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Defiance
:k_confused:Hi def.
I have moved on to try another mod layout as I cannot now even get into the bunker with previous mod list. New list below: Accurate German Flags DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters DynEnv v2.9 - 6. Sleet for Winter Campaigns DynEnv v2.9 - Wave Mechanics - Gale (Improved) DynEnv v2.9 - 10.II Seafloor (medium resolution) DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution) DynEnv v2.9 - No Underwater Impurity Patch SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch sobers best ever fog V31 SH5 Water reflections intensity varied by available sunlight by TheDarkWraith sobers better terrain v4 SH5 sobers more trees SH5 sobers multi color mod V5 sobers less resources shadows SH5 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix EUF_UBoat_FX_v0_0_3_ byTheBeast MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible German U-Boat Crew Language Pack Speech fixes and additions (german version) U-Boat Ballast Tanks SFX U-Boat Propulsion SFX U-Boat Radio Room Telemetry SFX U-Boat Watch Crew Routine SFX Unterseeboot SFX FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) FXU_0_0_22_Ship zon Files NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha IRAI_0_0_41_ByTheDarkWraith Large Optics for TDW UI Large Optics for TDW UI 8 by 5 Optional Binocular 1 Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 3_24.06.2013 Sjizzle's - Charts for NewUIs part 4_20.07.2013 Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2 R.E.M_by_Xrundel_TheBeast_1.2 OPEN HORIZONS II v2.5 OH II v2.5 Grid Request fix Patch SH5 OH II v2.5 Flag_Wind_Patch SUB mod for OH II Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 Patrolsearch autoscriptsV04 TDC Graphics by Naights v1.0 TDW Round Fire Button v12 by Torpedo sobers no footstep sound mod SH5 V2 gap - HD 1 deg Scope Bearing v 1.0 Moon_light_mod V6 SH5 sobers storm Clouds v2 SH5 sobers waves mod V30 SH5 sobers NO water drops V1 sobers water splash anim SH5 Pascal-sh5-Crew-Uniforms-Updated Pascal-sh5-Crew-Uniforms-July 2014 FREE SPECIAL Abilities Free Upgrades Realistic ammo amount for AA and deck guns one ship, one torpedo v1.00a Shallow Waters Voice Be Gone Chart Colour Scheme 4 Shadow Improvement ModLR SubFlags_0_0_8_byTheDarkWraith_Latest_Test Believe it or not, I can not even get into the Bunker without a CTD with this list activated. def old mate, this is a complete waste of time, your time and mine. I am best calling it a day. Links for free updates & Free special abilities. http://www.subsim.com/radioroom/down...=3515&act=down http://www.subsim.com/radioroom/down...=3507&act=down Graham |
THEBERBSTER
:Kaleun_Goofy:hanging on by the last thread old son.
Graham. |
Hiya,
Ok, i got those dl'ed I will post my findings tomorrow and at least one working mep Will just have a quick squint at those 2 mods ............. Well, the Free Upgrades messes with equip upgrades, unless edited that maybe a CTD right off the bat The other without running through software i don't think is a problem or rather a major problem What i'll do is blend the whole lot as-is Then it will generate all the problems as i do that Some mods might be edit fine, but i can see a scenario of you having to choose one over another if i can't get them to coexist TTFN :salute: |
Defiance
:Kaleun_Thumbs_Up:Good of you buddy. really appreciated.
Graham. |
Graham,
For the life of me i can't remember the fix for the 'starting at kiel instead of memel' Can you rem which mod it was ?? I got your list loaded fine and she fires out of kiel fine n dandy, but alas it should be memel first I know we worked this out ages ago but my mind's gone blank lmao TTFN :salute: ps : check your free upgrades folder, mine was double foldered with seperate mod option folders inside still can't rem the start at memel not kiel fix :( lol |
Defiance
:Kaleun_Salute:You have lost me buddy.
