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You're at it all around the clock, or? Yes please, mods list. |
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Hi!
I found out that I'm crazy busy this week and can't test the Scapa Flow yet, but it's great to read that one possible bug is possibly gone. Will report my results probably this weekend! Great work! :yeah: |
Had this game sitting on my shelf for a year. Hopefully downloading this mod will get me back in the spirit. :salute:
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Christ on a crotch.
As I reported earlier, I managed to sink my target in Scapa after killing IRAI temporarily, but I didn't get the usual "sunk ship" icon on the Nav Map. No matter. I got the kill and the renown in the cap's log, it just never showed up on my message log (lower right). So I went off on my next patrol, and the first ship I encountered was a freighter off of the East Coast of England. I laid in wait for her (dodging the damn RAF) and sent her to the bottom. Once again, the stock cap's log recorded my kill, but no icon on the map and no notification in the message log like I've always had. I honestly have no idea what I've done wrong now. Obviously something went awry between my Baltic mission where every single ship got marked and now. Code:
Generic Mod Enabler - v2.6.0.157 |
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Hi Misha - I am sure TDW knows about this issue and may add a fix in the next version of his UI mod:up: |
Hello misha1967
Can you be so kind and help me with those mods? I digged Stormys DBSM SH5 v1.3 Basemod (no beards) Stormys DBSM SH5 v1.3 additional crew sounds beta6 and hotfix (no beards) Where to DL them? :salute: |
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http://www.subsim.com/radioroom/showthread.php?t=164552 :up: |
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I got this: Stormys DBSM SH5 v1.3 Basemod There is nothing inside except this mod. Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 additional crew sounds beta6 Same here. So... where is exactly? I digged each archiv and - no results. I`m lost - again :doh: |
Sorry, Kurtz. The "no beards" mods don't actually exist. They're personal modifications to Stormy's mods I've made. I just had to rename them so I don't get them confused.
However, you can achieve the exact same effect by downloading my "Gillette Patch" from the link that Silent Steel gave you and enabling the parts you need (instructions in the readme file contained in the patch) right after Stormy's DBSM. What it does is the same thing as I did manually in the "no beards" mods, namely to remove the beards from your crew members. I made the Gillette Patch specifically because other members asked me if I could help them achieve the same effect that I had from manually editing a few files in SDBSM. :DL |
Are you looking for "The Gillete Patch" by Misha1967 ?
It's in this thread (Post No. 804) http://www.subsim.com/radioroom/show...164552&page=54 EDIT : misha beat me by a few minutes... |
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See post #1 of the SH5 Validator thread for new version (v2.0.6.0) |
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Mr Trevally using IRAI 0.32 - ok - one confuse. Mr sober showing now best ever fog nr 5... I saw nr 6 than - use the stog go. The second confused. Now, Mr Misha... :o And I`m trying the get right order with my mod soup... and what I have now? A lnaguage compilation - SH5 PL - installed german voices, with english-polish names, and now german subtitles... Oh lord, want you buy me a mercedes benz... my father drives porsche... I`m lost - totally lost. Sorry for this off topic. Yes, I DL gillette mod too... but there is no any mod called No beards :D Thank you very much and happy hunting :) Best regards, Kurtz :salute: |
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Okay, finally re-tested the dreaded Scapa Flow mission and have some news. :D
I had restarted my career and emptied the my documents/SH 5 folder, like Pedrobas suggested (i'm using modified version of the MMM 0.5). I also had the new patch applied. So when I was entering the Scapa area, I had a CTD. It happened just like before. So I loaded and continued on, didn't crash anymore (just like before). But again, when the torpedoes closed on the BB, CTD. Tried many times but no luck. Once I fired only one torpedo and it didn't crash, but ofcourse I couldn't sink the ship that way. I could see that ships reacted, they turned on the search lights and I think I saw some destroyers starting engines. I followed Mishas good example and disabled IRAI temporarily (actually I added the stock ship scripts over my mod soup, ship.aix and so on) and tried again, and hooray, all problems were gone! I could watch in camera mode how the torpedoes hit the Battleship and exploded without any hiccups. Tried this several times and everything worked. So, I think the problem must be connected to IRAI. Some part of the ship scripts is causing the crash I think. :06: EDIT: Before installing the MMM, I didn't have problems in Scapa Flow. But MMM uses the same version of IRAI that I had before, so there is probably something happened in Scapa Flow updates that causes problems with IRAI. |
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