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This Tokyo Express mission, is this the correct title or does it have another name? |
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For future reference, just because a ship is visible does not mean it can be "Locked". There has to be an mostly unobstructed view of the ship. If waves are washing over your periscope, you might have to bring the boat up a couple-three feet, possibly exposing the shears in wave troughs, so that you can get a consistent lock. That said, if a ship is an "invalid" target (a rather ambiguous term), then it cannot be locked. ie: if there is an issue with the Asashio in this scenario you are describing, then it is entirely possible that it will never allow "Locking" of that "target" (or would that be "non-target" in this case?? :roll: ) Now, have you run LAA again, and checked to make certain that it "took" on the SH4.exe file? Right-click on that "sh4.exe" file, choose "Properties" and be certain that on the "General" tab that the "Read-only" attribute tick box is cleared. If it wasn't try using LAA again... But we need more info, at least on the scenario "who, what, when, where, why & how"... It'd be good to know your computer config also. :salute: |
Tokyo Express
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Click on "Single Missions" and "Fleet Boat Quick Missions" will appear with a list. You'll see it on top of the list of missions: "Tokyo Express 1943 Gato" and it even has a map with the mission description. |
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What version of FOTRSU are you using? I'm using the full release version that just came out and I have nothing that says Fleet Boat Quick Missions. |
Can't speak for von Zelda, but I can confirm that there is indeed a Tokyo Express mission as the first entry in a long list of missions if you click on Single Missions in FOTRSU v1.0.1g.
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I admit, what I find is very odd. My installed SH4 (Steam version) along with the installed FotRS UE mod comes up with 38 single missions with Tokyo Express on the top, with a map. The only one with a map by the way. I believe Tokyo Express was an original SH4 stock mission. I looked in my SH4 game directory at the single missions folder to find 38 files as follows: AD01 (Tokyo Express), 25 list as FOTRSUC7a or C7K or C7S, 1 listed as RakJap7, and 11 listed SM01 through SM11. I compared this to a SAVED original FothRS UE download directly from the zip file and it has only 37 files without the A01 Tokyeo Express file. That's odd? Is RapJap7 and the SM01 to SM11 part of the FotRS UE mod? Please let me know. I presently assume that they are and that the A01 file (Tokyo Express) must have, some how, been left over from my "newly" downloaded Steam version after the FotRS mod was installed by the Generic Mod Enabler. Odd that all the other single mission files were removed by the JSGME and A01 wasn't? I think this resolves why the Tokyo Express mission failed; it was not supposed to be there. It's a NON-mission. I shall delete it. It makes me wonder if there could be any other files left over, hanging around from the original SH4 programs after the JSGME does its thing. Thanks for the help. |
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I think this is your new, full release version, is it NOT? When I click on Single Missions, the next page says: Fleet Boat Quick Missions |
That is why in the instructions for the mod, including in the First Posting, there the part that says:
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Anybody with odd issues, be sure you read that first post, and / or the ReadMe pdf instructions with the mod in the Support folder. Lots of stuff in there, some of it useful too! :arrgh!: :salute: |
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Where I (and others) might have goofed is launching newly installed SH4 before installing the FotRS UE mod. This might have allowed the SH4 folder, under My Directory, to install with old mission files and maybe other old files. Will delete the entire SH4 folder and try a relaunch to test this theory. This should bring up a new SH4 upon reboot of the game. Update: to make a long story longer, I had to go into the SH4 directory\Data\Single Missions folder and manually delete the A01 Tokyo Express mission and then reboot the game with the FotRS mod to create a new SH4 folder under My Documents. All seems to be working fine. |
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Example of Stock sH4: https://i.ibb.co/VL5yJ8L/Capture0.png Example of FotrsU: https://i.ibb.co/nr5SdDt/Capture.png Saw another quote.. "I think this resolves why the Tokyo Express mission failed; it was not supposed to be there. It's a NON-mission. I shall delete it. ---> Correct It makes me wonder if there could be any other files left over, hanging around from the original SH4 programs after the JSGME does its thing. " There is no way, any of you have this file in your install, if you have followed all the precise and very informative information at the top of the thread. SH4 v1.5, cannot create a file that is not there, JSGME cannot add a file that is is not there to add.... This would mean you have not followed the steps to the letter or you may have mod soup. This actual mission was a UBIsoft separate freeware release, and if I remember rightly, around SH4 1.4 era 2008 time ?!?!? I have the actual file, in my mod collectionL Silent Hunter_4 > UbiSoft Patches > Silent Hunter 4 - Tokyo Express >... And I have also checked our base mod - FalloftherisingSun_V2.0_SH4V1.4 GE and that is also clean of this mission. But before anyone starts to torpedo me, I do not have steam, but cannot imagine the main game directories have any differences between them, but I'm prepared to be proved wrong.:salute: Tomorrow I will install v1.4 via disc, and see what lands in the folder, then upgrade to v1.5 for a full survey, and report back. |
Besides the route s7rikeback mentions with the Ubisoft upgrades "giving" the player a little something, von Zelda and K9usTMO 2.5 also had that file in its package. For me, I use MultiSH4 and have a "TMO" save folder, and an "FRS", and "SH4", and GFO (well, and a few others... :roll: ). That way, when I "die" in one modded game, I go to something a bit different and cool down for a bit... :O: - besides the fact I don't have to worry about cross-contamination like that.
