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no offense. hopefully, BH will see the post and have some ideas. after further review, he may even suggest the same thing that you did.:ping: |
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If you are using the mod I suggested in earlier post, you have it correct. You may have found a issue with the Shokaku? |
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I know that he mentioned of the mod 135 there, having some issues with causing CTD's & then released that other Clash Bang (no dud) mod, not long after that. Have spent some time, but... seem to be missing finding that particular post... else I would share it. I'll keep poking through the threads & such, beating the bushes to see if I can locate it. On the other hand, I do happen to have that (no dud) version of 135... & can see of zipping it, hosting it on mega & sharing the link to it, if needs be.... whichever comes 1st. :yep: :shucks: :Kaleun_Salute: M. M. |
1 page back. Post #1028
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how can i verify the links under Detonating? https://i.ibb.co/0YNGWhG/Picture0021.jpg |
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BH,
do you have an optional mod to stop the screen scroll when the mouse moves to the edge of the screen? if not, no problem, i'll make one for myself. i just didn't want to re-create if there was one available. in my defense, i did search the thread, but found no reference. doesn't mean there wasn't one because the search engine is not the best. :D |
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we closed with the Shokaku to take it under fire. https://i.ibb.co/4YPrB0L/SH4-Img-202...-32-52-297.png then they got close enough to fire back and we took some casualties. Lost a man. so i took control of the gun and shot-the-crap out of their forward weapon. https://i.ibb.co/rQG5DSw/SH4-Img-202...-36-55-636.png https://i.ibb.co/jTSMsBN/SH4-Img-202...-40-31-716.png then got bored and submerged. armed an aft torpedo and shot the SOB. and it hit! https://i.ibb.co/YPfC2dn/SH4-Img-202...-40-47-606.png so i guess, i need to shoot some targets with the stern tubes and some with the bow tubes. :har: |
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i shuffled the test convoy and put a tanker as lead ship. fired one mk14 at the tanker from approx 1100 yds. displayed the chronometer to track the fish. when the chronometer reached approx 20 seconds before detonation, the screen froze, went blank, then CTD. the event camera was displaying the torpedo as it traveled and i could see the tanker in the background. so, the issue does not seem to be the Shokaku, any ship can be a target and the thing will fail. it can't be the torpedoes because it is failing before contact/detonation. what is effed up?:doh::doh::doh: |
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i say it is torpedo-related or torpedo-sound-related because i removed the Clang-Splash mod and then purposefully aimed for a less-than-optimal AOB hit, outside of the 75-105 degree envelope. got hits and no CTD's. i'm going to test with Mk10's then i'm going to reenable the Clang-Splash mod and test the a less-than-optimal AOB to see if sound is the issue. p.s. using the a less-than-optimal AOB, i got hits with the Mk10 with and without the Sound mod. so, it would appear that there is something amiss with an imminent torpedo hit when the AOB is nominally optimal (75-105). could this also be related to the sound of such an imminent hit? |
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Has anyone tried the "Rubinis 3D Clouds SH4" mod within TMO? Looks great. Downloaded it, but I dont want to screw up my current patrol by adding a mod at sea.
If you've used it, have there been any issues? |
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However, should mever add a mod "at sea", even if seems to work, it will cause issues, some subtle, some glaring. Wait until back in port. After adding and starting SH 4, make sure to make a new "master" in port save, delete old saves. |
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