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-   -   [REL] Trigger Maru Overhauled Update BH (https://www.subsim.com/radioroom/showthread.php?t=250635)

Kal_Maximus_U669 08-15-22 01:29 PM

RUBINI_CLOUDS_SH4
 
:Kaleun_Wink:
https://www.subsim.com/radioroom/sho...postcount=4927
:salute:

Bubblehead1980 08-15-22 02:30 PM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2823108)

:Kaleun_Salute:

Revus 08-15-22 04:05 PM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2823108)

:Kaleun_Cheers:

Kal_Maximus_U669 08-15-22 05:13 PM

Quote:

Originally Posted by Revus (Post 2823158)
:Kaleun_Cheers:

Hey :D:D
http://image.noelshack.com/fichiers/...-53-23-743.png
Won't work even with latest update...
With a "fresh install" won't work either...
It is necessary to discuss it with Master vickers03 for a future adaptation..??
Also pay attention to your graphic settings .. under penalty of having "clipping"
during phases of time acceleration... reduce slowly... in order to let the system digest... otherwise things can become strange. This mod is still in run-in vickers03 is fine-tuning it...
I myself am trying two different graphics settings..
Here are my friends, this mod only works on FoTrS for the moment, however I haven't tried it on RFB..
Greetings KM U669..

Zee AK Rowdy 08-17-22 12:46 AM

Having Issues installing
 
I've installed the previous version of TMO and loved it. However, this time, when I try to do a clean install and only use the mods stated in the readme, the game will load the TMO splash screen and then crash.

Here are the current steps I have taken:

- Updated the sh4.exe file with the Large Address Aware utility
- Installed the game from Steam to Z:\SteamLibrary\steamapps\common\Silent Hunters Wolves of the Pacific
- Installed the JSGME.exe with the following mods (in order):
1. Trigger Maru Overhaul 2.5 UpdateBH V2.0
2. Nav Map Make-Over TMO Update 2.0
3. NMMO Patch TMO Update V2.0
4. EAX_Clang_Splash_Dud for TMO Update
5. Radio Messages TMO Update 2.0

I'm sorry if I've missed anything obvious. For the life of me, I can't figure out what I've been doing wrong.

Thanks

Aktungbby 08-17-22 01:26 AM

welcome aboard!
 
Zee AK Rowdy!:Kaleun_Salute:

Kal_Maximus_U669 08-17-22 08:09 AM

Quote:

Originally Posted by Zee AK Rowdy (Post 2823361)
I've installed the previous version of TMO and loved it. However, this time, when I try to do a clean install and only use the mods stated in the readme, the game will load the TMO splash screen and then crash.

Here are the current steps I have taken:

- Updated the sh4.exe file with the Large Address Aware utility
- Installed the game from Steam to Z:\SteamLibrary\steamapps\common\Silent Hunters Wolves of the Pacific
- Installed the JSGME.exe with the following mods (in order):
1. Trigger Maru Overhaul 2.5 UpdateBH V2.0
2. Nav Map Make-Over TMO Update 2.0
3. NMMO Patch TMO Update V2.0
4. EAX_Clang_Splash_Dud for TMO Update
5. Radio Messages TMO Update 2.0

I'm sorry if I've missed anything obvious. For the life of me, I can't figure out what I've been doing wrong.

Thanks

Hy :D Zee AK Rowdy..
Try like this it should work out... Now be careful for the rest it depends on the period you want to play.. read the instructions carefully.. good assembly

Z:\SteamLibrary\steamapps\common\Silent
[MODS]
Trigger Maru Overhaul 2.5 UpdateBH V2.0
Nav Map Make-Over TMO Update 2.0
NMMO Patch TMO Update V2.0
TMO Update BH V2.0 PATCH 01
EAX_Clang_Splash

amicalement Kal Maximus U669 :salute:

Kal_Maximus_U669 08-17-22 09:08 AM

Hey BH :D:D
I got my hands on your problem again.. :yep:

