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-   -   [WIP] Wolves of the Kaiser:1914-1918 Mod (https://www.subsim.com/radioroom/showthread.php?t=156161)

Admiral Von Gerlach 03-09-14 06:22 AM

Doing research on Zepplin Height climber air ships, i came across a battle between two Naval Zapplins, coordinated with a small squadrom of German Submarines of the high seas fleet who lured in and then attacked in concert a squadron of light cruisers of the RN.

Could make a fascinating battle for the mod...here is the history and images..


http://alh-research.tripod.com/Light...art=1237294859

GilligansBoat 03-16-14 09:34 PM

I do have a question- what is the estimated time until an alpha or beta release?
Cheers! :salute:

Admiral Halsey 03-16-14 09:50 PM

Quote:

Originally Posted by GilligansBoat (Post 2186805)
I do have a question- what is the estimated time until an alpha or beta release?
Cheers! :salute:

Here's what the last statement on the release of the mod said.
Quote:

Originally Posted by iambecomelife (Post 2123997)
For the record, I am setting a tentative release date of May 7th, 2015 - the 100th anniversary of the "Lusitania". Keep in mind that this project has often had to take second to various things: law school work, studying for my state's bar exam, and the other odds and ends life likes to throw at you (or that you throw at yourself). Development was completely suspended for much of 2010 - 2011.

I have reasonable work hours for now but I may be continuing my education in early 2014. Regardless of what's in store, I will keep everyone informed.


GilligansBoat 03-17-14 11:00 PM

Quote:

Originally Posted by Admiral Halsey (Post 2186806)
Here's what the last statement on the release of the mod said.

Thanks! :salute:

Admiral Halsey 03-23-14 04:54 PM

Quote:

Originally Posted by GilligansBoat (Post 2187205)
Thanks! :salute:

No problem.

Sepp von Ch. 03-29-14 11:00 AM

Quote:

Originally Posted by iambecomelife (Post 2177867)
The prize warfare system will be included.


Fantastic news, I canīt wait ambecomelife!:arrgh!:

tomPA 04-08-14 01:50 PM

Quote:

It takes a long time to do a single capital ship, so unless I can recruit several more people to help with ship modeling it will be difficult.
Perhaps i can help you a little bit.
My name ist Tom and i am quite familiar with 3d Modeling. I did a lot of Addons for M$ Flightsims, Orbitersim and others.
I have made 3D models of almost all classes of german naval vessels (including the high seas fleet) in MAX format for my personl use. Polycount is between 50k and 100k with one single material texture. Drawcalls could be optimized for gameplay, but all of the run already very smooth in Vehicle Simulator (which i build them for).
If you want some screenshots and an example, please send me a PM with your mail.

cheers

Tom

Aktungbby 04-08-14 02:28 PM

welcome aboard!
 
tomPA!:Kaleun_Salute:We need all the good modders we can get!

GlobalExplorer 04-09-14 06:37 AM

IABL, anything new on the terrain textures you teased us with? You know the ones that make the Irish coast finally look like the Irish coast?

I think they are beautiful, and could be very useful outside of the WWI mod if you would release them seperately.

GlobalExplorer 04-09-14 06:38 AM

This is a screenshot you posted a year ago.

http://i33.photobucket.com/albums/d5...elife/A-04.jpg

Jimbuna 04-09-14 06:54 AM

Quote:

Originally Posted by tomPA (Post 2195283)
Perhaps i can help you a little bit.
My name ist Tom and i am quite familiar with 3d Modeling. I did a lot of Addons for M$ Flightsims, Orbitersim and others.
I have made 3D models of almost all classes of german naval vessels (including the high seas fleet) in MAX format for my personl use. Polycount is between 50k and 100k with one single material texture. Drawcalls could be optimized for gameplay, but all of the run already very smooth in Vehicle Simulator (which i build them for).
If you want some screenshots and an example, please send me a PM with your mail.

cheers

Tom

Welcome to SubSim Tom, I've sorted out your account so you should be good to go now :sunny:

tomPA 04-09-14 01:35 PM

Hi,

mail is underway......

@all..

couldnt resist to post this one. Isnt Subsim, but Vehicle Simulator instead. F215 class frigate meets Gazelle class unprotected cruiser. Almost 140 years in between the two vessels...

cheers

Tom
http://www.thomas-ruth.de/preview/090414a.jpg
http://www.thoma-ruth.de/previev/090414a.jpg

GlobalExplorer 04-10-14 02:44 AM

tomPA
Wow that looks impressive! I hope you two join hands together somehow and get those ships into the game.

MiG-23Flogger 04-16-14 05:23 PM

Hmm I would like this to be extended to include British Subs and possibly an Ottoman Navy Good luck anyway !
This looks intresting
http://en.wikipedia.org/wiki/%C3%89m...lass_submarine

Admiral Von Gerlach 04-17-14 11:30 PM

First off, Tom those look to be very nice models I am sure Iambercrobie will be in touch if he wants the help.

second off, adding other services to a mod effort being undertaken by one man is far from realistic and borders on just ..well. not possible. Please keep requests to a minimum and within reason for the mod as detailed in the past many pages. We are here to support the mod maker not burden him. thanks. For the record, adding active ships like submarines is one of the most complex tasks for modding any of the Silent Hunter games, and calls for a pressing need if required. He may be able to add Turkish ships for the Med actions, but as said, lets not weigh him down too much at this stage. He has already achieved miracles.


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