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Mr. W_clear, please can you made realistic torpedo wakes? :D
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lights.cfg conflict brings back ugly halo frames
The Environment mod as such looks brilliant:up:, thank you, but...
...when installed last, it disables the No Damn Bubbles, No Damn Halo Mod or the same No Halo function incorporated in SteelViking's Interior Mod. Those dead ugly halo frames are now back on interfunctioning persons/items, and that totally spoils immersion.:nope: After some investigating I found that it is "lights.cfg" in the Environment mod that causes the ugly halo to return. If I put SteelViking's Interior Mod after the Environment mod, the ugly halo is gone, but I have a feeling that that might have some negative effect on the Environment mod, as SteelViking's lights.cfg overwrites lights.cfg of the Environment mod. Comparing these two lights.cfg files, several differences can be seen, but I don't understand how they work. I guess that for the Environment mod to work properly, no other mod should overwrite its lights.cfg. Is there a way to use the Environment mod in its full glory without the ugly halo?:06: |
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ustahl
In W_Clears enviroment file Lights.cfg find: [InteractiveObjectsHighlight] Spread=2 Blend=0.5 ColorR=0.58 ColorG=0.47 ColorB=0.23 ...change parameter blend=0.5 to blend=0.That will eliminate halos on crew without any side effect on W_Clear enviroment mod. Outstanding mod W_Clear and greetings to China.:salute: |
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"Data\Shaders\Wakes\ShipWakePS_SH5.fx" Quote:
TDW, maybe you can check this ? Shall we use again the set of files TDW made some time ago ? TDW, maybe you can give to W_clear a new set of required files ? ACS |
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@W_Clear: Those ugly halos are the yellow or orange lines along the outside of crew members or devices (uzo, periscope etc.) when you point at them (select them) in stock (vanilla) game version, used to highlight those items.:nope: However, Oby solved the problem for me.:up: |
Nice work with the environment, w_clear.
You can look at the EnvColors_Temperate.cfg? I miss the entrys "WaterLightColor" and "WaterDarkColor" in section [Weather=0.Angle=-15]. Same in EnvColors_Tropical.cfg at [Weather=1.Angle=-15]. Thank you. Echol:sunny:t. |
HI there... does anyone know if ENV MOD 4 is compatable with sober's base wave mechanics.
I also used AC Soft's CTD fix downloadable file and I still am finding areas of ocean where I suddenly CTD. |
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Link to download Standalone version of the environment sound incorrect: filefront.com displayed message "This file upload is still being processed, please check back shortly to download." This has been going on for over an hour |
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Other sunrise
http://bbsimg.ali213.net/attachments...E2dam32wES.jpg |
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