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Realsim mod not compatible with latest 1.03 Beta?
Hi. Opted for the latest 1.03 Beta: game crashed when selected single mission: just went to a static picture of the sub, and not responsive to any commands. In short, froze. I deleted the Override folder this mod comes with, and fixed! No more crashes.
Hoping the mod is made compatible asap, as I really like it. regards, Nimmo |
New version coming today.
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That's great PL Harpoon. Thank you.
Nimmo55 |
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All what you need. |
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I have two questions though. Can you tell us what was your source for all this data? And, since you seem to have more knowledge of Soviet torpedoes than anyone else in this thread perhaps you now whatt type of warhead are used in Soviet torpedoes in the game (UMGT-1, Test-71, USET-80, SET-65, in case you don't have the game)? There is a slight problem with using this data in a game though. As far as I know, acquisition range for torpedoes is constant, meaning, if you set torpedo range to 4000 yards it will always detect anything within that 4kyds regardless of any coating. And not every Soviet sub in the game has them (looking at the files, Novembers and Alfas don't). But, since most of them have, I'll leave Mk48 range at 1600 yards. As for other torpedoes, looking at this data shows that (feel free to correct me if I'm wrong): Test-71 - should have detection range of 2600 yds (your site says it's 800m, but was released from 1976 so it was tested against coated subs, so 800m*3 converted to yards is around 2600 SET-65 - theoretically it should have the same range as Test-71, but since the set-65 is used by the '68 era subs I've decided to use earlier models, which means 400-600m for surface vessels. For a torpedo in the game I think 400 yds is a good number. USET-80 and UMGT-1 - your site tells us it's 1500m. If we assume it's against coated subs, so the range against uncoated US vessels in the game should be 4500m = 4900 yds. A bit much, but that's considering the ration of detecting coated/uncoated sub is 3:1 (is there any example of a torpedo being tested against both for reference? |
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I have not Cold waters, so not know what torpedoes in you game. Quote:
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All soviet (Russian) torpedoes testing against our subs with coating after 1960 years. And more: what I write like proportion 3:1 - it is in excellent sea condition. In really ocean proportion must less. For torpedoes this period near 2,3 - 2,5 I think. When you read about torpedoes homing ranges so see in homing systems. UMGT-1 and USET-80 have identical homing system Vodopad. So data about range identical. For 1984 year you need made SET-65 III modification. In 1986 year SET-65K modofication. With other soviet torpedoes you need made last modificaton for year. So first SET-65 and SET-65K too defference between. |
Thank-you Denis!
I understand your searching for information. Open Source information collection is amazing. It takes time, but is very rewarding. |
My research told me the Clusterguard tiles give a 50% reduction in active detection range, which seems plausible. There's a problem with the torpedoes in that they currently ignore the anechoic tiles, which is a programming oversight. We'll fix this in subsequent updates so it is probably best to have a common set of detection ranges.
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Ok, here it goes.
Second iteration of "realism mod" beta. https://drive.google.com/open?id=0B5...WowYldoTlZsY1U Here's total list of changes. (highlighted new changes in bold). Quote:
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What does it mean hard difficulty?
We don't have such a setting in the game... it's either realistic or elite? Also which file is using the reduced visibility mode... I don't really fancy it (makes the game look worse) so I would like to remove it. In fact I would like to see a more dynamic ocean (with fishes and fauna and stuff) rather than a dull dark ocean... you have lots of time to basically do nothing in the game so the visuals can make this boredom a bit better... |
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Realistic then. Quote:
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Thanks mate!
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I've messed up.
Warhead sizes were too big. Here's new link with correct ones: https://drive.google.com/open?id=0B5...WowYldoTlZsY1U (link in previous post changed too) |
Personally, I just took your new subs and kept the defaults for the rest, for now.
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Just out of curiosity what sources are you using for some of these values (outside of personal preference)?
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But, to make your life a little easier I'll break it down here: Quote:
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page 42 (took the middle value for 60 latitudes) Quote:
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Then I calculated their TNT equivalent. After that I replaced the Mk48 warhead in the game with a real value and did some tweaking so you need 2 torpedoes to kill Sovremenny but 1 for most submarines. Turned out it's 0.83 of real value. Then I multiplied real values for all weapons by 0.83 and put those in the game. Quote:
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Can we have these values added to a mod which lets you tweak them in the settings page?
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Does this mean I need to be updated or is it OK?
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