[CareerTrack 1.CareerStatusSave 5]
ID=ID
Reason=CSS_PatrolStart
NameDisplayable=USS Sculpin (SS-191)
CurrentDate=1941-06-03 13:00:00
DepartureBaseIDLink=Cavite Navy Yard
DepartureFlotillaIDLink=FremantleCommand
ObjectiveTypesAssigned=

here I see this this product with Sargo & Salomon
http://image.noelshack.com/fichiers/...-59-14-823.png

there are also trucks that ride on the sea...!!! I could see that when we go up the forum positioning problems with various things we have already been reported ..!!
the problem of the recce manual still not corrected...!!
that's a lot of little things.. do you plan to update?
I'm bored with the details .... but I like when it turns "NKL"
I would add recently that of Beanie has a superb underwater atmosphere
another asset that I would like to see in yours...
As I'm boring I would like the navigation of the models TMO way
in his and it will be very good...the FoTrS team takes time in things but over time offers us a lot...

Personally, I have already shared some comments with you:

1 = manual recce scale to be reviewed
2 = review the positioning of things in the ports at various times
3= reduce overplaying plankton (use that of Fotrs "DDS particles" it is impeccable.. Webster's @ Kaleun Marco I find unrealistic attention with "scene.dat" after I know you an expert but I tell you by the way)
4=Make marine life optional (because I find that when compressing time to elevate... it creates unnecessary things..
5=have 4K vickers03 skins adapt to mods
6= have the real Narhwall
7=change the loading page when starting the game... by one more representative of your work. This page is really outdated
8=some ships have "Badass" texture.. really bad reflection on AO map...(colossal job..)
9=have the rubini clouds

Dear BH, I'm not criticizing your work.. far be it from me, this idea.. I know very well that modders are not at my disposal... these are suggestions..! I would like to see it corrected.. yours is difficult.. Beanie's a little less... to advise the beginner here if I may allow myself..
it's very good to cultivate the difference but some thing needs correction in yours... I know that you are not interested in the graphic aspect of the game..
but to make a "must" nothing must be neglected it is an "all"
I wish you good luck BH in your work and see you soon Kal Maximus U669 :salute:

KaleunMarco 08-17-22 10:10 AM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2823420)

Angels!!!!

I knew they were involved.

better than United States Marines, eh?

:har:

Mad Mardigan 08-17-22 10:52 AM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2823440)
URL="https://tenor.com/view/muthey-gif-19655543"



https://c.tenor.com/oNFc6eFPASMAAAAd/muthey.gif

Kal_Maximus_U669 08-17-22 11:09 AM

certainly Kaleun Marco..

thx MM ...
probleme de dll gif :har::har:

Mad Mardigan 08-17-22 11:24 AM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2823448)
certainly Kaleun Marco..

thx MM ...
probleme de dll gif :har::har:

Pas de problème mon ami... jouir. :Kaleun_Cheers:

Pour les gifs que vous souhaitez utiliser, faites un clic droit et sélectionnez copier le lien pour cela ... puis dans les réponses ici, n’oubliez pas de sélectionner et d’utiliser l’outil d’insertion d’image et de coller le lien que vous avez saisi ... plutôt que d’utiliser l’outil d’insertion de lien.







:Kaleun_Salute:


M. M.

Kal_Maximus_U669 08-17-22 11:47 AM

Quote:

Originally Posted by Mad Mardigan (Post 2823457)
Pas de problème mon ami... jouir. :Kaleun_Cheers:

Pour les gifs que vous souhaitez utiliser, faites un clic droit et sélectionnez copier le lien pour cela ... puis dans les réponses ici, n’oubliez pas de sélectionner et d’utiliser l’outil d’insertion d’image et de coller le lien que vous avez saisi ... plutôt que d’utiliser l’outil d’insertion de lien.







