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You're welcome! Well, i usually script ships using Campaign_SCR, so i'm sure about meet them. The RND file is, as name suggest, the "random" part of the campaign. If i well remember, you should be sure to include the SPECIFIC units (not generic\types) with SpawnProbability=100, or they will be spawned only sometimes... 1942 should be ok. Best regards, Vd ps can you see them into museum? |
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Yes, they are in the Museum. |
Update: They are now working and appearing normally in the Game. I still have no Idea why they were not working before :hmmm:
The models are very well done. They look like models from a modern game, not a game from 2005. Are there any alternate skins? I am pretty sure the Swedish navy did not have those Regia Marina red and white stripes. |
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Thanks for your kind words! Yep! SPICA: https://mega.nz/file/K9wi2ajL#bdnNGC...VYwrCGta4huQ8s SAURO: https://mega.nz/file/m9Ry2BIT#8u2Zur...TefAi7op7t9fNk Best regards, Vd |
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Please explain how to apply the skin to the Model. I have never done that before. |
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If you want to use ONLY those skins, delete all the skins (T01 to T08 into both ship's folders) rename the last part of the new texture's name T01 instead T09, and put them in the ship's folders. Best regards, Vd |
Hey vondos What do you think If Hms hood Playable?
Haha Now we are In royal navy :Kaleun_Salute: https://imagizer.imageshack.com/img924/8912/rQ5ZFl.jpg :haha::haha: |
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Really interesting, if anyone know how to make it playable and it's interested into conversion. Well, let's hope she will not meet the Bismarck! Best regards, Vd |
Yea its now playable Because Help from Itadriver Hehe
Buts That Your Scleiwig holstein Is quite interesting If that can be playable But sad you still not finish that lol :Kaleun_Applaud::Kaleun_Thumbs_Up: |
@VonDos
Thanks that worked. |
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Best regards, Vd |
Hi vondos Any Idea How to make AA is Above The Turret Example The Panzerschiffe Or Tirpitz?
:Kaleun_Salute: |
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Just put an A0X node on the M0X node, same X, same Y, different Z. Best regards, Vd |
oof nvm it just place other cfg#A01 above the turret in ship dat :haha::haha:
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