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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [WIP] FX Update (https://www.subsim.com/radioroom/showthread.php?t=174511)

Trevally. 05-22-13 12:16 PM

Good job guys:Kaleun_Cheers:

Fifi 05-22-13 05:09 PM

Quote:

Originally Posted by volodya61 (Post 2060614)
Okay..
While we are waiting for TDW to merge our add-on to the main mod in the next version, we decided to post here a temporary link..

Here is our (gap & volodya61 team) work that lasted three weeks or so :) :woot:

All the effects are based on TheDarkWraith's files of FX Update, so you can use it only with the main mod..

What was done:

Completely reworked torpedoes explosion fx. Torpedo splashes are now much more detailed and realistic, and they are visible at a distance of more than 7 km.

New Torpedoes Explosion - FX Update add-on - http://www.mediafire.com/download/58...date_add-on.7z

:Kaleun_Thumbs_Up:

divingbluefrog 05-24-13 03:29 AM

I've got a problem enabling my mods.
There is a conflict between FX_Update_0_0_21 and News_UIs_7_4_0.
I have a fresh install, with no mod yet.
Generic Patcher is applied.
Fx_Update alone works well.
News_UIs alone works well.
Trying to apply News_UIs on top of FX_Update, bring a conflict in JSGME about the files :
Uboat-Sensors.fx; Uboat-Sensors.GR2; Uboat-Sensors.sim.
When I load the game, I CTD when I try to ask for new orders with the officier.

volodya61 05-24-13 03:35 AM

Quote:

Originally Posted by divingbluefrog (Post 2061631)
I've got a problem enabling my mods.
There is a conflict between FX_Update_0_0_21 and News_UIs_7_4_0.
I have a fresh install, with no mod yet.
Generic Patcher is applied.
Fx_Update alone works well.
News_UIs alone works well.
Trying to apply News_UIs on top of FX_Update, bring a conflict in JSGME about the files :
Uboat-Sensors.fx; Uboat-Sensors.GR2; Uboat-Sensors.sim.
When I load the game, I CTD when I try to ask for new orders with the officier.

Install FX Update then NewUIs.. let NewUIs overwrite files..
Your CTD isn't related to JSGME conflict.. something else cause it..

divingbluefrog 05-24-13 05:54 AM

Thx Volodya. You were right, settings in Generic Patcher were cause of the CTD. Solved now. Still troubles with external camera, but it's minor annoyance.

volodya61 05-24-13 05:59 AM

Quote:

Originally Posted by divingbluefrog (Post 2061672)
..settings in Generic Patcher were cause of the CTD...

What settings? specify please..

divingbluefrog 05-24-13 11:59 AM

Initially in TDW_SH5_Patches :
-Real nav menu.txt entries
-Render patches
-change 4,5,6,7
were not enabled, all others were enabled except the ones still not enabled (see below). All entries in TDW_SHcollisions and TDW_SHsim were enabled. I thought as the real nav mod was not in place yet, it was the correct config.
Now, these entries are enabled.
I still have not enabled Maps colors, Render Patches change 8 & 9, intro movie and the 2 entries about Orbit listener.

Fifi 05-24-13 05:45 PM

In patcher, i have real nav entries activated as well as render patch N° 4/5/6/10/11/13/14, and all the Orbit stuff deactivated.
Have a look on the pictures: http://www.subsim.com/radioroom/show...20&postcount=1
Only the first picture is deactivated now, due to an Orbit error i had lately...
Hope this could help :up:

Cpt Tuna 06-16-13 09:06 PM

Periscope Problem
 
Hey guys, i just installed this mod and now when ever i go into periscope depth the periscope wont break the surface. It will be about 2 feet below the water. If anyone knows what to do or why this is happening that would be awesome. Thanks!

volodya61 06-17-13 05:34 AM

Quote:

Originally Posted by Cpt Tuna (Post 2071736)
Hey guys, i just installed this mod and now when ever i go into periscope depth the periscope wont break the surface. It will be about 2 feet below the water. If anyone knows what to do or why this is happening that would be awesome. Thanks!

I recommend you to use this mod to solve your issue - http://www.subsim.com/radioroom/down...o=file&id=4002

PL_Daritto 07-29-13 11:52 PM

For me, it is said, tears of socks :) Great job :):rock:

TheDarkWraith 08-05-13 06:54 PM

v0.0.22 released. See post #1

v0.0.22 - added gap/volodya61's reworked torpedo explosion effects
- added gap's modified .zon files for ships that includes the radio room and antenna zones
- added gap's modified zones.cfg file that supports the radio room and antenna zones
- included 4 add-on mods for torpedoes. One of them is to be used if the Torpedo patches of my Generic Patcher is enabled.

gap 08-05-13 07:02 PM

Quote:

Originally Posted by TheDarkWraith (Post 2095729)
v0.0.22 released. See post #1

v0.0.22 - added gap/volodya61's reworked torpedo explosion effects
- added gap's modified .zon files for ships that includes the radio room and antenna zones
- added gap's modified zones.cfg file that supports the radio room and antenna zones
- included 4 add-on mods for torpedoes. One of them is to be used if the Torpedo patches of my Generic Patcher is enabled.

:woot:

volodya61 08-05-13 07:09 PM

Quote:

Originally Posted by TheDarkWraith (Post 2095729)
v0.0.22 released. See post #1

v0.0.22 - added gap/volodya61's reworked torpedo explosion effects
- added gap's modified .zon files for ships that includes the radio room and antenna zones
- added gap's modified zones.cfg file that supports the radio room and antenna zones
- included 4 add-on mods for torpedoes. One of them is to be used if the Torpedo patches of my Generic Patcher is enabled.

Thank you :salute:

Fifi 08-05-13 07:34 PM

Great! :woot: and thanks!


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