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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   "SH3Gen" Campaign enhancement (version 0.6.0) (https://www.subsim.com/radioroom/showthread.php?t=88438)

Tazzie 02-11-06 01:43 PM

Your save game files are located \My Documents\SH3\data\cfg\Careers in the folder of your captains name.

Tipsi 02-11-06 02:55 PM

Thanks very much.

The awsome mod seems to be working as i can see contact markers on the map, however I cannot access the in-game journal information, which was presented to me as soon as I clicked generate.

THE_MASK 02-11-06 05:48 PM

If i forget to update SH3Gen when i quit SH3 sometimes i cannot remember what is the current save . I use the grid number , BE13 etc or BE13a if saving twice in the same area . Would it be possible to put your SH3Gen folder picture on the latest save folder so i know which is the latest save . Otherwise i have to load SH3 and have a look at what my latest save is and then quit then update SH3Gen then reload SH3 . Thanks

GlobalExplorer 02-11-06 07:02 PM

@Tipsi: The info should show up in your war diary. If it doesn't, make sure you don't have "Generate War Diary" deselected, and don't forget that your diary has several pages.

@sober: If you browse with the filedialog you can always right click and select
Order symbols by->Date
like in any other filedialogbox. That should help you to find the most recent one. Alternatively there is a button on the top right that lets you select the style "Details" which shows the date for each file.

Captain America 03-07-06 11:41 PM

This was a pretty neat project...hate to see it sink into the abyss.

Is this going to be developed any further?

-CA

VonHelsching 03-08-06 12:51 AM

Quote:

Originally Posted by Captain America
This was a pretty neat project...hate to see it sink into the abyss.

Is this going to be developed any further?

-CA

I'm using it all the time. My 6 year son is excited with it, since he *knows* that we're probably going to find something to sink "where the + and ? symbols are". He even picks the harbors which we are going to raid.

Sometimes, when I play alone, I turn the "intelligence" node to ~25% to have a fair level of uncertainty.

Great work! Keep it Up. Along with gouldjg's Advanced Damage, this application changed SH3 for me. :rock:

GlobalExplorer 03-08-06 07:00 AM

Thanks for bringing some new live into this thread.

What do you think has to be changed? From what I see it, the current version does pretty much all it should do. Of course there are things I want to improve, but I think everyone who wants to use it can do so with very little problems.

Now to the things that make it hard for me / or any other modder. I see that a fair amount of people have downloaded the beta from my site, but very rarely I hear from them again. Some mailed me when they had problems but didn't bother to tell me if my solutions work. I am not angry at anyone, it's just not very motivating this way - and I have other projects that need my attention.

Captain America's question: My plan is definitely that Sh3Gen will be developed further. I have been able to get help from some AOTD veterans, most importantly I could obtain Hans Abbadon's permission to use his standing operational orders. The only problem is that these people seem to be working at a different pace than me .. what took me days will take them months ;)

It certainly helps if someone posts here from time to time. But I think it will annoy people if I am the only person to bump this thread. What I need to do now is some long term assessment of this program. I have been able to use it myself without any problems, and I had a lot of fun with it. However, I don't play Sh3 that much at them moment.

I will be off to Spain for a longer time, so I wouldn't expect a new version before end of April. As soon as I have started to use the new mods, there will be a release that has been tested with them, and hopefully some great new features.

GE

VonHelsching 03-08-06 07:18 AM

I have also noticed that a lot of people downloading my fixes / modlets and getting minimal feedback, so this sounds familiar. Some words of encuragement wouldn't hurt from time to time, since they are free; as is the time we give to the game in order to make it better.

Just some ideas for further development:

- To add information / intelligence about airbases
- To add information related to a campaign-style game i.e as
an add on to Uboat War Ace Campaign (by HanSolo78 / Travinski)
in order to "lure" or direct the player to certain hot spots.

Keep up the good work :rock:

VonHelsching

Church SUBSIM 03-08-06 07:28 AM

Here is a "That-a-boy" for you :up:

One thing that I thought was nice (and since had been removed) were the air range circles. I think this data would have been shared with each commander prior to pulling out of port as well as being constantly updated as the patrols progress.

Perhaps adding it as an option rather than a default?

For me, this program is flawless....simple, not demanding of my system, does what it is designed to do each and every time ;)

Nice bit of coding....

