![]() |
Quote:
|
Quote:
But in the patSH3r.cfg File from the d/l Link on Post #1 I donīt find entries for the "Supid petty officer bugfix", therefore my question! |
Quote:
The stupid petty officer is a permanent fix. You can't disable it. It may have been a bad decision? |
Quote:
i don't think that it is a bad decision. In CCoM all Petty Officer have a (special) qualification, fixed in the Crew_Config*.cfg files (data/cfg; 12 files). Not all (only in type II), in the types VII, IX and XXI 4 Petty Officer have no qualification so the player can ad one as he like it. But i think your fix don't hurt this CCoM solution. Greetings rowi58 |
Quote:
And how rowi wrote, it is a good fix! :salute: |
Sorry, another question in regarding the Night vision settings...:oops:
# --- Night vision factor ----------------------------------------------------- # Night vision factor sets the view range penalty for darkness at night. # 1.0 = no penalty, 0.5 half view range, 0.66 = h.sie mode, 0.0 = off What's the difference between 1.0 = no penalty and 0.0 = off? Is no penalty and off not the same? :hmmm: I play with Night vision factor disabled in h.sie patch, because I donīt like this. What is now the best setting in your fix for me, 1.0 or 0.0? Best regards, Magic |
Quote:
|
Quote:
:salute: |
Its a bit of a big ask, but I'm curious; have you found anything that might allow the game to handle more subs? So that we can have functioning VIIC/41's and VIIC/42's?
|
Quote:
|
No. I've never thought of it. It's probably impossible bit I'll have a look on it later on.
|
Hey,
It seems that I have some problem with revision 36. When I surface, I get CTD. When I change patch to revision 32, there is no crash on surfacing. My modlist if it's relevant: http://www.subsim.com/radioroom/show...1&postcount=47 |
I shut down the normal crew fatigue and watches system long in favour of a different system suggested by Kaa long ago: My crew suffers progressive fatigue during the whole patrol, so that they are exhausted -but will never stop working completely- after one or three months at sea, depending on the Uboat type. I change that manually for each boat in SH3 Commander.
But looking at your fixes regarding the stupid petty officer and the watch officer, I wondered if you are planning to somehow make a more comprehensive automation of the crew system and implement auto-shift rotation and such. It would be good to leave to the player only the task of clicking on the menu buttons that either call surface attack, torpedo attack or normal cruising, as a way of implementing calling/quitting battlestations. As in SH4, more or less. |
Quote:
Are you using the steam or another version of SH3? |
Quote:
If anyone can come up with an bright idea how to manage the crew rotation - other than the quite messed up solution I already tried, I'm in for it. Is it possible to add a such feature to SH3 Commander, or isn't it developed anymore? |
Quote:
|
And his website is no longer operational.
|
Quote:
http://i.imgur.com/woDrXs1.jpg Not really changing individual men, but assigning different areas of the crew compartment as work area A - corresponding rest area A work area B - corresponding rest area B etc I haven't been able to play in a long time, but IIRC the system worked perfectly during normal patrol times. Battles might have needed micromanaging. I would expect that this would only work well when using NYGM's fatigue system. |
An interesting features, that I have with this patch. Without it, not seen such things.
My settings are: Quote:
On the one hand it's cool, on the other, it leads to continuous "Ship spotted, sir!" message, when you shadow the convoy or in places with heavy traffic. I even noticed, that the visual sensor lose sight of a small boats in the large waves. Again cool, but leads to too many of the "ship spotted" messages. I don't have time to test these things in more conditions, different fog, night.... http://oi68.tinypic.com/33y3vgy.jpg http://oi67.tinypic.com/2ma55d.jpg |
A lot of discussions (not only these days) for a feature (crew rotation) that ,in my opinion, has less to zero interest.
i see people say that sh4's crew rotation is ok (or ,at least,better than sh3) and i am wondering whats the point for the player if something is happening (or not) in the background if he (the player) has nothing to do with it. I have totally discard this feature (i guess you all know the ''No Fatigue'' mod) and i can't see what will be the difference (for the player) if the game is running a ,lets say perfect crew rotation system or the ''No Fatigue'' mod. In both cases , the player has not to bother himself with the crew 'actions'. Am i missing something here ? may by ''good crew rotation'' system , people mean that player will have to make some specific actions himself? |
All times are GMT -5. The time now is 02:21 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.