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I get the impression that weather, my sub's portrait to the Yasen's sonar, where the layer is and its type, and my initial speed reduction noise all are variables and the Yasen is very proficient at what it does in collecting. I try to take note of those items in the brief and address them before I address the Yasen. I do note the bearing of the initial contact signal.
I also try to move to a significantly different depth after I fire my first shot. I don't know, but I suspect that the Yasen, and others, will fire back at the same depth as my torpedo. Being in shallow waters, that makes thing a lot harder. If I am not mistaken, my torpedo runs quieter until its activation point, so I try to analytically move that activation point as far away from me as I can. I also try to offset my torpedo route, but that takes additional torpedo travel time and the Yasen can have moved from the spot that I thought it was. If I know it is a Yasen, a two-torpedo spread attack is used, or, one behind the other. This is the same for a Boomer. Actually, on identification, the Boomer gets three torpedoes. In an initial engagement, I prefer to get myself in a direction of stability before I stalk. It lets my collection systems get a bit more info and for me to develop a best Course of Action. Patience is a virtue...most times. |
Can't speak specifically to your concern as I haven't come across too many surface contacts in my campaign yet. However, in a Yasen, I am getting absolutely slaughtered by Trafalgers and Upholders. Those Spearfish torpedoes are just too much. Big warhead, long run time, way too fast to out run or out maneuver.
In close, I get slammed, even far away I can't make it work. Above a layer or below doesn't matter, not particularly close but my launch results in a least two from each sub in the area and there is no way to beat four Spearfish that I can figure out. By the time I run really far away (with time compression) and guide my torps back to where the contact(s) were (I can no longer see them and they are no longer on my sonar) the Spearfish are headed towards me in a spread that ensures I will have to deal with at least one or two - even at this distance. Too deadly... I'm going to have to mod the mod - I just can't win at all after two days retrying the same mission from the autosave. They just can't be allowed to run for 12 minutes at 60 knots-that's almost twice as fast as the Yasen and you can't shake them by dancing. Relentless they are. |
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Thanks for the report. |
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The other possibility is that since almost every USN Ship has a towed array that may be complicating things for the Russian player. |
I did better today against the Spearfish without modifying it's capabilities. It remains imo one of the most formidable weapons I have yet encountered. Too many at the same time and your goose is cooked. One or two at a time can be overcome if the circumstances are right.
You definitely have to give these fish something else to chase. Even if you Tango to the point where you break their lock on your sub, they will reacquire you unless they sniff something else closer than you are. A moss fired in the direction of a sunken vessel works sometimes assuming I can break the target lock in the vicinity of a suitable moss. If the Spearfish is following the moss and doesn't reacquire me, it will often follow that moss right to the sunken sub and detonate itself. Bing -1 Spearfish. All this time I have been Jitterbugging with the other one and it ain't giving up and of course I am out of decoys and running out of noisemakers real fast. The Yasen doesn't knuckle as easily or as reliably as the seawolf for example so in a pinch I can't count on making a knuckle and if too close the torp doesn't care, you can see it smile as it chews your propeller. You can't outrun this thing - it closes the distance like a formula 1. With no moss left I have sacrificed a perfectly good Mk48 but they don't produce the same results as reliably as does a moss. The key to surviving the dance of death with a Spearfish, is giving it something else to hunt. With no other prey, they always seem to find me again. Even when I'm counting down the minutes until it expires, from 1200 feet below it and some distance away running a 5 knots. If I so much as twitch, it breaks away and down it comes and we're off square dancing this time praying it won't be a long swansong... You can get lucky only so many times with this beast. Forget about using the -/+ 30 ballast trick on this fish. |
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http://sovpl.forum24.ru/?1-4-20-00000051-000-20-0#021 After it Russian sumarines have few more modern anti-torpedo torpedoes. In real live UK torpedo "Spearfish" not problem, so Russian submarines have anti-torpedo torpedoes and modern countermeasuries. If you insert in game anti-torpedo torpedo "TT-4", so you can see that no problem for Yasen submarine. |
Stuck on Mission Update screen
I returned to the NA2004 from the SCS and ran into a problem. In the Campaign I did an encounter enroute to my mission. It got stuck on the Mission Update screen at the end of the mission. I eventually went to the Task Manager and closed the program. I then went to my steam account and verified the CW portion and everything was there.
I re-ran the mission and it worked fine. Then, I got to my actual tasked mission (Narvik Assault) and it did it again. At the Mission Update screen it locked up. I went back to Steam and verified again and it was 100%. Those beach assaults take an hour, or so, and don’t want it to happen. Is there something that I should consider? Thanks |
Re-downloaded NA2004 and it continued.
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2004 error
went to play the 2004 mod, that I have played many times and got a error about awards.txt not found under campaign's
I removed mod and it worked fine downloaded mod and same error. so somewhere in the 2004 mod there is a error it seems |
welcome aboard!
Revalator!:Kaleun_Salute:
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How do i reload my VLS when i am in port with my Yasen, i've just run out of anti ship missiles.
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Mod Update # 10: Date: 02/12/2019
Fixes missing AWARD.TXT issue. http://www.subsim.com/radioroom/down...?do=cat&id=106 Sorry for the delay on this. Real life work has kept me extremely busy for the last few months. |
Great job, and I'm really looking forward to checking this. This gets me back into Cold Waters in a big way.
Thank you! |
welcome back!
Heibges!:Kaleun_Salute:
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Mod Update # 11: 06/30/2019
Upload to correct Damage Control Screen issue. Let me know if the problem continues. It appears something got screwed up/corrupted on the last upload. |
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