Enjoy Spain ;)

Church

irish1958 03-08-06 09:35 AM

Generator
 
The problem is that the program is too good. I downloaded it and use it all the time. There are no bugs and it worked perfectly from the first install.

You don't take your car back to the dealer every week and say
"Hi, there is nothing wrong with my car." However, if there is a problem you are there every few days until it is fixed.

Perhaps we need a thread with a poll as to use and problems after a mod has been out for a month or so.
irish1958

Clyde00 03-08-06 02:43 PM

I have also never had any problems with SH3Gen. It has worked perfect every time! :up:

What about using the diary a little more to feel that you are not alone out there? Such as heer movements across Europe, Luftwaffe bombings, uboats lost or missing, etc...

FullFathomFive 03-08-06 03:31 PM

'Nuther very satisfied user! SH3Gen provides the feel of a good Intelligence briefing that was totally lacking prior. The level of info provided seems totally appropriate and realistic. Thank you for a major mod! (Flawless install and use also :D )

Rotary Crewman 03-08-06 05:19 PM

Excellent mod, use it all the time!

Just a question, do you guys wait till you get out of port or until you're close to your patrol area?

Zinmar 03-08-06 06:41 PM

I use it twice. The first is when I head out, and than halfway to my patrol zone. I haven't had one problem with it and I enjoy it greatly. It doesn't promise that the ships will be in the area when you get there, but is fun hunting them. I came across a task force that way, was cool watching it sail by. Sure wasn't going to launch a torp at them, amd in 1943 now, they are gettin accurate with those charges. :o

zzsteven 03-08-06 07:19 PM

As the others have said, the program runs great.

It would be nice if the airbases were marked on the map.

zz

GlobalExplorer 03-09-06 12:09 PM

Ok guys. It's really good to hear that you are using the program :yep:

I will watch this thread and put your suggestions on the list for future updates. We are already working on the new standing operational orders, a major addon that will give you historically correct orders for every patrol, which should be a good read during patrol.

As said before, I would not expect a new version before May. If someone should have discovered a major problem with one of the new campaign mods, please inform me and I might have to act. Otherwise I would wait until I have collected enough new data and stuff, and start coding when I have some rest. For now from you feedback I think that the current beta can be considered absolutely useable, which my personal experience tells me, too.

The aircraft info could be re-enabled, it's just not as simple as it sounds. I have removed the demo feature because I was deceiving you about the exact aircraft range, and better than have info that is wrong, is to have no info at all, isn't it? For the future I will probably make a compromise and map out only the location of airbases, but leave the range calculation to you. In plain language, airbases might be crosses, not circles.

Again, whatever your experiences are, especially in terms of realism and game balance, I'd be happy if we could collect it in this thread for future versions.

GE

castorp345 03-09-06 01:01 PM

Quote:

Originally Posted by GlobalExplorer
We are already working on the new standing operational orders, a major addon that will give you historically correct orders for every patrol, which should be a good read during patrol.
GE

:up:

i too am a very happy user!

but now, about your mentioned operational orders addon... the idea sounds fantastic [!] but will you be doing it in german? :-?

cheers
hc

baxter 03-09-06 03:25 PM

GlobalExplorer:
I'm also a satisfied customer. I've never had any problem with it. I use it when I've been in my assigned patrol grid for a week or so and haven't had any action. Since the game doesn't include any way to get new orders (which real U-boats did get) I run SH3 Gen and use that to guide me to a different area to hunt. Thanks for your work and for sharing this with everyone.

Samwolf 03-09-06 09:42 PM

GlobalExplorer,

Where has this little gem been hidden? If it hadn't been bumped I would have missed it. Downloaded and installed, works as "advertised".

Adds a new feel to the game, now I'm not going out totally blind. :up:

GlobalExplorer 03-11-06 09:07 AM

Quote:

Originally Posted by castorp345
but now, about your mentioned operational orders addon... the idea sounds fantastic [!] but will you be doing it in german? :-?

English first, German later[*]

As I have already spilled the news about the operational orders, here is a small preview.

[Original Text by Hans Abbadon, "Standing Operational Orders for AOTD". Edited by Brad Golding.]

http://www.global-explorer.de/variou...iew_orders.jpg
[*] I am looking for people who want to help with the german translation. I can do it myself, but it would speed things up if I could concentrate on programming. There have already been some answers to this request, but it would be easier if we had several people, because the work could then be splitted up in years. As the data is planned to be finished until May, translation would begin after that.


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