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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

gap 07-23-13 07:13 PM

Quote:

Originally Posted by TheDarkWraith (Post 2089140)
They probably couldn't. But if we don't disable them it's awful :yep: You have to remember that I'm using the UZO as a sextant. I don't think Sextants had those lines (just like they had no zoom indication which is why I removed that also).

The marking line option will be removed in final version. I just finished the code for adding the 2 new commands to the game.

yep, I think we are misunderstanding each other while saying the same thing.

My suggestion is to disable UZO marking lines automatically (without need of user input) when it is used as sextant, and to reenable them automatically when we exit the sextant, so that the next time we use the "regular" UZO, marking lines will be there. Get rid of user input buttons.

I hope that the new commands you are setting can be triggered through code rather than by mouseclick events.

volodya61 07-23-13 07:16 PM

Quote:

Originally Posted by TheDarkWraith (Post 2089131)
..Azimuth: azimuth of our star relative to sub course....

Thank you :salute:

Quote:

Originally Posted by gap (Post 2089143)
Azimuth: the bearing of the target star, taking boat course as 0 deg...

Thank you too :salute:

Quote:

Originally Posted by gap (Post 2089143)
Hope it helps :)

I hope too that it will help.. I will read it tomorrow, after the night rest :)

:salute:

TheDarkWraith 07-23-13 07:18 PM

Quote:

Originally Posted by gap (Post 2089144)
My suggestion is to disable UZO marking lines automatically (without need of user input) when it is used as sextant, and to reenable them automatically when we exit the sextant, so that the next time we use the "regular" UZO, marking lines will be there. Get rid of user input buttons.

I hope that the new commands you are setting can be triggered through code rather than by mouseclick events.

Of course they can be called by code, they are new commands to the game :D All new commands I've added can be called by script code.

The two new commands I just added, Enable_marking_lines and Disable_marking_lines, will allow me to code in the automatic disabling/enabling of them for the sextant.

gap 07-23-13 07:22 PM

Quote:

Originally Posted by TheDarkWraith (Post 2089131)
Ref Azimuth Diff: azimuth of current sextant location - azimuth of our reference point. This value will either be positive (if between 0-180 degrees of reference point) or negative (if between 180.0001 and 359.999 of reference point)

For consistency with the other Azimuth values, can you express Ref Azimuth Diff in the 0-360 format (no negative numbers)?

Quote:

Originally Posted by TheDarkWraith (Post 2089146)
Of course they can be called by code, they are new commands to the game :D All new commands I've added can be called by script code.

The two new commands I just added, Enable_marking_lines and Disable_marking_lines, will allow me to code in the automatic disabling/enabling of them for the sextant.

Excellent!

TheDarkWraith 07-23-13 07:26 PM

Quote:

Originally Posted by gap (Post 2089147)
For consistency with the other Azimuth values, can you express Ref Azimuth Diff in the 0-360 format (no negative numbers)?

I'm going to leave it as is. There are uses for this. Say you have two objects and you want to know what the difference is in degrees between them. This is perfect for that. I can see uses for this.

The two new commands work perfectly :up:

Sjizzle 07-24-13 12:18 AM

sorry for this late report "kid trouble"

but i don't have the zoom at UZO i have only x7 no other :-?

http://attila-kevin.de/var/resizes/S...g?m=1374643068

TheDarkWraith 07-24-13 12:23 AM

Quote:

Originally Posted by Sjizzle (Post 2089280)
sorry for this late report "kid trouble"

but i don't have the zoom at UZO i have only x7 no other :-?

some mod overwrote my cameras.cam file then. Check your JSGME warnings when you enable mods

Sjizzle 07-24-13 12:38 AM

Quote:

Originally Posted by TheDarkWraith (Post 2089283)
some mod overwrote my cameras.cam file then. Check your JSGME warnings when you enable mods


oky i will try now to disable all and only with your mod to make some test

TheDarkWraith 07-24-13 12:44 AM

Quote:

Originally Posted by Sjizzle (Post 2089293)
oky i will try now to disable all and only with your mod to make some test

Did you try moving the mousewheel forward/backward to ensure you couldn't zoom/unzoom?

Sjizzle 07-24-13 12:56 AM

Quote:

Originally Posted by TheDarkWraith (Post 2089296)
Did you try moving the mousewheel forward/backward to ensure you couldn't zoom/unzoom?

manos scope reso patch overwrite ...without manos scope work

TheDarkWraith 07-24-13 01:05 AM

Quote:

Originally Posted by Sjizzle (Post 2089304)
manos scope reso patch overwrite ...without manos scope work

You'll have to open the cameras.GR2 and cameras.cam files in Goblin and add the 0.5 and 1.5 zoom levels to the UZO then. If you don't use the correct manos scope patch your readings will be off. It's either that or don't use any scope mods and just use the stock one. You aren't going to be using it anyways as the sextant is the UZO in disguise.

Sjizzle 07-24-13 01:22 AM

Quote:

Originally Posted by TheDarkWraith (Post 2089306)
You'll have to open the cameras.GR2 and cameras.cam files in Goblin and add the 0.5 and 1.5 zoom levels to the UZO then. If you don't use the correct manos scope patch your readings will be off. It's either that or don't use any scope mods and just use the stock one. You aren't going to be using it anyways as the sextant is the UZO in disguise.

i will try to edit but first ill try with the stock file withou scope reso.
to use the sextan for me would be great but idk for othe player cos the position calculation take some time :D

Sjizzle 07-24-13 02:08 AM

pfiu without scope reso i got crash


EDIT:

problem solved

Fifi 07-24-13 02:34 AM

Ahh...that's why i don't have new zoom levels too, only 1 at X7 :hmmm:
TDW, you don't use manos scope by your resolution? :o

Sjizzle 07-24-13 02:45 AM

back without manos scope reso patch i have an error of 2.17 degree :(
at 1939.09.02 time 23:36 the star bearing was from my position was at bearing 349 and at 27 degree angle
i will try to edit does 2 file but i am not that good with Goblin Editor :-?
and when i mesure it the bearing was good only the angle nope the angle was 24.83 degree
http://www.mediafire.com/convkey/b66...b2rgz2w9fg.jpg

http://www.mediafire.com/convkey/ee8...anynwtl7fg.jpg


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