There are issues at times with getting mods completely out of your SH4 folder, which we discovered while building FotRSU. If you don't have a "known quantity" at the beginning, your tests will usually be off, due to the fact that there is an extra file or two from a previous install, or as happens all too often, the existing file is not updated, since it has the same name as the new modded file. So you are left (in your cases) with a mix of at the least, Stock, TMO, and FotRSU, which usually eventually results in a CTD, especially since most of the capital, and even some of the minor ships have different "Type=" lines used to "call" them in FotRSU. Case-in-point, the CLNaka in TMO is Type=6, while in FotRSU, it is "Type=18". Guaranteed CTD... Un-install your FotRSU modded game, and delete that folder, in addition to the Save folder. Re-install SH4, or copy a known-clean SH4 game folder, and paste that in for use with FotRSU - but it has to be known-clean, else there will be issues. After activating the mod, if you played the know-clean stock game just to see if it works, be sure and empty the Save folder again... :salute: |
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Anyway, I've had way less CTDs now that I've started to take precautions in terms of where I save the game and how I reload saved games. This is the strategy that I've employed so far: - I try to save at least 200nm from any port, city, and airfield. - I very rarely save the game when in an active patrol area, i.e. I usually try to go the whole 5 or 10 days without saving. - I only save when I'm surfaced. - I try to save only when there's nothing of note around, i.e. if there's an incoming airplane on the radar or an enemy task force report withint 200nm, I try to wait it out or relocating before saving. - When reloading the game, I always restart the game entirely first. Yeah it takes some time, but it's worth it if it means I won't lose progress due to CTDs. - I never use the automatically saved games. The above has worked pretty darn reliable with my 1024 TC limit that I put in the config files. A couple of days back I raised it to 2048 because the travel time between the home ports and the patrol areas early game took forever, and lo and behold I started to experience a few CTDs, both around the '42-'43 Solomon airfields and Truk island in '43. |
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Likewise, using MultiSh if changing your MODS, clearing the Save folder as emphasized by others. For me, this release of “Ultimate “ is the best I’ve played. hope you Enjoy the game!! |
CTD due to Tokyo Express single mission
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Resolved CTDs after deleting a mysterious, single mission file (A01 Tokyo Express) from my Single Mission Folder that did not belong. It's not included in FotRS UE. Make sure Tokyo Express in not in your single missions folder if you update to FotRS UE. I believe the Tokyo Express mission may be included in the Steam download of Silent Hunter 4, Wolves of the Pacific, which is the v1.3 version of the game. Even with downloading Silent Hunter 4, Wolves of the Pacific U-boat Missions, which makes the game a v1.5 version, I'm guessing that "A01 Tokyo Express" was somehow left over within the single mission folder? Also, I compared the Single Patrols folder in my saved, original FotRS UE mod with the Single Patrols folder in my current modded SH4 with FotRS UE and they perfectly match. So, no mysterious files there. I hope you find this helpful. Thanks to all who looked into this mystery. |
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Sometime you just have to ask yourself? Hum? |
I am trying to find out fershure for certain where that "A01 Tokyo Express" mission came from (it is in TMO), because I did convert it last night, and we can include that in the next release, so that anyone else with it will have it over-written with a valid FotRSU scenario. I can assure you guys, it was not the Asashio causing the issue in that mission. You start the scenario with several DD coming at you (2x Minekaze, the Asashio , and a Mutsuki) with another couple of Asashio escorting a Naka, not too far behind (btw, the groupings have been revised :roll: ). The first group is sent through the shoals between a couple of islands in the Western Islands chain, which your sub is pointed towards at the start (though your boat's waypoint is set to the northwest), while the second group comes behind but then goes East of the chain about the time you would be encountering the first group, sort of like the 1st group warns the 2nd of your location. Go in the direction you are pointed at, NOT the waypoint. What happens with the original file is that as you get into position to shoot at the first group, the 2nd group is within spawn range, and since the Naka tries to spawn in an invalid condition, it apparently renders the whole scenario a mess. As soon as a "collision detection" kicks in, boom - CTD. The other situation with the Asashio that jldjs encountered, was in the Battle of Midway scenario in the career mode, and there were two Asashio whose names "resolved" to the same ID, hence a similar situation, in that the game doesn't know what to do, so it CTDs...
