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JSones:
In referance to your variable wave height (great idea), here is a weather chart from a board game I used to play (Europa). The weather for each area is: North Atlantic: Dec/Feb: Calm 15%, Rough 50%, Stormy 35% Mar: Calm 25%, Rough 60%, Stormy 15% Apr: Calm 60%, Rough 40%, Stormy 00% May/Sep: Calm 85%, Rough 15%, Stormy 00% Oct: Calm 60%, Rough 40%, Stormy 00% Nov: Calm 25%, Rough 60%, Stormy 15% Mediterrannean: Dec/Feb: Calm 50%, Rough 50% Mar: Calm 75%, Rough 25% Apr/Oct: Calm 100%, Rough 0% Artic: Dec/Feb: Calm 00%, Rough 35%, Stormy 65% Mar: Calm 00%, Rough 50%, Stormy 50% Apr: Calm 25%, Rough 50%, Stormy 25% May/Sep: Calm 50%, Rough 50%, Stormy 00% Oct: Calm 25%, Rough 50%, Stormy 25% Nov: Calm 00%, Rough 50%, Stormy 50% I hope this helps you in your wave height setting, but is there any way to make this a variable % for each wave height during each of the different months ranging from 1X (calm) at 100% to 2x (stormy) at 65% depending on the particular month and area ??? That way it could simulate the different weather/storm patterns better with a greater variable to each storm's intensity. Thanks for this great tool and it only gets better. |
JScones said:
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I've thought about making randomized menu screens...
You guys will have to wait and see that one... :hmm: |
Re: SHIII
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But unfortunately is random and only indicates probabilities of change... i think :roll: :88) *Fog=0 (0,1,2,3) FogRand=0 *Clouds=1 (0,1,2) CloudsRand=1 *Precip=0 (0,1,2) PrecipRand=0 *WindHeading=95 (o to 360ΒΊ) *WindSpeed=2.000000 (0 to 15.000000 knts) WindRand=1 WeatherRndInterval=2 (in hours, minimum 2 to 96 h) SeaType=0 *=values at the start of the patrol in home base |
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Anyway, I've added the "shell" code to SH3Cmdr. It will draw upon values stored in 'Miscellaneous.cfg', viz: Code:
;Values used by "Seasonal" wave height setting, by month. |
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I think at this point a better solution would be to adjust the default boat configuration to exclude it...which I think would be better served by a mod like RUb. Of course, though, this idea opens up a whole new avenue with respect to SH3Cmdr randomising startup configurations, so you don't always get the same equipment when you start new careers (ie in 1944 you may get a snorkel as default, you may not. You may get radar earlier on, you may not etc). Gee...will this thing ever end?! LOL. |
How about seeing if Type941 will let you use his new Passenger Liner/Aux Cruiser skin pack? I love his new skins, but unfortunately they're overwritten when loading a career.
That, or just let us know how to manually insert these skins so they show up at the correct dates.:D |
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Hence why I've asked whether anyone here has created their own SH3Cmdr add-ons or adjustments. If so, and it doesn't matter whether the add-on/adjustment is realistic or not, I think it would be a good idea to offer them for others to download. I'd even be happy to host some of them on my website with links through an SH3Cmdr web page. |
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You are puting them into the next version right ? ;) Or at least as seperate files I can get. |
JScones:
Since you are adding the Med water for the 29th, are you going to add the Artic water for the Bergan flotilla ??? |
Panama Red wrote:
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That would be an excellent addition! I hope it can be done. |
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Hartmann has a reply in the thread above "Modifying the start of Patrol weather" Could Comander be used to get rid of the endless good weather in the N. Atlantic in Winter or the endless bad weather in the Summer. This is a real problem with SHIII. I sometimes feel I'm in the middle of the Sahara desert while on patrol.
irish1958 |
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I was just reading this thread here; (http://www.subsim.com/phpBB/viewtopic.php?t=46967)
about Germany having only 1 airbase, no wonder I have never seen any friendly planes :-? Would Commander be suited to adding more airbases, and changing Germany's airpower at different stages of the war? It sounds easy to do, but will modding those files also harm RuB/IuB ? This might be something that should be done by either of those mods (or a seperate one) but I thought commander might be needed to start/close airbases as the war progresses :hmm: |
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