disabled = kaboom. I'll try and do a fresh campaign test with the "real" campaign file set if I have the chance tonight or tomorrow, and make another save to test IRAI on/off, etc. |
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here is http://www.subsim.com/radioroom/show...&postcount=166 |
I realised too that I should probably start the campaign from the start to get reliable results when editing the Scapa Mission... Is there easier way to test this? I noticed that there is a group of ships whose leader is the Royal Oak (if I remember right). I tried to delete the other ships so that the BB is just a single ship. The problem might be very well the fact that we sink the leader of the pack (which is docked) and the system doesn't know how to react.
My bet is that if we take out the docked state and make the BB a single unit, no crashes. |
When i try to download the patch 2 it says Download parameters invalid - please try again later,what should i do??
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@Quink
Yes - Volodya is correct here:yep: Thanks Volodya:up: Quote:
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Thanks for testing:DL Quote:
I am sure that the group status was only added in v1.8 and all other versions were single units:hmmm: Everything is pointing at IRAI - but where is there only one torp is fired and no ctd is odd. What could be going on that firing 2 or more torps triggers this ctd:06: I think we may have to wait for TDW to finish his gr2 app and then perhaps he could take a look at this. I guess the more info we can gather the better for him to see what is happening. |
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Here is a direct link - https://rapidshare.com/#!download|33...s_patch2.7z|19 If this does not work, let me know and I will add it to a new host:up: |
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