Do you mean you wish to start from Kiel? No problems there, just load mods and it automatically starts at Kiel. The problem was "starting from Memel", what we did for this was only load UH11 or possibly UI 7.5.0 as well, and it was a case of new game start, go to officer for mission, do not take a mission, do not save, come out to menu, restart and load mission, go to officer, accept mission, get onto boat and go. Is that what you meant? Graham |
Heya,
That's indeed what i meant :) Will check and edit if i can or find a sequence to slap that mod in As the list stands .............. Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters DynEnv v2.9 - 6. Sleet for Winter Campaigns DynEnv v2.9 - Wave Mechanics - Gale (Improved) DynEnv v2.9 - 10.II Seafloor (medium resolution) DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution) DynEnv v2.9 - No Underwater Impurity Patch SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch sobers best ever fog V31 SH5 Water reflections intensity varied by available sunlight by TheDarkWraith sobers better terrain v4 SH5 sobers more trees SH5 sobers multi color mod V5 sobers less resources shadows SH5 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible German U-Boat Crew Language Pack Speech fixes and additions (german version) U-Boat Ballast Tanks SFX U-Boat Propulsion SFX U-Boat Radio Room Telemetry SFX U-Boat Watch Crew Routine SFX Unterseeboot SFX FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) FXU_0_0_22_Ship zon Files NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha IRAI_0_0_41_ByTheDarkWraith Large Optics for TDW UI Large Optics for TDW UI 8 by 5 Optional Binocular 1 Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 3_24.06.2013 Sjizzle's - Charts for NewUIs part 4_20.07.2013 Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2 R.E.M_by_Xrundel_TheBeast_1.2 OPEN HORIZONS II v2.5 OH II v2.5 Grid Request fix Patch SH5 OH II v2.5 Flag_Wind_Patch SUB mod for OH II Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 Patrolsearch autoscriptsV04 TDC Graphics by Naights v1.0 TDW Round Fire Button v12 by Torpedo sobers no footstep sound mod SH5 V2 gap - HD 1 deg Scope Bearing v 1.0 Moon_light_mod V6 SH5 sobers storm Clouds v2 SH5 sobers waves mod V30 SH5 sobers NO water drops V1 sobers water splash anim SH5 Pascal-sh5-Crew-Uniforms-Updated Pascal-sh5-Crew-Uniforms-July 2014 FREE SPECIAL Abilities Free Upgrades FREE UPGRADES Patch 1 Realistic ammo amount for AA and deck guns one ship, one torpedo v1.00a Shallow Waters Voice Be Gone Chart Colour Scheme 4 Shadow Improvement ModLR The only problem is it starts at kiel not memel ............. I sailed down the kiel canal 32tc til fps picked up near 1st port along the canal, from there to end port on the canal 128/256 all fine Headed down to dover and went into the harbour, no ctd or any glitches whatsoever So it looks like sorting the correct start point is the last hurdle lol Will get a mep and also my gps for the patcher uploaded sometime later tonight (via pm) If i run into problems i'll pm and at worst be either the wee hours or sometime tomorrow :salute: |
These mods in the order below cause no ctd's at dover/kiel/danzig bay
I would leave these as-is, i upgraded torps after doing initial mission and getting back to kiel Next mission is of course breaking the fortress But .......... i still started in kiel, went top speed to danzig bay, sank 2 merchants, spotted in dark the 2 destroyers, got both completed tasks :) Docked back at kiel just fine. upgraded torps, went to main screen then back in, took no mission but went on boat, docked and this as know speeds time up, chose mission breaking the fortress, checked torps were still loaded, pressed esc to goto options to enable external view, chose mission, on boat going out of kiel to scotland Try it and see I'm posting my generic patch gps link for you, this should stand you in good stead :salute: |
Defiance
:Kaleun_Yawn:Took original game off.
Reloaded completely new game in case discrepancies the files. Re-did options view finder from beginning. Re-did patcher, same reason (discrepancies). Loaded mods list below, which is the one you suggested would work. Result= CTD just trying to get into the Bunker. 2 days of solid work for nothing! The disc is going into the bin as soon as I get off the air. No more of this for me. Thanks for all your help. Graham. Accurate German Flags DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters DynEnv v2.9 - 6. Sleet for Winter Campaigns DynEnv v2.9 - Wave Mechanics - Gale (Improved) DynEnv v2.9 - 10.II Seafloor (medium resolution) DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution) DynEnv v2.9 - No Underwater Impurity Patch SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch sobers best ever fog V31 SH5 Water reflections intensity varied by available sunlight by TheDarkWraith sobers better terrain v4 SH5 sobers more trees SH5 sobers multi color mod V5 sobers less resources shadows SH5 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible German U-Boat Crew Language Pack Speech fixes and additions (german version) U-Boat Ballast Tanks SFX U-Boat Propulsion SFX U-Boat Radio Room Telemetry SFX U-Boat Watch Crew Routine SFX Unterseeboot SFX FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) FXU_0_0_22_Ship zon Files NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha IRAI_0_0_41_ByTheDarkWraith Large Optics for TDW UI Large Optics for TDW UI 8 by 5 Optional Binocular 1 Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 3_24.06.2013 Sjizzle's - Charts for NewUIs part 4_20.07.2013 Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2 R.E.M_by_Xrundel_TheBeast_1.2 OPEN HORIZONS II v2.5 OH II v2.5 Grid Request fix Patch SH5 OH II v2.5 Flag_Wind_Patch SUB mod for OH II Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 Patrolsearch autoscriptsV04 TDC Graphics by Naights v1.0 TDW Round Fire Button v12 by Torpedo sobers no footstep sound mod SH5 V2 gap - HD 1 deg Scope Bearing v 1.0 Moon_light_mod V6 SH5 sobers storm Clouds v2 SH5 sobers waves mod V30 SH5 sobers NO water drops V1 sobers water splash anim SH5 Pascal-sh5-Crew-Uniforms-Updated Pascal-sh5-Crew-Uniforms-July 2014 FREE SPECIAL Abilities Free Upgrades Realistic ammo amount for AA and deck guns one ship, one torpedo v1.00a Shallow Waters Voice Be Gone Chart Colour Scheme 4 Shadow Improvement ModLR |
Admiral Defiance & TheBerbster.