:Kaleun_Salute:


M. M.

Hey MM greeting old sea dog.. :D:D
yes, I know..!! but I don't know why? I couldn't get the dll
My best regards Kal Maximus U669 :salute:

Mad Mardigan 08-17-22 12:27 PM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2823471)
Hey MM greeting old sea dog.. :D:D
yes, I know..!! but I don't know why? I couldn't get the dll
My best regards Kal Maximus U669 :salute:

Best regards back atcha, Mon ami. :shucks:






:Kaleun_Salute:


M. M.

Bubblehead1980 08-17-22 01:13 PM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2823420)
Hey BH :D:D
I got my hands on your problem again.. :yep:

[CareerTrack 1.CareerStatusSave 5]
ID=ID
Reason=CSS_PatrolStart
NameDisplayable=USS Sculpin (SS-191)
CurrentDate=1941-06-03 13:00:00
DepartureBaseIDLink=Cavite Navy Yard
DepartureFlotillaIDLink=FremantleCommand
ObjectiveTypesAssigned=

here I see this this product with Sargo & Salomon
http://image.noelshack.com/fichiers/...-59-14-823.png

there are also trucks that ride on the sea...!!! I could see that when we go up the forum positioning problems with various things we have already been reported ..!!
the problem of the recce manual still not corrected...!!
that's a lot of little things.. do you plan to update?
I'm bored with the details .... but I like when it turns "NKL"
I would add recently that of Beanie has a superb underwater atmosphere
another asset that I would like to see in yours...
As I'm boring I would like the navigation of the models TMO way
in his and it will be very good...the FoTrS team takes time in things but over time offers us a lot...

Personally, I have already shared some comments with you:

1 = manual recce scale to be reviewed
2 = review the positioning of things in the ports at various times
3= reduce overplaying plankton (use that of Fotrs "DDS particles" it is impeccable.. Webster's @ Kaleun Marco I find unrealistic attention with "scene.dat" after I know you an expert but I tell you by the way)
4=Make marine life optional (because I find that when compressing time to elevate... it creates unnecessary things..
5=have 4K vickers03 skins adapt to mods
6= have the real Narhwall
7=change the loading page when starting the game... by one more representative of your work. This page is really outdated
8=some ships have "Badass" texture.. really bad reflection on AO map...(colossal job..)
9=have the rubini clouds

Dear BH, I'm not criticizing your work.. far be it from me, this idea.. I know very well that modders are not at my disposal... these are suggestions..! I would like to see it corrected.. yours is difficult.. Beanie's a little less... to advise the beginner here if I may allow myself..
it's very good to cultivate the difference but some thing needs correction in yours... I know that you are not interested in the graphic aspect of the game..
but to make a "must" nothing must be neglected it is an "all"
I wish you good luck BH in your work and see you soon Kal Maximus U669 :salute:


I have never had the issue shown in your screenshot, may want to check your install order.


1. We've talked about the rec manual many times on here if I recall, not something I can fix. In fact, on my end I do not see the problem I remember you pointing out. Could be a resolution issue.


2. Yes in future I will review positioning in ports. I did a bit of work on ports. Harbor traffic is low on the list of priorities when it comes to modding. Specifically? Talking about the nurses? See above.


3.Plankton is a personal preference. I mostly run without external cam for realism purposes so never noticed. May be tied in with sea life, I don't know. Either way not something in my skill set to address.


4. I probably will not make marine life optional, I like it. I will incorporate
updated versions. I've had no issues due to it, but Ill think about it. If want to remove, files can be easily replaced.


5. That is up to vickers to make those skins for TMO. Fubars hi res skins are included as optional mod and look great. I see no need but to each their own.


6. I have to get permission to get the "real" Narhwal , otherwise have to get it from the bonus downloads. Only FOTRS has permission to include it in their mod and doubt I will get permission, I will inquire.


7. Loading page is original TMO. I am A not sure how to change it and B don't really want to unless someone created a great fresh one for my mod.


8. Texturing is not my department, there are native ships and imported, cloned ships. S7rikeback did a lot of work on fixing texture issues in V2.0. Perhaps he will address any you find.


9. Rubini clouds obviously not my mod, creator of that mod would need to create a version of the mod to work with TMO Update BH V2.0


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