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-   -   "VonDos & Co" shipyard! (big images!) (https://www.subsim.com/radioroom/showthread.php?t=136508)

VonDos 03-22-23 01:02 PM

Quote:

Originally Posted by mikerolf1 (Post 2859357)
Thank you for replying. I am trying to add them to the campaign, specifically to the Campaign_RND.mis layer. Does that make a difference?



The ships are Swedish DD Sauro and TB Spica. The date in campaign is June 1942 so both ships should be within there historical range.


You're welcome!
Well, i usually script ships using Campaign_SCR, so i'm sure about meet them.

The RND file is, as name suggest, the "random" part of the campaign.
If i well remember, you should be sure to include the SPECIFIC units (not generic\types) with SpawnProbability=100, or they will be spawned only sometimes...

1942 should be ok.

Best regards,
Vd

ps can you see them into museum?

mikerolf1 03-22-23 04:19 PM

Quote:

Originally Posted by VonDos (Post 2859365)
ps can you see them into museum?


Yes, they are in the Museum.

mikerolf1 03-23-23 12:57 AM

Update: They are now working and appearing normally in the Game. I still have no Idea why they were not working before :hmmm:


The models are very well done. They look like models from a modern game, not a game from 2005.


Are there any alternate skins? I am pretty sure the Swedish navy did not have those Regia Marina red and white stripes.

VonDos 03-23-23 01:45 PM

Quote:

Originally Posted by mikerolf1 (Post 2859435)
Update: They are now working and appearing normally in the Game. I still have no Idea why they were not working before :hmmm:


The models are very well done. They look like models from a modern game, not a game from 2005.


Are there any alternate skins? I am pretty sure the Swedish navy did not have those Regia Marina red and white stripes.


Thanks for your kind words!
Yep!

SPICA: https://mega.nz/file/K9wi2ajL#bdnNGC...VYwrCGta4huQ8s

SAURO: https://mega.nz/file/m9Ry2BIT#8u2Zur...TefAi7op7t9fNk

Best regards,
Vd

mikerolf1 03-23-23 06:51 PM

Quote:

Originally Posted by VonDos (Post 2859543)


Please explain how to apply the skin to the Model. I have never done that before.

VonDos 03-24-23 12:12 AM

Quote:

Originally Posted by mikerolf1 (Post 2859579)
Please explain how to apply the skin to the Model. I have never done that before.

If you want to add those skin randomly, just add those files into ship's folder, where others .tga files are.
If you want to use ONLY those skins, delete all the skins (T01 to T08 into both ship's folders) rename the last part of the new texture's name T01 instead T09, and put them in the ship's folders.

Best regards,
Vd

Tigerzhunters 03-24-23 02:15 AM

Hey vondos What do you think If Hms hood Playable?

Haha Now we are In royal navy

:Kaleun_Salute:

https://imagizer.imageshack.com/img924/8912/rQ5ZFl.jpg


:haha::haha:

VonDos 03-24-23 04:40 AM

Quote:

Originally Posted by Tigerzhunters (Post 2859602)
Hey vondos What do you think If Hms hood Playable?

Haha Now we are In royal navy

:Kaleun_Salute:

https://imagizer.imageshack.com/img924/8912/rQ5ZFl.jpg


:haha::haha:

HI!
Really interesting, if anyone know how to make it playable and it's interested into conversion.

Well, let's hope she will not meet the Bismarck!

Best regards,
Vd

Tigerzhunters 03-24-23 07:02 AM

Yea its now playable Because Help from Itadriver Hehe

Buts That Your Scleiwig holstein Is quite interesting If that can be playable But sad you still not finish that lol

:Kaleun_Applaud::Kaleun_Thumbs_Up:

mikerolf1 03-24-23 09:06 AM

@VonDos


Thanks that worked.

VonDos 03-24-23 10:23 AM

Quote:

Originally Posted by mikerolf1 (Post 2859657)
@VonDos


Thanks that worked.

You're welcome! :up:

Best regards,
Vd

Tigerzhunters 03-27-23 01:53 PM

Hi vondos Any Idea How to make AA is Above The Turret Example The Panzerschiffe Or Tirpitz?

:Kaleun_Salute:

VonDos 03-27-23 02:01 PM

Quote:

Originally Posted by Tigerzhunters (Post 2860162)
Hi vondos Any Idea How to make AA is Above The Turret Example The Panzerschiffe Or Tirpitz?

:Kaleun_Salute:

Hi!

Just put an A0X node on the M0X node, same X, same Y, different Z.

Best regards,
Vd

Tigerzhunters 03-27-23 02:37 PM

oof nvm it just place other cfg#A01 above the turret in ship dat :haha::haha:

Tigerzhunters 03-27-23 02:49 PM

Quote:

Originally Posted by VonDos (Post 2860166)
Hi!

Just put an A0X node on the M0X node, same X, same Y, different Z.

Best regards,
Vd

Can you check the discord?:haha:


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