Dependent upon your computer, you should be able to Save the game at just about any juncture, though the less going on around your submarine, the better (ie: the smaller the file, the better). In other words, if your framerate is stable at 30+ fps, you should be fine. You are advised to be submerged at 150+ feet, but only because you just never know what the game-state will be when you come back in later. If the game's "clocks" are out of sync, you might think its night time, while the game says it is daylight, and that will be resolved when you reload. You might be in the middle of a typhoon, with fog so thick that you can't see beyond 400 yards (is that even possible??), and that will also be resolved when you reload. I have had the game bring me back into sunshine with calm seas, and an airplane overhead diving at me... But as jldjs also mentions, do a 'new' Save each time, with a different name. I use a "Date / Time / Condition" kind of thing like "194302120450Calm150Dark" or some-such, and the next might be "194302141742Storm120Day". Once I come back in from patrol and have a pre-base Save I made, and an "EnteringBase" (whatever the game names the automatic Save), I will delete the earlier Saves. :salute: |
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Regarding TMO as stated above, I've never used TMO so there's no way I could have gotten it from there. Within all of my numerous zip files and mods, etc. for SH3, SH4 and GFO, I found one Tokyo Express mission in a Webster's GFO mod that I once used. I believe some of these missions came from Webster and/or a Tambor198. It was numbered SM12 not A01, so I dare say it was not my source. My bet is on the Steam v1.3 download. |
Could be... I'll look through my GFO and see about that one. In the meantime, I have run through the edited scenario three times now, and it seems to be functioning as intended now. When I did the first two runs, I went North and encountered the 1st group just south of the shoals the first time, sank a Minekaze, and got chased and sunk by all of the others. Second time, I waited (both times, I dove when the fishing boats came along) for the group to come to me after I went northeast just a pinch. Got into the group, came up to PD, shot all 6 bow tubes at 3 DD, and then 2 rear tubes at the same Minekaze from the first run, and sank the same Minekaze... Five of six hits, all five duds from the bow tubes. Yikes! got chased and sunk by all the rest again...
So I gave up on trying that side, and just went east on the third run, and found the Naka group just east of the Westward Isands... (??). I closed on the surface until about 9k yds, to the south and east, then dove to radar depth, then to PD as they closed. I could see most of the group rather well in the periscope, and shot when the Naka was really close. For whatever reason, the Asashio DD had dropped back, and almost immediately after the Naka took a hit under the bridge (first hit was to the engines), the weather kicked-up nicely, with lots of wind and chop, so I turned the bow tubes to the starboard Asashio, the bow pointed at the port Asashio. I sank the starboard DD, but it did take three hits, the last from uncomfortably close range... hmmmm. The others turned and ran... ?? :hmmm: Pix, or it didn't happen, right? As information, I turned off duds, and was using auto-targeting, else I would probably have "died" again... :roll: https://i.imgur.com/Y09m0bI.jpg https://i.imgur.com/6TMOcU9.jpg https://i.imgur.com/PzYNKvB.jpg As info, if there were egregious errors, we would do a temporary patch until we could make the next full release, but we do try to avoid patches. We should have a full release out soon. Watch the first page of the thread for announcements - Post #5 - issues and possible fixes are also listed there. :salute: |
Silent Hunter 4 Corruption Management System
Now might be a good time to remind users of Rockin Robbins'
Silent Hunter 4 Corruption Management System |
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