:Kaleun_Party:Hi gentlemen. trust you are both well?
Just an update on Grahams Saga of the SH5 CTD, as you both have been bloody marvelous with the continous help and support that you have given to me. I think I have at last cracked whatever the problem was. I am not completely sure if it was one specific problem or a number of problems causing the CTD. However. as you know, i moved the mods around considerably, plus dropped some and added others, as we do. One of the ones that I dropped was the Dyn env V 2.9 main mod, as JGSME Validation kept showing that it was in conflict with a considerable number of my activated mods, in particular, my Sobers Mods. That being the case, as far as I was concerned, there was no decision to make, Dnv env V 2.9 main mod or Sobers mods. The Dnv main mod had to go. However, I kept certain DNV individual mods on, as they appeared to work OK on their own bat. To cut to the chase, I changed illogically, my game pattern, eg; whilst in Kiel with the memmel campaign showing as in operation, I went to Scapa Flow instead, hell it worked;lol; I was able to enter Scapa and play game normally, returning to Kiel OK, and map listing had changed correctly to eastern Britain campaign. Since that point, all so far has gone OK. Mods currently using listed below, just for your interest. Berbster, try that option 1 binocular mod I passed to you, donated kindly by Def, as it gives you the control you originally required. All the best guys, happy hunting. Happy Bunny. Graham. Accurate German Flags DynEnv v2.9 - 10.II Seafloor (medium resolution) DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution) DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - No Underwater Impurity Patch DynEnv v2.9 - Wave Mechanics - Gale (Improved) DynEnv v2.9 - 12. Sounds SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch sobers best ever fog V31 SH5 Water reflections intensity varied by available sunlight by TheDarkWraith sobers better terrain v4 SH5 sobers more trees SH5 sobers multi color mod V5 sobers less resources shadows SH5 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix EUF_UBoat_FX_v0_0_3_ byTheBeast MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible German U-Boat Crew Language Pack U-Boat Ballast Tanks SFX U-Boat Propulsion SFX U-Boat Radio Room Telemetry SFX U-Boat Watch Crew Routine SFX Unterseeboot II SFX FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0 IRAI_0_0_41_ByTheDarkWraith Large Optics for TDW UI Large Optics for TDW UI 16 by 9 Large Optics for TDW UI Alt Attack Scope Optional Binocular 1 Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z Church's Compass Dials Mod v2.2 - Option Two Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 3_24.06.2013 Sjizzle's - Charts for NewUIs part 4_20.07.2013 Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2 R.E.M_by_Xrundel_TheBeast_1.2 OPEN HORIZONS II v2.5 OH II v2.5 Grid Request fix Patch SH5 OH II v2.5 Flag_Wind_Patch SUB mod for OH II OH II Minefield map for TDWs Ui Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Patrolsearch autoscriptsV04 TDW Round Fire Button v12 by Torpedo sobers no footstep sound mod SH5 V2 gap - HD 1 deg Scope Bearing v 1.0 sobers storm Clouds v2 SH5 sobers waves mod V30 SH5 sobers hud sounds V1 SH5 sobers underwater rocks V5 SH5 sobers NO water drops V1 sobers smoke screen V1 SH5 (DynEnv compatible) sobers water splash anim SH5 Pascal-sh5-Crew-Uniforms-July 2014 FREE SPECIAL Abilities Free Upgrades FREE UPGRADES Patch 1 VII-C Skin by Naights Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1 Realistic ammo amount for AA and deck guns one ship, one torpedo v1.00a Invincible U-Boat Mod v1.0_2 Shallow Waters Voice Be Gone Moon_light_mod V6 SH5 Chart Colour Scheme 4 SubFlags_0_0_8_byTheDarkWraith_Latest_Test Change days in bunker :yeah: |
Hi Graham
It was good to have you back while it lasted. The only you will ever get around your problem is by rebuilding a few mods at a time and testing as you go. I would also seriously consider a reinstall as well. You may well have a corrupted file in there somewhere that could be causing you the problem. It is frustrating but it is the only way you are likely to get this working properly. That is a huge mod list that you have and want to be able to use successfully. Something is obviously not right so it going to take a bit of time and a lot of patience. Best wishes Peter |
THEBERBSTER
:Kaleun_Thumbs_Up: What I am actually saying here Peter is that has all been done, reinstalling, individual mod examination etc; etc;.
This is the finished item and it works fine, so far. graham. |
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